所以,我得到了这个名为A类的.as文件。
类A内部有另外两个类,类B和类C,并且包内唯一的类是A类。它会抛出该错误。
我下载了这个作为示例,它应该可以工作,但Flash Builder 4.6不喜欢它。
as文件的结构如下:
进口 变量 B级 C级 包 公共课A. /包
顺便说一句,我使用的是Flash Builder而不是Flash CC。
更新,发布代码:
import com.adobe.serialization.json.JSON;
import com.shephertz.appwarp.WarpClient;
import com.shephertz.appwarp.listener.ConnectionRequestListener;
import com.shephertz.appwarp.listener.NotificationListener;
import com.shephertz.appwarp.listener.RoomRequestListener;
import com.shephertz.appwarp.listener.ZoneRequestListener;
import com.shephertz.appwarp.messages.Chat;
import com.shephertz.appwarp.messages.LiveResult;
import com.shephertz.appwarp.messages.LiveRoom;
import com.shephertz.appwarp.messages.LiveUser;
import com.shephertz.appwarp.messages.Lobby;
import com.shephertz.appwarp.messages.MatchedRooms;
import com.shephertz.appwarp.messages.Move;
import com.shephertz.appwarp.messages.Room;
import com.shephertz.appwarp.types.ResultCode;
import flash.utils.ByteArray;
var APIKEY:String = "key";
var SECRETEKEY:String = "secretkey";
var Connected:Boolean = false;
var INITIALIZED:Boolean = false;
var client:WarpClient;
var roomID:String;
var State:int = 0;
var User:String;
class connectionListener implements ConnectionRequestListener
{
private var connectFunc:Function;
public function connectionListener(f:Function)
{
connectFunc = f;
}
public function onConnectDone(res:int):void
{
if(res == ResultCode.success)
{
Connected = true;
}
else
{
Connected = false;
}
connectFunc(res);
}
public function onDisConnectDone(res:int):void
{
Connected = false;
}
}
class roomListener implements RoomRequestListener
{
private var connectFunc:Function;
private var joinFunc:Function;
public function roomListener(f:Function,f1:Function)
{
connectFunc = f;
joinFunc = f1;
}
public function onSubscribeRoomDone(event:Room):void
{
if(State == 2)
joinFunc();
else
connectFunc();
}
public function onUnsubscribeRoomDone(event:Room):void
{
}
public function onJoinRoomDone(event:Room):void
{
if(event.result == ResultCode.resource_not_found)
{
if(State == 1)
{
State = 3;
}
client.createRoom("room","admin",2,null);
}
else if(event.result == ResultCode.success)
{
if(State == 1)
{
State = 2;
}
roomID = event.roomId;
client.subscribeRoom(roomID);
}
}
public function onLeaveRoomDone(event:Room):void
{
client.unsubscribeRoom(roomID);
}
public function onGetLiveRoomInfoDone(event:LiveRoom):void
{
}
public function onSetCustomRoomDataDone(event:LiveRoom):void
{
}
public function onUpdatePropertyDone(event:LiveRoom):void
{
}
public function onLockPropertiesDone(result:int):void
{
}
public function onUnlockPropertiesDone(result:int):void
{
}
public function onUpdatePropertiesDone(event:LiveRoom):void
{
}
}
class zoneListener implements ZoneRequestListener
{
public function onCreateRoomDone(event:Room):void
{
roomID = event.roomId;
client.joinRoom(roomID);
}
public function onDeleteRoomDone(event:Room):void
{
}
public function onGetLiveUserInfoDone(event:LiveUser):void
{
}
public function onGetAllRoomsDone(event:LiveResult):void
{
}
public function onGetOnlineUsersDone(event:LiveResult):void
{
}
public function onSetCustomUserInfoDone(event:LiveUser):void
{
}
public function onGetMatchedRoomsDone(event:MatchedRooms):void
{
}
}
class notifylistener implements NotificationListener
{
private var joinFunc:Function;
private var msgFunc:Function;
private var leaveFunc:Function;
public function notifylistener(f:Function)
{
joinFunc = f;
}
