我正在尝试制作一个按钮,将小部件添加到布局中。
小部件完全来自UI。
通常我会创建一个指向另一个类的指针(没有UI,使用小部件),这将是InkSpot *ink
(类名称为InkSpot)然后我会说ui->paintAreaLayout->addWidget(ink->widget);
但是该行正确导致应用程序崩溃,如果我删除它并添加一些不引用该类的东西,那么它就不会崩溃。
我将提供大部分代码,以便您可以更好地了解我正在尝试做的事情。测试按钮位于第一个代码块的底部,该代码块是有问题的代码:
inkpuppet.cpp
#include "inkpuppet.h"
#include "ui_inkpuppet.h"
#include "newdialog.h"
#include "inkspot.h"
#include <Qt>
#include <QtCore>
#include <QtGui>
#include <QtWidgets>
#include <QDialog>
#include <QMainWindow>
InkPuppet::InkPuppet(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::InkPuppet)
{
ui->setupUi(this);
//connect the frame range boxes to the timeslider
connect(ui->lowerFrameBox, SIGNAL(valueChanged(int)), this, SLOT(setMinimum(int)));
connect(ui->upperFrameBox, SIGNAL(valueChanged(int)), this, SLOT(setMaximum(int)));
//connect the menu items
connect(ui->actionNew, SIGNAL(triggered()), this, SLOT(actionNew()));
//connect test
connect(ui->testButton, SIGNAL(clicked()), this, SLOT(testButton()));
}
InkPuppet::~InkPuppet()
{
delete ui;
}
void InkPuppet::setMinimum(int value)
{
ui->timeSlider->setMinimum(value);
}
void InkPuppet::setMaximum(int value)
{
ui->timeSlider->setMaximum(value);
}
void InkPuppet::actionNew()
{
NewDialog *dialog = new NewDialog;
dialog->setModal(true);
dialog->show();
}
void InkPuppet::testButton()
{
ui->testButton->setText("working");
//ui->paintAreaLayout->addWidget(ink->label);
//qDebug() << ui->testButton;
ui->paintAreaLayout->addWidget(ink->widget);
}
inkpuppet.h
#ifndef INKPUPPET_H
#define INKPUPPET_H
#include "inkspot.h"
#include <QMainWindow>
namespace Ui {
class InkPuppet;
}
class InkPuppet : public QMainWindow
{
Q_OBJECT
public:
explicit InkPuppet(QWidget *parent = 0);
~InkPuppet();
InkSpot *ink;
private slots:
void setMinimum(int value);
void setMaximum(int value);
void actionNew();
void testButton();
public:
Ui::InkPuppet *ui;
};
#endif // INKPUPPET_H
inkspot.cpp
#include "inkspot.h"
#include "inkpuppet.h"
#include "ui_inkpuppet.h"
#include <QtCore>
#include <QtGui>
#include <QWidget>
#include <QPainter>
#include <QPaintEvent>
void InkSpot::paintEvent(QPaintEvent *event)
{
QWidget *widget = new QWidget();
widget->setFixedSize(100, 150);
QLabel *label = new QLabel();
label->setText("test");
widget->layout()->addWidget(label);
//InkPuppet.ui->paintAreaLayout->addWidget(widget);
QFile *brushInput; //takes raw 8 bit grayscale image, 8 bit values only
char *brushProto;
uchar *brushData;
brushInput = new QFile("x:\\Development\\InkPuppet\\brush.raw"); //open the raw file
brushInput->open(QIODevice::ReadOnly);
QDataStream in;
in.setDevice(brushInput);
int size = brushInput->size(); //set size to length of raw file
brushProto = new char[size];
in.readRawData(brushProto, size); //read file into prototype
brushData = new uchar[size];
for(int i = 0; i < size; ++i)
{
brushData[i] = (uchar)brushProto[i]; //copy char to uchar array
}
QImage test(brushData, 128, 128, QImage::Format_Indexed8);
QImage test2(128, 128, QImage::Format_ARGB32);
QVector<QRgb> vectorColors(256); //create color table
for(int c = 0; c < 256; c++)
{
vectorColors[c] = qRgb(c, c, c);
}
test.setColorTable(vectorColors);
for(int iX = 0; iX < 100; ++iX)
{
for(int iY = 0; iY < 100; ++iY)
{
test2.setPixel(iX, iY, qRgba(255 - (qrand() % 100), 0 + (qrand() % 100), 0 + (qrand() % 100), qAbs((int)test.pixel(iX, iY)-255)));
}
}
//final conversion for stencil and color brush
QPixmap testPixmap = QPixmap::fromImage(test2);
QPixmap testPixmap2 = QPixmap::fromImage(test);
QPainter painter(this);
painter.drawPixmap(150, 50, 100, 100, testPixmap);
painter.drawPixmap(50, 50, 100, 100, testPixmap2);
delete[] brushProto;
delete[] brushData;
delete brushInput;
}
inkspot.h
#ifndef INKSPOT_H
#define INKSPOT_H
#include <QObject>
#include <QWidget>
#include <QPainter>
#include <QPaintEvent>
#include <QLabel>
namespace Ui {
class InkSpot;
}
class InkSpot : public QWidget
{
Q_OBJECT
public:
explicit InkSpot(QWidget *parent = 0);
~InkSpot();
void draw(QPainter *painter);
QWidget *widget;
QLabel *label;
signals:
public slots:
protected:
void paintEvent(QPaintEvent *event);
private:
Ui::InkSpot *ui;
};
#endif // INKSPOT_H
答案 0 :(得分:5)
我认为,你的错误在另一个地方。
如果您使用指针 - 每次使用时检查它们是否不等于NULL
。
我没有在代码中找到ink
的初始化。请检查一下。
此外,不时清理您的构建 - 它可以防止一些错误。
答案 1 :(得分:0)
这可能是愚蠢的,但如果你将包含小部件的标题添加到UI类呢? 或者(重新)在UI中定义小部件,以便您可以使用它?
尝试将标头(带有窗口小部件的定义)添加到UI类,以便UI知道窗口小部件。 定义是您定义元素和功能的地方(您在标题中添加的内容。
或者将定义添加到UI的头文件中,如果您不需要其余的标题元素,但第一个选项会更好。