UIBezierPath和渐变iOS

时间:2013-08-20 07:34:27

标签: ios gradient uibezierpath

我有值的路径,我想制作这个渐变。

以下是代码:

    CGContextRef context = UIGraphicsGetCurrentContext();

    CGContextSetStrokeColorWithColor(context, [[UIColor colorWithRed:245.0/255.0 green:245.0/255.0 blue:171.0/255.0 alpha:0.6] CGColor]);
    CGContextSetFillColorWithColor(context, [[UIColor colorWithRed:245.0/255.0 green:245.0/255.0 blue:171.0/255.0 alpha:0.6] CGColor]);



    UIBezierPath *aPath = [UIBezierPath bezierPath];
    [aPath moveToPoint:CGPointMake(30.0, 100.0)];


    [aPath addLineToPoint:CGPointMake(200.0, 120.0)];
    [aPath addLineToPoint:CGPointMake(300, 210)];
    [aPath addLineToPoint:CGPointMake(300, 420)];
    [aPath addLineToPoint:CGPointMake(30, 420.0)];
    [aPath addLineToPoint:CGPointMake(30, 100.0)];

    [aPath closePath];
    [aPath fill];

有任何指针可以解决此代码的问题吗?

2 个答案:

答案 0 :(得分:6)

首先 - 我用Bezier路径创建了简单的箭头:

UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(24.5, 1.5)];
[bezierPath addLineToPoint: CGPointMake(2.5, 14.5)];
[bezierPath addLineToPoint: CGPointMake(24.5, 28.5)];
[bezierPath addLineToPoint: CGPointMake(24.5, 1.5)];
[bezierPath closePath];
[[UIColor blackColor] setStroke];
bezierPath.lineWidth = 1;
[bezierPath stroke];

enter image description here

然后我画了从黑到白的简单线性渐变:

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = UIGraphicsGetCurrentContext();

NSArray* simpleLinearGradientColors = [NSArray arrayWithObjects:
                                       (id)[UIColor blackColor].CGColor,
                                       (id)[UIColor whiteColor].CGColor, nil];
CGFloat simpleLinearGradientLocations[] = {0, 1};
CGGradientRef simpleLinearGradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)simpleLinearGradientColors, simpleLinearGradientLocations);


// Bezier Drawing
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(24.5, 1.5)];
[bezierPath addLineToPoint: CGPointMake(2.5, 14.5)];
[bezierPath addLineToPoint: CGPointMake(24.5, 28.5)];
[bezierPath addLineToPoint: CGPointMake(24.5, 1.5)];
[bezierPath closePath];
CGContextSaveGState(context);
[bezierPath addClip];
CGContextDrawLinearGradient(context, simpleLinearGradient, CGPointMake(2.5, 15), CGPointMake(24.5, 15), 0);
CGContextRestoreGState(context);

[[UIColor blackColor] setStroke];
bezierPath.lineWidth = 1;
[bezierPath stroke];

CGGradientRelease(simpleLinearGradient);
CGColorSpaceRelease(colorSpace);

这就是我得到的:

enter image description here

基本上你可以用一堆设置(位置,颜色)创建线性,径向渐变,当然你应该修改上面的代码。

答案 1 :(得分:0)

1.为CustomGradientView

创建.h和.m文件
  1. CustomGradientView.h文件应该如下所示

    @interface CustomGradientView:UIView

  2. 和CustomGradientView.m文件应如下所示 - (void)drawRect:(CGRect)rect {

    CGContextRef context = UIGraphicsGetCurrentContext();
    // color1 and color 2 u can take as u wish here i m taking for explaining
    UIColor *color1=[UIColor whiteColor];
    CGColorRef startColor =color1.CGColor;
    
    UIColor *color2=[UIColor redColor];
    CGColorRef endColor = color2.CGColor;
    
    drawLinearGradient(context, rect, startColor, endColor);
    
    //for rounded corners
    CGPathRef p = [[UIBezierPath bezierPathWithRoundedRect:rect
                                              5] CGPath];
    CGContextAddRect(context, rect);
    CGContextAddPath(context, p);
    CGContextEOClip(context);
    CGContextClearRect(context, rect);
    