public function msgListener(f:Function,f1:Function):void
{
msgFunc = f;
leaveFunc = f1;
}
public function onRoomCreated(event:Room):void
{
}
public function onRoomDestroyed(event:Room):void
{
}
public function onUserLeftRoom(event:Room, user:String):void
{
if(user != User)
{
leaveFunc();
}
}
public function onUserJoinedRoom(event:Room, user:String):void
{
if(State == 3)
joinFunc();
}
public function onUserLeftLobby(event:Lobby, user:String):void
{
}
public function onUserJoinedLobby(event:Lobby, user:String):void
{
}
public function onChatReceived(event:Chat):void
{
if(event.sender != User)
{
var obj:Object = com.adobe.serialization.json.JSON.decode(event.chat);
msgFunc(obj);
}
}
public function onUpdatePeersReceived(update:ByteArray):void
{
}
public function onUserChangeRoomProperty(room:Room, user:String,properties:Object):void
{
}
public function onPrivateChatReceived(sender:String, chat:String):void
{
}
public function onUserChangeRoomProperties(room:Room, user:String,properties:Object, lockTable:Object):void
{
}
public function onMoveCompleted(move:Move):void
{
}
}
package
{
import com.adobe.serialization.json.JSON;
import com.shephertz.appwarp.WarpClient;
public class AppWarp
{
public static var _roomlistener:roomListener;
public static var _zonelistener:zoneListener;
public static var _notifylistener:notifylistener;
public static var _connectionlistener:connectionListener;
private static function generateRandomString(strlen:Number):String{
var chars:String = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var num_chars:Number = chars.length - 1;
var randomChar:String = "";
for (var i:Number = 0; i < strlen; i++){
randomChar += chars.charAt(Math.floor(Math.random() * num_chars));
}
return randomChar;
}
public static function connect(f:Function):void
{
if(INITIALIZED == false)
{
WarpClient.initialize(APIKEY, SECRETEKEY);
client = WarpClient.getInstance();
INITIALIZED = true;
}
if(Connected == false)
{
_connectionlistener = new connectionListener(f);
client.setConnectionRequestListener(_connectionlistener);
User = generateRandomString(16);
client.connect(User);
}
else
f(0);
}
public static function join(f1:Function, f2:Function):void
{
_roomlistener = new roomListener(f1,f2);
_zonelistener = new zoneListener();
_notifylistener = new notifylistener(f2);
client.setRoomRequestListener(_roomlistener);
client.setZoneRequestListener(_zonelistener);
client.setNotificationListener(_notifylistener);
State = 1;
client.joinRoomInRange(1,1,true);
}
public static function leave():void
{
client.leaveRoom(roomID);
}
public static function begin(f:Function, f1:Function, dir:int, x:int, y:int):void
{
_notifylistener.msgListener(f, f1);
send(0,dir,x,y);
}
public static function move(dir:int,x:int,y:int):void
{
send(1,dir,x,y);
}
public static function eat(dir:int,x:int,y:int):void
{
send(2,dir,x,y);
}
public static function send(type:int,dir:int,x:int,y:int):void
{
if(Connected == true)
{
var obj:Object = new Object();
obj.type = type;
obj.dir = dir;
obj.x = x;
obj.y = y;
client.sendChat(com.adobe.serialization.json.JSON.encode(obj));
}
}
}
}
答案 0 :(得分:2)
我需要将package关键字放在.as文件的最开头,否则会抛出错误。
答案 1 :(得分:1)
您只能在文件的包中定义一个类。你可以在包之外定义其他类,但我认为这不是一个好主意,因为我观察到在某些版本的编译器中你必须将它放在开头而一些放在最后。有时,它无论如何都无法发挥作用。
更好的方法是为不同文件中的每个侦听器定义不同的类。您可以使用相同的包名称。
我建议通过实现所有基本监听器类来创建一个单元来监听所有监听器。
例如
//listener.as
package
{
public class Listener implements ConnectionRequestListener, RoomRequestListener, NotificationListener
{
}
}