我正在制作一个基本的Hangman游戏,这是我第一次在Java中使用JFrames和DrawWindows。这就是我的困惑所在:
//这会将我的窗口和面板初始化为全局变量:
JFrame window = new JFrame("Let's play hangman!");
DrawWindow panel = new DrawWindow();
//这会设置我的窗口并将面板添加到其中:
public HangmanTwo() {
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBackground(Color.white);
window.setSize(500, 500);
window.add(panel);
window.setVisible(true);
}
//接下来的部分将头部绘制到窗口上:
public class DrawWindow extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.black);
g.drawRect(50, 50, 75, 400);
g.setColor(Color.lightGray);
g.fillRect(50, 50, 75, 400);
g.drawRect(100, 50, 150, 50);
g.fillRect(100, 50, 250, 50);
//Draws noose and head
g.setColor(Color.black);
g.fillRect(250, 100, 1, 75);
g.drawOval(220, 175, 60, 60);
g.fillOval(220, 175, 60, 60);
}
}
现在,当这个人得到第二个不正确的猜测时,我想能够将身体添加到头部。但是,当我尝试添加两者时:
...
} else if (score == 2) {
printOutScore(2, 4);
DrawHead head = new DrawHead();
DrawBody body = new DrawBody();
window.add(head);
window.add(body);
window.setVisible(true);
} else if (score == 3) {
...
它只显示身体,整个头部消失。正因为如此,不幸的是,当我画出身体时,我必须REDRAW头部,你可以想象,当我必须写这10次为简单的水平(包括头部,身体,左臂,右臂,左腿,右腿,大礼帽,管子,领带和一杯白兰地)我的代码变得非常漫长。所以现在我的函数类绘制正文如下所示:( DrawHead加上一些正文代码):
public class DrawBody extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
/*Draws wood structure to start
g.setColor(Color.black);
g.drawRect(50, 50, 75, 400);
g.setColor(Color.lightGray);
g.fillRect(50, 50, 75, 400);
g.drawRect(100, 50, 150, 50);
g.fillRect(100, 50, 250, 50);
//Draws noose and head
g.setColor(Color.black);
g.fillRect(250, 100, 1, 75);
g.drawOval(220, 175, 60, 60);
g.fillOval(220, 175, 60, 60);
//Draws body
g.drawRect(245, 235, 10, 120);
g.fillRect(245, 235, 10, 120);
}
}
任何人都可以帮我弄清楚如何才能更聪明地做到这一点?我无法弄清楚如何在DrawBody中调用DrawHead等等。任何帮助将不胜感激!!
Saludos!
答案 0 :(得分:2)
您遇到的基本问题是JFrame
正在使用BorderLayout
这一事实,默认情况下,它只允许单个组件占据其五个可能的布局位置。这意味着,当您将新组件添加到默认位置时,用于存在的组件将存在“隐藏”
你基本上有两种选择(你可能还有一些选择,但它们可能基于以下概念......)
您可以使用不同的布局管理器,并在其自己的面板上绘制每个身体部位...
例如......
当前的问题是,为了正确布局所有组件,您需要能够“隐藏”所需的内容,直到您需要它为止。也就是说,必须首先将每个身体部位面板添加到框架中,然后根据需要将其内容“打开”或“关闭”
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class HangMan03 {
public static void main(String[] args) {
new HangMan03();
}
public HangMan03() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new GallosPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class GallosPane extends JPanel {
private HeadPane headPane;
private BodyPane bodyPane;
private ArmPane rightArm;
private ArmPane leftArm;
private LegPane rightLeg;
private LegPane leftLeg;
private int score = 0;
public GallosPane() {
setLayout(new BorderLayout());
JPanel personPane = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.gridwidth = GridBagConstraints.REMAINDER;
gbc.anchor = GridBagConstraints.SOUTH;
gbc.fill = GridBagConstraints.HORIZONTAL;
headPane = new HeadPane();
personPane.add(headPane, gbc);
gbc.fill = GridBagConstraints.NONE;
gbc.gridwidth = 1;
gbc.gridx = 0;
gbc.gridy = 1;
gbc.anchor = GridBagConstraints.NORTHEAST;
rightArm = new ArmPane(Side.Right);
personPane.add(rightArm, gbc);
gbc.gridx = 1;
gbc.anchor = GridBagConstraints.NORTH;
bodyPane = new BodyPane();
personPane.add(bodyPane, gbc);
gbc.gridx = 2;
gbc.anchor = GridBagConstraints.NORTHWEST;
leftArm = new ArmPane(Side.Left);
personPane.add(leftArm, gbc);
gbc.gridx = 0;
gbc.gridy = 2;
gbc.anchor = GridBagConstraints.NORTHEAST;
rightLeg = new LegPane(Side.Right);
personPane.add(rightLeg, gbc);
gbc.gridx = 2;
gbc.anchor = GridBagConstraints.NORTHWEST;
leftLeg = new LegPane(Side.Left);
personPane.add(leftLeg, gbc);
add(personPane);
JButton btn = new JButton("Next");
add(btn, BorderLayout.SOUTH);
btn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
score++;
if (score == 1) {
headPane.setPainted(true);
} else if (score == 2) {
leftArm.setPainted(true);
} else if (score == 3) {
rightArm.setPainted(true);
} else if (score == 4) {
bodyPane.setPainted(true);
} else if (score == 5) {
leftLeg.setPainted(true);
} else if (score == 6) {
rightLeg.setPainted(true);
} else {
headPane.setPainted(false);
leftArm.setPainted(false);
rightArm.setPainted(false);
