Graphics2D旋转精度问题

时间:2013-08-16 11:11:06

标签: java alignment components transform graphics2d

我正在绘制4个堆叠的矩形,围绕一个点旋转画布,然后再次绘制相同的形状,但堆叠的矩形没有保持完全对齐。

以下是截图:

Alignment Issue

正如您所看到的,第一个未旋转的块是完美的但是下面的块未对齐。为什么会发生这种情况?如何防止它?


SSCE

//Just import everything to keep it short and sweet
import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;

@SuppressWarnings("serial")
public class AlignmentIssue extends JComponent {
    @Override
    public void paint(Graphics g) {
        Graphics2D g2d = (Graphics2D)g;
        double angle = Math.toRadians(30);
        int numRects = (int)Math.floor(2.0 * Math.PI / angle);
        Rectangle rect = new Rectangle(0, 100, 20, 25);

        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                             RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.translate(getWidth() / 2, getHeight() / 2);

        for(int i = 0; i < numRects; ++i) {
            AffineTransform transform = g2d.getTransform();

            for(int n = 0; n < 3; ++n) {
                g2d.draw(rect);
                g2d.translate(0, rect.height);
            }

            g2d.setTransform(transform);
            g2d.rotate(angle);
        }
    }

    public static void main(String[] args) {
        JFrame frame = new JFrame("Alignment Issue");

        frame.add(new AlignmentIssue());
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setPreferredSize(new Dimension(800, 600));
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }
}

1 个答案:

答案 0 :(得分:2)

您需要更精确的行程控制:

g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);

默认情况下,几何体可能会有所不同,具体取决于实现方式。 Pure试图保持亚像素精度。