我已经尝试了几个星期来解决这个问题并且我走到了尽头。
作为警告,我对编码很新,我可能无法理解。
我试图在鼠标位置绘制图像。
到目前为止这是我的剧本
$(function()
{
var canvas = $('#canvas')[0];
var context = canvas.getContext("2d");
var img = new Image();
img.src = 'cross.png';
function getTopLeft(elm)
{
var x, y = 0;
x = elm.offsetLeft;
y = elm.offsetTop;
elm = elm.offsetParent;
while(elm != null)
{
x = parseInt(x) + parseInt(elm.offsetLeft);
y = parseInt(y) + parseInt(elm.offsetTop);
elm = elm.offsetParent;
}
return {Top:y, Left: x};
}
canvas.style.cursor = "none";
canvas.addEventListener("mousemove", function (ev)
{
var mouseX = ev.pageX - getTopLeft(canvas).Left;
var mouseY = ev.pageX - getTopLeft(canvas).Top;
});
function animate()
{
context.onmousemove = function(evt)
{
context.clearRect(0,0,canvas.width,canvas.height);
context.drawImage(img, Left, Top);
}
}
});
I think the problem lies in defining the x y value of the picture ive tried every variable used in the code but to no avail the script loads without error but doesnt draw the image at the mouse location.
I have just realised also that i need the image to be centred over the mouse position.