我创建了一个简单的项目来展示我在更大的应用程序中遇到的问题 所以,我创建了一个带有2个按钮的主窗口。我创建了一个继承自QWidget的类,带有2个按钮和一个QGL视图 问题是,显然由于某种原因我没有找到,这个QGL视图的创建阻止了一些视图事件,特别是鼠标事件。在下面的代码中,未检测到按钮上的鼠标悬停事件和类1的主窗口小部件(光标必须从箭头更改为手动并分别等待),而鼠标光标在主窗口按钮上变化很好(但在我的实际应用,它比简单的悬停事件更严重 我确切地说,这个问题只出现在Mac 10.6和更高版本上,而不是Windows上。我使用Qt 5.1。
以下是代码:
mainwindow.h:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
class Class1;
class PanoramaGLView;
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private:
Ui::MainWindow *ui;
Class1 *c1;
PanoramaGLView *gl;
};
#endif // MAINWINDOW_H
mainwindoww.cpp:
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <iostream>
using namespace std;
#include "class1.h"
#include "panoramaglview.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
c1=new Class1(0);
ui->centralLayout->addWidget(c1);
//if created here, no problem with mouse cursor on mainwindow buttons but not what I want
//gl=new PanoramaGLView(0);
//ui->centralLayout->addWidget(gl);
}
MainWindow::~MainWindow()
{
delete ui;
}
myglview.h:
#ifndef MYGLVIEW_H
#define MYGLVIEW_H
#include <QGraphicsView>
#include <QtOpenGL/QGLWidget>
class MyGLView : public QGraphicsView
{
Q_OBJECT
public:
MyGLView(QWidget* pParent = 0);
virtual ~MyGLView();
protected:
QGLWidget* m_pGLWidget;
};
#endif // MYGLVIEW_H
myglview.cpp:
#include "myglview.h"
MyGLView::MyGLView(QWidget* pParent)
: QGraphicsView(pParent)
{
m_pGLWidget = new QGLWidget(QGLFormat(QGL::SampleBuffers | QGL::AlphaChannel));
m_pGLWidget->makeCurrent();
setViewport(m_pGLWidget);
setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
}
MyGLView::~MyGLView()
{
delete m_pGLWidget;
}
class1.h:
#ifndef CLASS1_H
#define CLASS1_H
#include <QWidget>
class MyGLView;
namespace Ui {
class Class1;
}
class Class1 : public QWidget
{
Q_OBJECT
public:
explicit Class1(QWidget *parent = 0);
~Class1();
private:
Ui::Class1 *ui;
public slots:
void click1();
};
#endif // CLASS1_H
class1.cpp:
#include "class1.h"
#include "ui_class1.h"
#include "myglview.h"
#include <iostream>
using namespace std;
Class1::Class1(QWidget *parent) :
QWidget(parent),
ui(new Ui::Class1)
{
ui->setupUi(this);
MyGLView *glv=new MyGLView(0);
ui->verticalLayout->addWidget(glv);
connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(click1()));
}
Class1::~Class1()
{
delete ui;
}
void Class1::click1(){
cout<<"Class1::click1()"<<endl;
}
mainwindow.ui:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<layout class="QVBoxLayout" name="centralLayout">
<item>
<widget class="QWidget" name="widget" native="true">
<property name="styleSheet">
<string notr="true">background-color: rgb(255, 54, 76);</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="pushButton">
<property name="cursor">
<cursorShape>PointingHandCursor</cursorShape>
</property>
<property name="text">
<string>PushButton</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources/>
<connections/>
</ui>
class1.ui:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Class1</class>
<widget class="QWidget" name="Class1">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="cursor">
<cursorShape>WaitCursor</cursorShape>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<property name="styleSheet">
<string notr="true"/>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QPushButton" name="pushButton">
<property name="cursor">
<cursorShape>PointingHandCursor</cursorShape>
</property>
<property name="text">
<string>1</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_2">
<property name="cursor">
<cursorShape>PointingHandCursor</cursorShape>
</property>
<property name="text">
<string>2</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>
如果我不创建GL视图,当然没有问题。如果我直接在MainWindow中创建myGLView实例,没有class1,它也可以。但我需要创建différents视图而不是所有在mainwindow中(通常是如何创建ui)
在我看来,这是我创建视图,它的父或类似的东西的方式的问题,因为事件从父传递到子,所以我认为问题有一个链接。如果它运行良好,当鼠标经过按钮1和2(手形光标)并且只悬停class1主窗口小部件(等待光标)时,鼠标光标必须改变。
有什么想法吗?
答案 0 :(得分:0)
我可以确认这是一个回归。在OS X 10.8.4上测试过。它在Qt 4.8.5下工作,在Qt 5.1.0下不起作用。您应该将其报告为错误。下面是一个理智的单文件测试用例,您将知道在下次发布到stackoverflow时生成:)
//main.cpp
#include <QApplication>
#include <QPushButton>
#include <QStackedWidget>
#include <QVBoxLayout>
#include <QGraphicsView>
#include <QGLWidget>
class TestView : public QGraphicsView
{
public:
explicit TestView(QWidget* parent = 0) : QGraphicsView(parent) {
setViewport(new QGLWidget());
setScene(new QGraphicsScene(this));
scene()->addEllipse(-50, -50, 100, 100, QPen(Qt::red), QBrush(Qt::lightGray));
}
};
class Pane : public QWidget
{
public:
explicit Pane(bool hasView, const QCursor & cur, QWidget *parent = 0) :
QWidget(parent)
{
QVBoxLayout * l = new QVBoxLayout(this);
QPushButton * btn = new QPushButton("[Pane]");
btn->setCursor(cur);
l->addWidget(btn);
if (hasView) l->addWidget(new TestView()); else l->addStretch();
}
};
class MainWindow : public QWidget
{
Q_OBJECT
QStackedWidget *sw;
public:
explicit MainWindow(QWidget *parent = 0) : QWidget(parent) {
QVBoxLayout *l = new QVBoxLayout(this);
QPushButton *btn = new QPushButton("[Main Window] Flip Pages");
btn->setCursor(Qt::PointingHandCursor);
connect(btn, SIGNAL(clicked()), SLOT(nextPage()));
sw = new QStackedWidget();
l->addWidget(btn);
l->addWidget(sw);
sw->addWidget(new Pane(true, Qt::OpenHandCursor));
sw->addWidget(new Pane(false, Qt::ClosedHandCursor));
}
Q_SLOT void nextPage() { sw->setCurrentIndex((sw->currentIndex() + 1) % sw->count()); }
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
#include "main.moc"