我正在尝试使用按钮编写主菜单。我有一个名为MenuAchievementsButton的类,在其构造函数中,它从文档类向下传递舞台宽度和舞台高度。当我追踪它时,它是正确的宽度/高度。
我正试图让按钮的高度为舞台高度/ 100.我已经尝试过这样做。高度=舞台高度/ 100,但每当我这样做时,它给我4倍的结果我想要的,甚至当我输入一个像5这样的数字并在Photoshop中测量px时。
此外,当我尝试移动对象时,存在类似的问题:当我想要它时,例如,向上和向下20px,结果是向下和向下80px。
感谢任何帮助!
package menus {
import flash.display.MovieClip;
public class MenuAchievementsButton extends MovieClip {
private var _stageWidth, _stageHeight:int;
public function MenuAchievementsButton(stageWidth:int, stageHeight:int) {
_stageWidth = stageWidth;
_stageHeight = stageHeight;
alpha = 1;
rescaleMe();
repositionMe();
trace(_stageWidth, _stageHeight);
}
private function rescaleMe():void {
var oldWidth = this.width;
var oldHeight = this.height;
this.height = _stageHeight/100;
this.width = (this.height * oldWidth) / oldHeight;
}
private function repositionMe():void {
this.x = 20;
this.y = 20;
trace(x,y,width,height);
trace("Stage height is: ",_stageHeight,"Stage height divided by 100 is: ", _stageHeight/100, "And the object's height, which should be stageheight / 100 is:", this.height);
//Gives Stage height is: 800 Stage height divided by 100 is: 8 And the object's height, which should be stageheight / 100 is: 8
//Actually, though, it's 36px!
}
}
}
答案 0 :(得分:0)
代码似乎是正确的。那里没有问题。
是否在舞台上添加了该类的实例?或者在其他一些对象上?
看看你是否改变父母的规模,如下所示:
var parentMC:MovieClip=new MovieClip();
addChild(parentMC);
var rectangle:Shape = new Shape; // initializing the variable named rectangle
rectangle.graphics.beginFill(0xFF0000); // choosing the colour for the fill, here it is red
rectangle.graphics.drawRect(0, 0, 100,100); // (x spacing, y spacing, width, height)
rectangle.graphics.endFill(); // not always needed but I like to put it in to end the fill
parentMC.addChild(rectangle); // adds the rectangle to the stage
trace(rectangle.width) // result 100
parentMC.scaleX=2;
trace(rectangle.width) // result 100 altough it looks like it has 200