我有一些代码,我使用dispatch_semaphore_t来表示操作完成。当信号量是成员变量时,它似乎行为不正确。我将展示有效的示例代码和一个似乎不起作用的示例:
@implementation someClass
{
dispatch_semaphore_t memberSem;
dispatch_semaphore_t* semPtr;
NSThread* worker;
BOOL taskDone;
}
- (id)init
{
// Set up the worker thread and launch it - not shown here.
memberSem= dispatch_semaphore_create(0);
semPtr= NULL;
taskDone= FALSE;
}
- (void)dealloc
{
// Clean up the worker thread as needed - not shown here.
if((NULL != semPtr) && (NULL != *semPtr))
disptatch_release(*semPtr);
dispatch_release(memberSem);
}
- (void)doSomethingArduous
{
while([self notDone]) // Does something like check a limit.
[self doIt]; // Does something like process data and increment a counter.
taskDone= TRUE; // I know this should be protected, but keeping the example simple for now.
if((NULL != semPtr) && (NULL != *semPtr))
dispatch_semaphore_signal(*semPtr); // I will put a breakpoint here, call it "SIGNAL"
}
- (BOOL)getSomethingDoneUseLocalSemaphore
{
taskDone= FALSE; // I know this should be protected, but keeping the example simple for now.
dispatch_semaphore_t localSem= dispatch_semaphore_create(0);
semPtr= &localSem;
[self performSelector:doSomethingArduous onThread:worker withObject:nil waitUntilDone:NO];
dispatch_time_t timeUp= dispatch_time(DISPATCH_TIME_NOW, (uint64_t)(2.5 * NSEC_PER_SEC));
dispatch_semaphore_wait(localSem, timeUp);
semPtr= NULL;
dispatch_release(localSem);
// I know I could just return taskDone. The example is this way to show what the problem is.
if(taskDone) // Again with thread safety.
return TRUE;
return FALSE;
}
- (BOOL)getSomethingDoneUseMemberSemaphore
{
taskDone= FALSE; // I know this should be protected, but keeping the example simple for now.
semPtr= &memberSem; // I will put a breakpoint here, call it "START"
[self performSelector:doSomethingArduous onThread:worker withObject:nil waitUntilDone:NO];
dispatch_time_t timeUp= dispatch_time(DISPATCH_TIME_NOW, (uint64_t)(2.5 * NSEC_PER_SEC));
dispatch_semaphore_wait(memberSem, timeUp);
semPtr= NULL;
// I know I could just return taskDone. The example is this way to show what the problem is.
if(taskDone) // Again with thread safety.
return TRUE; // I will put a breakpoint here, call it "TASK_DONE"
return FALSE; // I will put a breakpoint here, call it "TASK_NOT_DONE"
}
- (void)hereIsWhereWeBringItTogether
{
BOOL gotItDoneLocal= [self getSomethingDoneUseLocalSemaphore]; // Will return TRUE.
gotItDoneLocal= [self getSomethingDoneUseLocalSemaphore]; // Will return TRUE.
gotItDoneLocal= [self getSomethingDoneUseLocalSemaphore]; // Will return TRUE.
BOOL gotItDoneMember= [self getSomethingDoneUseMemberSemaphore]; // Will return TRUE. I will put a breakpoint here, call it "RUN_TEST"
gotItDoneMember= [self getSomethingDoneUseMemberSemaphore]; // Will return FALSE.
