我想在某个视图中的随机位置创建一个按钮。我搜索并阅读了一些SO主题但是我找不到解决问题的方法。
这是我的代码:
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeCustom];
CGRect buttonRect = button1.frame;
buttonRect.size = CGSizeMake(100, 100);
button1.frame = buttonRect;
[self.arr addObject:button1];
int r = ([button1 frame].size.width)/2;
int x = r + (arc4random() % (self.view.frame.size.width - button1.frame.size.width));
int y = r + (arc4random() % (self.view.frame.size.height - button1.frame.size.height));
//ERROR:Invalid operands to binary expression ('float' and 'float')
[button1 setCenter:CGPointMake(x, y)];
答案 0 :(得分:9)
mod(%)对浮点数不起作用。
int x = r + (arc4random() % (int)(self.view.frame.size.width - button1.frame.size.width));
int y = r + (arc4random() % (int)(self.view.frame.size.height - button1.frame.size.height));
作为补充说明,arc4random() % …
为not recommended。
以下是首选方法:
int x = r + arc4random_uniform(self.view.frame.size.width - button1.frame.size.width);
int y = r + arc4random_uniform(self.view.frame.size.height - button1.frame.size.height);
答案 1 :(得分:3)
尝试更改
int x = r + (arc4random() % (self.view.frame.size.width - button1.frame.size.width));
int y = r + (arc4random() % (self.view.frame.size.height - button1.frame.size.height));
到
int x = r + (arc4random() % ((int)(self.view.frame.size.width - button1.frame.size.width)));
int y = r + (arc4random() % ((int)(self.view.frame.size.height - button1.frame.size.height)));
它可能会抛出该错误,因为您尝试使用float作为参数计算模数