所以,我有一个奇怪的情况。
在我的iOS应用中,我试图在打开弹出窗口时模糊屏幕的内容区域。 我在使用Core Image时有这个工作,但只有在使用高斯模糊时 - 其他模糊都没有用,这很奇怪。
我尝试使用GPUImage做同样的事情,并且它的速度更快,但实际上并没有将视图置于其他视图之上!
总结一下:在下面的源代码中,setBlurOnView将正常工作 - 但是setBlurOnViewWithGPUImage似乎无法正常工作。创建了模糊视图(标记6110),但应用程序实际上并未模糊。
注意:这是在iOS 6的模拟器中。
以下是相关来源:
// ScreenBlur.m
#import <QuartzCore/QuartzCore.h>
#import <CoreImage/CoreImage.h>
#import <GPUImage/GPUImage.h>
#import "ScreenBlur.h"
#import "GlobalData.h"
#import "Logger.h"
@implementation ScreenBlur
+ (void) setBlurOnViewWithGPUImage:(UIView*)view {
GPUImagePicture *imageSource = [[GPUImagePicture alloc] initWithImage:[self captureScreenInRect:view.frame inView:view]];
GPUImageGaussianBlurFilter *blur = [[GPUImageGaussianBlurFilter alloc] init];
[imageSource addTarget:blur];
[imageSource processImage];
[self setImage:[imageSource imageFromCurrentlyProcessedOutput] toView:view];
}
+ (void) setBlurOnView:(UIView *)view {
//http://stackoverflow.com/questions/17041669/creating-a-blurring-overlay-view
CIImage *inputImage = [CIImage imageWithCGImage:[self captureScreenInRect:view.frame inView:view].CGImage];
//CIContext *context = [CIContext contextWithOptions:nil];
if ([GlobalData getInstance].ciContext == nil) {
[Logger Log:@"ciContext does not exist, creating..." fromClass:@"ScreenBlur"];
// [GlobalData getInstance].ciContext = [CIContext contextWithOptions:nil]; //cpu context
[GlobalData getInstance].ciContext = [CIContext contextWithEAGLContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]];
}
//set up the blur filter
CIFilter *filter = [CIFilter filterWithName:@"CIGaussianBlur"];
[filter setValue:inputImage forKey:kCIInputImageKey];
[filter setValue:[NSNumber numberWithFloat:3.0f] forKey:@"inputRadius"];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
// CIGaussianBlur has a tendency to shrink the image a little,
// this ensures it matches up exactly to the bounds of our original image
CGImageRef cgImage = [[GlobalData getInstance].ciContext createCGImage:result fromRect:[inputImage extent]];
[self setImage:[UIImage imageWithCGImage:cgImage] toView:view];
}
+ (void) setImage:(UIImage*)blurredImage toView:(UIView*)view {
UIView *blurView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, blurredImage.size.width, blurredImage.size.height)];
[blurView setBackgroundColor:[UIColor colorWithPatternImage:blurredImage]];
[blurView setTag:6110];
//set the image as the foreground for the view
[view addSubview:blurView];
[view bringSubviewToFront:blurView];
}
//same as the method above, but resizes the screenshot before applying the blur for increased performance at the expense of image quality.
+ (void) setBlurOnViewPerformanceMode:(UIView *)view {
//http://stackoverflow.com/questions/17041669/creating-a-blurring-overlay-view
UIImage *screenShot = [self imageWithImage:[self captureScreenInRect:view.frame inView:view] scaledToSize:CGSizeMake(view.frame.size.width / 2, view.frame.size.height / 2)];
CIImage *inputImage = [CIImage imageWithCGImage:screenShot.CGImage];
//CIContext *context = [CIContext contextWithOptions:nil];
if ([GlobalData getInstance].ciContext == nil) {
[Logger Log:@"ciContext does not exist, creating..." fromClass:@"ScreenBlur"];
// [GlobalData getInstance].ciContext = [CIContext contextWithOptions:nil]; //cpu context
[GlobalData getInstance].ciContext = [CIContext contextWithEAGLContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]];
}
//set up the blur filter
CIFilter *filter = [CIFilter filterWithName:@"CIGaussianBlur"];
[filter setValue:inputImage forKey:kCIInputImageKey];
[filter setValue:[NSNumber numberWithFloat:3.0f] forKey:@"inputRadius"];
CIImage *result = [filter valueForKey:kCIOutputImageKey];
//CGImageRef cgImage = [[GlobalData getInstance].ciContext createCGImage:result fromRect:[inputImage extent]];
CGImageRef cgImage = [[GlobalData getInstance].ciContext createCGImage:result fromRect:[inputImage extent]];
[self setImage:[self imageWithImage:[UIImage imageWithCGImage:cgImage] scaledToSize:view.frame.size] toView:view];
}
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
//UIGraphicsBeginImageContext(newSize);
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
+ (void) removeBlurFromView:(UIView *)view {
for (UIView *subView in view.subviews) {
if (subView.tag == 6110) {
[subView removeFromSuperview];
}
}
}
+ (UIImage *)captureScreenInRect:(CGRect)captureFrame inView:(UIView*) view {
CALayer *layer;
layer = view.layer;
UIGraphicsBeginImageContext(view.bounds.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),captureFrame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *screenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return screenImage;
}
@end
然后在我的视图控制器中,它只是用
调用[ScreenBlur setBlurOnView:self.view];
答案 0 :(得分:0)
我找到了一个解决方法(或者,谁知道,也许这是应该如何完成的。)
//ScreenBlur.m
+ (GPUImageView*) getBlurredImageWithGPUImageFromView:(UIView*)view {
GPUImagePicture *imageSource = [[GPUImagePicture alloc] initWithImage:[self captureScreenInRect:view.frame inView:view] smoothlyScaleOutput:true];
GPUImageFastBlurFilter *blur = [[GPUImageFastBlurFilter alloc] init];
[blur setBlurPasses:3];
[imageSource addTarget:blur];
GPUImageView *filteredView = [[GPUImageView alloc] initWithFrame:view.frame];
[blur addTarget:filteredView];
[imageSource processImage];
return filteredView;
}
//ViewController.m
//blur the main screen
GPUImageView *blurred = [ScreenBlur getBlurredImageWithGPUImageFromView:self.view];
[blurred setTag:6110];
[self.view addSubview:blurred];
[self.view bringSubviewToFront:blurred];