如何组合手势?

时间:2013-08-14 12:11:04

标签: ios gestures

我想问一些有趣的事情。 我希望我的应用可以在自定义组合手势发生时动作。 例如: 当用户向左,向上,向左滑动而手指不在屏幕上时,调用动作(/方法)。 我该如何制作这种自定义手势?

第二个问题是我可以向左上方滑动(就像“/”这个方向)? 怎么做这个手势?

任何人都可以帮助我吗?请!感谢

1 个答案:

答案 0 :(得分:1)

嗯,从概念上讲,你需要对UIGestureRecognizer进行子类化,进行一些位置跟踪,并利用导入UIGestureRecognizerSubclass.h之后手势状态属性变为读/写以移动自己的所有齿轮的事实。举个例子,我将在很久以前尝试构建一个对角手势的基本原型。 (它需要解决一些问题,但总的来说,它有效。)

·H

#import <UIKit/UIKit.h>
#import <UIKit/UIGestureRecognizerSubclass.h>

@interface MMDiagnoalSwipeGestureRecognizer : UIGestureRecognizer
@property (nonatomic, readwrite) BOOL shouldReverseYDelta;
@property (nonatomic, readwrite) CGFloat tolerance;
@property (nonatomic, readonly) CGFloat angleOfSwipe;
@end

.M

#import "MMDiagnoalSwipeGestureRecognizer.h"
@interface MMDiagnoalSwipeGestureRecognizer ()
@property (nonatomic, readwrite) CGPoint startingPoint;
@end

@implementation MMDiagnoalSwipeGestureRecognizer


- (id)initWithTarget:(id)target action:(SEL)action {
    self = [super initWithTarget:target action:action];
    if (self) {
        _shouldReverseYDelta = NO;
        _tolerance = 30.0f;
    }
    return self;
}

- (CGFloat)angleOfGestureFromPoint:(CGPoint)start toEndPoint:(CGPoint)end {
    CGFloat deltaY = (_shouldReverseYDelta) ? end.y - start.y : start.y - end.y;
    CGFloat deltaX = end.x - start.x;

    _angleOfSwipe = atan2f(deltaY, deltaX) * 180.0f / M_PI;

    return _angleOfSwipe;
}

- (CGFloat)diagonalDistanceFromPoint:(CGPoint)start toEndPoint:(CGPoint)end {
    CGFloat deltaX = fabsf(start.x - end.x);
    CGFloat deltaY = fabsf(start.y - end.y);

    CGFloat hypotenuse = powf(deltaX, 2.0f) + powf(deltaY, 2.0f);

    return sqrtf(hypotenuse);
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    if (touches.count > 1) {
        if (self.state == UIGestureRecognizerStatePossible) {
            self.state = UIGestureRecognizerStateFailed;
        }
    }else{
        [touches enumerateObjectsUsingBlock:^(id obj, BOOL *stop) {
            UITouch *touch = (UITouch *)obj;
            _startingPoint = [touch locationInView:self.view];
        }];
    }
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

    [touches enumerateObjectsUsingBlock:^(id obj, BOOL *stop) {
        UITouch *touch = (UITouch *)obj;
        CGPoint endPoint = [touch locationInView:self.view];
        CGFloat angle = [self angleOfGestureFromPoint:_startingPoint toEndPoint:endPoint];

        if (self.state == UIGestureRecognizerStatePossible) {
            if ([self angleIsWithinDiagonalTolerance:angle] == YES) {
                if ([self diagonalDistanceFromPoint:_startingPoint toEndPoint:endPoint] >= 20.0f) {
                    self.state = UIGestureRecognizerStateRecognized;
                }
            }else{
                self.state = UIGestureRecognizerStateFailed;
            }
        }
    }];
}

- (BOOL)angleIsWithinDiagonalTolerance:(CGFloat)angle
{
//    NSLog(@"%s",__PRETTY_FUNCTION__);
    NSAssert1(_tolerance < 45.0f, @"DiagonalSwipeGestureRecognizer Error: tolerance property must be set to a value less than 45.0f. Otherwise, the gesture will be detected at any angle. If you don't care and want the swipe to be recognized at any angle, remove the NSAssert call from - %s.", __PRETTY_FUNCTION__);
//    NSAssert(_tolerance < 45.0f, @"DiagonalSwipeGestureRecognizer Error: tolerance property must be set to a value less than 45.0f. Otherwise, the gesture will be detected at any angle. If you don't care and want the swipe to be recognized at any angle, remove the NSAssert call from -[MMDiagnoalGestureRecognizer angleIsWithinDiagonalTolerance:].");

    if (angle >= 45.0f - _tolerance && angle <= 45.0f + _tolerance) {
        return YES;
    }else if (angle <= - (45.0f - _tolerance) && angle >= - (45.0f + _tolerance)) {
        return YES;
    }else if (angle >= 135.0f - _tolerance && angle <= 135.0f + _tolerance) {
        return YES;
    }else if (angle <= - (135.0f - _tolerance) && angle >= - (135.0f + _tolerance)) {
        return YES;
    }else{
        return NO;
    }
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {

}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    [self touchesEnded:touches withEvent:event];
    self.state = UIGestureRecognizerStateChanged;
}

- (void)reset {
    //don't call, will be called automatically.
}



@end