我正在使用自定义键盘应用程序
这是软键盘中input.xml
的背景颜色代码: -
@Override
public View onCreateInputView() {
Log.e("onStartInputView ","On StartInput View Called--");
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(this);
String Backgroundcolour = preferences.getString("BackgroundColour","");
Log.e("Brithnesss- -","----"+Backgroundcolour);
if(Backgroundcolour.equalsIgnoreCase("black"))
{
this.mInputView = (KeyboardView) getLayoutInflater().inflate(
R.layout.input, null);
}else
{
this.mInputView = (KeyboardView) getLayoutInflater().inflate(
R.layout.input1, null);
//this.mInputView.setB
}
this.mInputView.setOnKeyboardActionListener(this);
this.mInputView.setKeyboard(this.mQwertyKeyboard);
return this.mInputView;
}
@Override public void onStartInputView(EditorInfo attribute, boolean restarting) {
super.onStartInputView(attribute, restarting);
// Apply the selected keyboard to the input view.
setInputView(onCreateInputView());
}
我没有得到如何设置特定键的背景图像。
答案 0 :(得分:8)
例如,有一个small downloadable project可以创建自定义数字键盘。对于CustomKeyboardView类或您自己的自定义键盘类,添加如下方法。它会覆盖onDraw()方法并绘制使用代码7(在本例中为“0”)红色定义的键的背景,并将所有其他键绘制为蓝色。
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
List<Key> keys = getKeyboard().getKeys();
for (Key key : keys) {
if (key.codes[0] == 7) {
Log.e("KEY", "Drawing key with code " + key.codes[0]);
Drawable dr = (Drawable) context.getResources().getDrawable(R.drawable.red_tint);
dr.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
dr.draw(canvas);
} else {
Drawable dr = (Drawable) context.getResources().getDrawable(R.drawable.blue_tint);
dr.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
dr.draw(canvas);
}
}
}
在这种情况下,我没有使用9-patch图像,只是一些简单的50%透明方形图像,并且实现了现有按钮仅仅用我想要的颜色着色的效果。为了获得更自定义的结果,我可以制作我的背景可绘制9补丁图像并执行以下操作。请注意,带有图标的两个键无法正确呈现,因为图标未定义为9-patch图像,并且我没有做出任何特别的努力来允许它们在此示例中很好地扩展。我也没有解决使用不同的图像/效果的各种状态的键;其他人已经证明了如何做到这一点。
@Override
public void onDraw(Canvas canvas) {
// super.onDraw(canvas);
List<Key> keys = getKeyboard().getKeys();
for (Key key : keys) {
if (key.codes[0] == 7) {
NinePatchDrawable npd
= (NinePatchDrawable) context.getResources().getDrawable(R.drawable.red_key);
npd.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
npd.draw(canvas);
} else {
NinePatchDrawable npd
= (NinePatchDrawable) context.getResources().getDrawable(R.drawable.blue_key);
npd.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
npd.draw(canvas);
}
Paint paint = new Paint();
paint.setTextAlign(Paint.Align.CENTER);
paint.setTextSize(48);
paint.setColor(Color.GRAY);
if (key.label != null) {
canvas.drawText(key.label.toString(), key.x + (key.width / 2),
key.y + (key.height / 2), paint);
} else {
key.icon.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
key.icon.draw(canvas);
}
}
}
答案 1 :(得分:3)
我创建了一个键盘应用,我使用KeyBackground
中的KeyboardView
属性,如下所示:
<KeyboardView android:keyBackground="@drawable/buttonbgselector" .../>
要动态执行此操作,请使用以下代码:
@Override
public View onCreateInputView() {
mInputView = (KeyboardView) getLayoutInflater().inflate(R.layout.input, null);
mInputView.setBackgroundResource(R.drawable.buttonbgselector);
mInputView.setOnKeyboardActionListener(this);
mInputView.setKeyboard(mQwertyKeyboard);
return mInputView;
}
答案 2 :(得分:1)
保持简单,你应该创建类MyKeyboardView
并做一些与此相似的黑客攻击。
public class MyKeyboardView extends android.inputmethodservice.KeyboardView {
Context context;
public MyKeyboardView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
this.context = context ;
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
Typeface font = Typeface.createFromAsset(context.getAssets(), "fonts/Hippie.otf");
paint.setTypeface(font);
paint.setTextSize(40);
List<Key> keys = getKeyboard().getKeys();
for(Key key: keys) { // int i = 0 ; switch(i) and implement your logic
if(key.pressed){
NinePatchDrawable npd = (NinePatchDrawable)context.getResources().getDrawable(R.drawable.glow);
npd.setBounds(key.x,key.y,key.x+key.width,key.y+key.height);
npd.draw(canvas);
if(key.label != null)
canvas.drawText(key.label.toString(), key.x + (key.width/2), key.y + 25, paint);
}else if(key.modifier){ // boolean that defines key is function key
NinePatchDrawable npd = (NinePatchDrawable)context.getResources().getDrawable(R.drawable.btn_keyboard_special);
npd.setBounds(key.x,key.y,key.x+key.width,key.y+key.height);
npd.draw(canvas);
if(key.label != null)
canvas.drawText(key.label.toString(), key.x + (key.width/2), key.y + 25, paint);
}
break;
}
}