}
所以,考虑到代码和我得到/得到的结果,我按照我的真实代码中描述的断点:一个在main函数中,一个在工作函数中开始,一个是成员信号量发出信号,以及两个等待之后。
我发现的是在我使用成员信号量的情况下,在第一轮我停在断点“RUN_TEST”,运行并点击断点“START”,然后运行命中断点“SIGNAL”,然后运行命中断点“ TASK_DONE“ - 一切尽在预料之中。
当我继续运行时,我点击断点“START”,然后运行命中断点“TASK_NOT_DONE”,然后运行命中断点“SIGNAL”
也就是说,当我使用作为成员的信号量运行序列,并且执行看起来像正确的信号/等待时,我第二次尝试等待该信号量时,我似乎在吹嘘并且它在我之后发出信号已退出等待。
我似乎要么不管理计数权(信号/等待配对),要么成员信号量不会回到无信号状态。
我的感觉是我在这里缺少一些基本的东西。任何意见都将不胜感激。
编辑:最终我似乎缺少的是由于我的实际代码有点复杂。而不是从艰巨的任务中获得干净的回报,而是涉及多个线程和一个postNotification。我用通知处理程序中的代码替换了postNotification - 它设置了一个标志并用信号通知信号量。这样就消除了通知处理程序可能引入的任何延迟。答案 0 :(得分:9)
是的,这是预期的行为。如果你等待一个信号超时,当信号到来时,它会被下一次调用dispatch_semaphore_wait
来捕获该特定信号量。请考虑以下示例:
例如:
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
dispatch_time_t timeout;
// in 5 seconds, issue signal
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
sleep(5);
NSLog(@"Signal 1");
dispatch_semaphore_signal(semaphore);
});
// wait four seconds for signal (i.e. we're going to time out before the signal)
NSLog(@"Waiting 1");
timeout = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(4.0 * NSEC_PER_SEC));
if (dispatch_semaphore_wait(semaphore, timeout))
NSLog(@"Waiting for 1: timed out");
else
NSLog(@"Waiting for 1: caught signal");
// now, let's issue a second signal in another five seconds
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
sleep(5);
NSLog(@"Signal 2");
dispatch_semaphore_signal(semaphore);
});
// wait another four seconds for signal
// this time we're not going to time out waiting for the second signal,
// because we'll actually catch that first signal, "signal 1")
NSLog(@"Waiting 2");
timeout = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(4.0 * NSEC_PER_SEC));
if (dispatch_semaphore_wait(semaphore, timeout))
NSLog(@"Waiting for 2: timed out");
else
NSLog(@"Waiting for 2: caught signal");
// note, "signal 2" is still forthcoming and the above code's
// signals and waits are unbalanced
因此,当您使用类实例变量时,您的getSomethingDoneUseMemberSemaphore
的行为与上面类似,第二次调用dispatch_semaphore_wait
将捕获发出的第一个信号,因为(a)它是相同的信号量; (b)如果第一次致电dispatch_semaphore_signal
超时。
但是,如果您每次都使用唯一的信号量,那么第二次调用dispatch_semaphore_wait
将不会响应第一个信号量的dispatch_semaphore_signal
。
答案 1 :(得分:2)
当您使用超时调用dispatch_semaphore_wait并且该线程在超时时仍然被阻塞时,所发生的情况几乎与调用dispatch_semaphore_signal时相同。一个区别是dispatch_semaphore_signal会唤醒任何线程,但超时会唤醒此特定线程。另一个区别是dispatch_semaphore_wait将返回非零值而不是0.
问题在于:谁打算调用dispatch_semaphore_signal仍然会调用它,然后我们有一个信号太多了。这可能很难避免;如果你有10秒的超时,那么在10.000000001秒之后可以调用dispatch_semaphore_signal。因此,如果您正在重复使用信号量,那么您手头就有问题。
另一方面,如果你没有重复使用信号量,那么最糟糕的情况是信号量计数变为1.但这没有问题。
总结:如果您等待超时,请不要重复使用信号量。
答案 2 :(得分:1)
我能够编写类似于我认为你正在寻找的东西,它似乎按照你想要的方式工作(但同样,我不是100%肯定我明白你在寻找什么。):
<强> ArduousTaskDoer.m 强>
@implementation ArduousTaskDoer
{
dispatch_semaphore_t mSemaphore;
BOOL mWorkInProgress;
}
- (id)init
{
if (self = [super init])
{
mSemaphore = dispatch_semaphore_create(0);
}
return self;
}
- (void)dealloc
{
mSemaphore = nil;
}
- (void)doWork
{
@synchronized(self)
{
mWorkInProgress = YES;
}
// Do stuff
sleep(10);
@synchronized(self)
{
mWorkInProgress = NO;
}
dispatch_semaphore_signal(mSemaphore);
}
- (BOOL)workIsDone
{
@synchronized(self)
{
if (!mWorkInProgress)
{
mWorkInProgress = YES;
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self doWork];
});
}
}
if (dispatch_semaphore_wait(mSemaphore, dispatch_time(DISPATCH_TIME_NOW, (int64_t)2.5 * NSEC_PER_SEC)))
{
return NO;
}
return YES;
}
@end
...然后是调用代码:
ArduousTaskDoer* task = [[ArduousTaskDoer alloc] init];
BOOL isDone = NO;
while(!(isDone = [task workIsDone]))
{
NSLog(@"Work not done");
}
NSLog(@"Work is done");
// Do it again... Semaphore is being reused
while(!(isDone = [task workIsDone]))
{
NSLog(@"Work not done");
}
NSLog(@"Work is done");
希望这有帮助。