如果在文档就绪时初始化了一个three.js场景,当init()函数已经触发后用户触发click事件时,如何添加3D对象(如简单的多维数据集)?
这是已经有场景设置的fiddle。
var camera, scene, renderer;
var geometry, material, mesh;
window.addEventListener("click", onClick, false);
function onClick() {
alert("Replace me with code to add an object!");
}
var init = function () {
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry(200, 200, 200);
material = new THREE.MeshBasicMaterial({
color: 0x000000,
wireframe: true,
wireframeLinewidth: 2
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
var animate = function () {
requestAnimationFrame(animate);
mesh.rotation.x = Date.now() * 0.0005;
mesh.rotation.y = Date.now() * 0.001;
renderer.render(scene, camera);
}
init();
animate();
答案 0 :(得分:5)
获取元素ID
var el = document.getElementById("element-id");
添加活动
el.addEventListener("click", addCube, false);
function addCube(){
var geometry = new THREE.CubeGeometry( 200, 200, 200 );
var material = new THREE.MeshBasicMaterial( { color: 0x000000 } );
var mesh = new THREE.Mesh( geometry, material );
//scene is global
scene.add(mesh);
}
或者使用jquery
$(element).click(addCube);
答案 1 :(得分:1)
这里是一个带有旋转的动态添加立方体的小提琴:
function addCube(){
var r = Math.random() + 0.5;
var geometry = new THREE.CubeGeometry( 200 * r, 200 * r, 200 * r);
var material = new THREE.MeshBasicMaterial( { color: 0x00FF00,
wireframe: true,
wireframeLinewidth: 2 } );
var mtmp = new THREE.Mesh( geometry, material );
meshes.push( mtmp );
//scene is global
scene.add(mtmp);
}
var animate = function () {
requestAnimationFrame(animate);
for (var i = 0; i < meshes.length; i++) {
console.log(i);
//scene.add(meshes[i]);
meshes[i].rotation.x = Date.now() * 0.0005 * (1+i);
meshes[i].rotation.y = Date.now() * 0.001 * (1+i);
}
renderer.render(scene, camera);
}