bodyPane.setPainted(false);
leftLeg.setPainted(false);
rightLeg.setPainted(false);
score = 0;
}
}
});
}
}
public enum Side {
Left, Right;
}
public static class PartPane extends JPanel {
private boolean painted;
public PartPane() {
setOpaque(false);
}
public void setPainted(boolean painted) {
this.painted = painted;
repaint();
}
public boolean isPainted() {
return painted;
}
}
public static class HeadPane extends PartPane {
public static final int RADIUS = 10;
@Override
public Dimension getPreferredSize() {
return new Dimension(RADIUS, RADIUS);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (isPainted()) {
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - RADIUS) / 2;
int y = (getHeight() - RADIUS) / 2;
g2d.drawOval(x, y, RADIUS - 1, RADIUS - 1);
g2d.dispose();
}
}
}
public static class BodyPane extends PartPane {
public BodyPane() {
setOpaque(false);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(1, HeadPane.RADIUS * 2);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (isPainted()) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.dispose();
}
}
}
public static class ArmPane extends PartPane {
private Side side;
public ArmPane(Side side) {
super();
this.side = side;
setOpaque(false);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(HeadPane.RADIUS, HeadPane.RADIUS);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (isPainted()) {
Graphics2D g2d = (Graphics2D) g.create();
int x1 = 0;
int y1 = 0;
int x2 = 0;
int y2 = 0;
switch (side) {
case Left:
x2 = getWidth() - 1;
y2 = getHeight() - 1;
break;
case Right:
x1 = getWidth() - 1;
y1 = 0;
y2 = getHeight() - 1;
break;
}
g2d.drawLine(x1, y1, x2, y2);
g2d.dispose();
}
}
}
public static class LegPane extends ArmPane {
public LegPane(Side side) {
super(side);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(HeadPane.RADIUS, HeadPane.RADIUS * 2);
}
}
}
现在,在我看来,这是非常复杂的,充满了问题,很容易被打破......
您可以使用单个组件并直接绘制它。
到目前为止,这是一种更简单的方法,因为您可以完全控制每个部件的渲染方式。
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class HangMan031 {
public static void main(String[] args) {
new HangMan031();
}
public HangMan031() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new GallosPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public static class GallosPane extends JPanel {
private PersonPane personPane;
private int score = 0;
public GallosPane() {
setLayout(new BorderLayout());
personPane = new PersonPane();
add(personPane);
JButton btn = new JButton("Next");
add(btn, BorderLayout.SOUTH);
btn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
personPane.badGuess();
}
});
}
}
public static class PersonPane extends JPanel {
public static final int RADIUS = 10;
public static final int HEAD_HEIGHT = RADIUS;
public static final int BODY_HEIGHT = HEAD_HEIGHT * 2;
public static final int ARM_HEIGHT = HEAD_HEIGHT;
public static final int ARM_WIDTH = RADIUS;
public static final int LEG_HEIGHT = HEAD_HEIGHT * 2;
public static final int LEG_WIDTH = RADIUS;
private int score = 0;
public PersonPane() {
setOpaque(false);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(((ARM_WIDTH + LEG_WIDTH) * 2) + 1, HEAD_HEIGHT + BODY_HEIGHT + LEG_HEIGHT);
}
public void badGuess() {
score++;
if (score > 6) {
score = 0;
}
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
Dimension size = getPreferredSize();
int centerX = getWidth() / 2;
int y = ((getHeight() - (size.height)) / 2);
switch (score) {
case 6:
int x = centerX;
int yPos = y + HEAD_HEIGHT + BODY_HEIGHT;
g2d.drawLine(x, yPos, x - LEG_WIDTH, yPos + LEG_HEIGHT);
case 5:
x = centerX;
yPos = y + HEAD_HEIGHT + BODY_HEIGHT;
g2d.drawLine(x, yPos, x + LEG_WIDTH, yPos + LEG_HEIGHT);
case 4:
x = centerX;
yPos = y + HEAD_HEIGHT;
g2d.drawLine(x, yPos, x, yPos + BODY_HEIGHT);
case 3:
x = centerX;
yPos = y + HEAD_HEIGHT;
g2d.drawLine(x, yPos, x - ARM_WIDTH, yPos + ARM_HEIGHT);
case 2:
x = centerX;
yPos = y + HEAD_HEIGHT;
g2d.drawLine(x, yPos, x + ARM_WIDTH, yPos + ARM_HEIGHT);
case 1:
x = centerX - (HEAD_HEIGHT / 2);
yPos = y;
g2d.drawOval(x, y, HEAD_HEIGHT, HEAD_HEIGHT);
case 0:
break;
}
g2d.dispose();
}
}
}