    }

    然后在.xib文件中,你想要渐变的视图扩展它的类CustomGradientView而不是UIView

    drawLinearGradient方法在另一个类中,你必须导入它 他们是

    COMMON.H

    #import <Foundation/Foundation.h>
    void drawLinearGradient(CGContextRef context, CGRect rect, CGColorRef startColor, CGColorRef  endColor);
    CGRect rectFor1PxStroke(CGRect rect);
    void draw1PxStroke(CGContextRef context, CGPoint startPoint, CGPoint endPoint, CGColorRef color);
    void drawGlossAndGradient(CGContextRef context, CGRect rect, CGColorRef startColor, CGColorRef endColor);
    static inline double radians (double degrees) { return degrees * M_PI/180; }
    CGMutablePathRef createArcPathFromBottomOfRect(CGRect rect, CGFloat arcHeight);
    CGMutablePathRef createRoundedRectForRect(CGRect rect, CGFloat radius);
    

    和Common.m

    #import "Common.h"
    
    CGRect rectFor1PxStroke(CGRect rect) {
        return CGRectMake(rect.origin.x + 0.5, rect.origin.y + 0.5, rect.size.width - 1, rect.size.height - 1);
    }
    
    void drawLinearGradient(CGContextRef context, CGRect rect, CGColorRef startColor, CGColorRef  endColor) {
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        CGFloat locations[] = { 0.0, 1.0 };
    
        NSArray *colors = [NSArray arrayWithObjects:(__bridge id)startColor, (__bridge id)endColor, nil];
    
        CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);
    
        CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
        CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
    
        CGContextSaveGState(context);
        CGContextAddRect(context, rect);
        CGContextClip(context);
        CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
        CGContextRestoreGState(context);
    
        CGGradientRelease(gradient);
    }
    
    void draw1PxStroke(CGContextRef context, CGPoint startPoint, CGPoint endPoint, CGColorRef color) {
    
        CGContextSaveGState(context);
        CGContextSetLineCap(context, kCGLineCapSquare);
        CGContextSetStrokeColorWithColor(context, color);
        CGContextSetLineWidth(context, 1.0);
        CGContextMoveToPoint(context, startPoint.x + 0.5, startPoint.y + 0.5);
        CGContextAddLineToPoint(context, endPoint.x + 0.5, endPoint.y + 0.5);
        CGContextStrokePath(context);
        CGContextRestoreGState(context);        
    
    }
    
    void drawGlossAndGradient(CGContextRef context, CGRect rect, CGColorRef startColor, CGColorRef endColor) {
    
        drawLinearGradient(context, rect, startColor, endColor);
    
        CGColorRef glossColor1 = [UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:0.35].CGColor;
        CGColorRef glossColor2 = [UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:0.1].CGColor;
    
        CGRect topHalf = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height/2);
    
        drawLinearGradient(context, topHalf, glossColor1, glossColor2);
    
    }
    
    CGMutablePathRef createArcPathFromBottomOfRect(CGRect rect, CGFloat arcHeight) {
    
        CGRect arcRect = CGRectMake(rect.origin.x, rect.origin.y + rect.size.height - arcHeight, 
                                    rect.size.width, arcHeight);
    
        CGFloat arcRadius = (arcRect.size.height/2) + (pow(arcRect.size.width, 2) / (8*arcRect.size.height));
        CGPoint arcCenter = CGPointMake(arcRect.origin.x + arcRect.size.width/2, arcRect.origin.y + arcRadius);
    
        CGFloat angle = acos(arcRect.size.width / (2*arcRadius));
        CGFloat startAngle = radians(180) + angle;
        CGFloat endAngle = radians(360) - angle;
    
        CGMutablePathRef path = CGPathCreateMutable();
        CGPathAddArc(path, NULL, arcCenter.x, arcCenter.y, arcRadius, startAngle, endAngle, 0);
        CGPathAddLineToPoint(path, NULL, CGRectGetMaxX(rect), CGRectGetMinY(rect));
        CGPathAddLineToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMinY(rect));
        CGPathAddLineToPoint(path, NULL, CGRectGetMinX(rect), CGRectGetMaxY(rect));
        return path;    
    
    }
    
    CGMutablePathRef createRoundedRectForRect(CGRect rect, CGFloat radius) {