我遇到了Doctrine,继承和映射问题。这是一个基于城市管理的网页游戏。我不会复制所有代码,不是因为它是秘密,而是因为我已经有太多不适合这里了。
总体设计如下:
每个城镇都有多个相对相似的结构,然后我决定做一个如下的MappedSuperClass
/**
* @ORM\MappedSuperclass
*/
class StructuresSuperClass{
/**
* @ORM\Id
* @ORM\Column(type="integer")
* @ORM\GeneratedValue
*/
private $id;
/**
* @ORM\ManyToOne(targetEntity="BuildingType")
* @ORM\JoinColumn(onDelete="CASCADE")
*/
private $type;
/**
* @ORM\ManyToOne(targetEntity="Town", cascade={"persist"})
* @ORM\JoinColumn(onDelete="CASCADE")
*/
private $town;
在结构中有路线,建筑物和建筑物中有一个特殊的城镇中心,它有自己的实体,如下:
路线:
use Spagi\GameBundle\Entity\StructuresSuperClass as SSC;
/**
* @ORM\Entity
* @ORM\Table(name="Route")
*/
class Route extends SSC{
/**
* @ORM\OneToMany(targetEntity="RouteOrders", mappedBy="route", cascade={"all"}, orphanRemoval=true)
*/
protected $orders;
/**
* @ORM\ManyToOne(targetEntity="Building", cascade={"persist", "remove"})
* @ORM\JoinColumn(onDelete="CASCADE")
*/
protected $origin;
/**
* @ORM\ManyToOne(targetEntity="Building", cascade={"persist", "remove"})
* @ORM\JoinColumn(onDelete="CASCADE")
*/
protected $destination;
建筑物:
use Spagi\GameBundle\Entity\StructuresSuperClass as SSC;
/**
* @ORM\Entity
* @ORM\Table(name="Building")
* @ORM\InheritanceType("SINGLE_TABLE")
* @ORM\DiscriminatorColumn(name="discr", type="string")
* @ORM\DiscriminatorMap({"TC" = "TownCenter", "Building" = "Building"})
*/
class Building extends SSC{
/**
* @ORM\OneToOne(targetEntity="Inventory", cascade={"persist", "remove"})
* @ORM\JoinColumn(onDelete="CASCADE")
*/
private $inventory;
/**
* @ORM\Column(type="integer")
*/
private $radius;
/**
* @ORM\Column(type="integer")
*/
private $theta;
和TownCenter:
use Spagi\GameBundle\Entity\Building as Buildings;
/**
* @ORM\Entity
*/
class TownCenter extends Buildings{
public function __construct(){
$this->setRadius(0);
$this->setTheta(0);
parent::__construct();
}
在城镇实体中,我需要分别访问这些,所以我创建了3个OneToMany
/**
* @ORM\Entity
* @ORM\Table(name="Town")
*/
class Town{
/**
* @ORM\Id
* @ORM\Column(type="integer")
* @ORM\GeneratedValue
*/
protected $id;
/** SNIP **/
/**
* @ORM\OneToMany(targetEntity="Building", mappedBy="town", cascade={"all"}, orphanRemoval=true)
*/
protected $buildings;
/**
* @ORM\OneToMany(targetEntity="TownCenter", mappedBy="town", cascade={"all"}, orphanRemoval=true)
*/
protected $townCenter;
/**
* @ORM\OneToMany(targetEntity="Route", mappedBy="town", cascade={"all"}, orphanRemoval=true)
*/
protected $routes;
问题是我总是收到一条学说警告我的实体无效,如下所示
The field Spagi\GameBundle\Entity\Town#buildings is on the inverse side of a bi-directional relationship, but the specified mappedBy association on the target-entity Spagi\GameBundle\Entity\Building#town does not contain the required 'inversedBy=buildings' attribute.
The field Spagi\GameBundle\Entity\Town#townCenter is on the inverse side of a bi-directional relationship, but the specified mappedBy association on the target-entity Spagi\GameBundle\Entity\TownCenter#town does not contain the required 'inversedBy=townCenter' attribute.
The field Spagi\GameBundle\Entity\Town#routes is on the inverse side of a bi-directional relationship, but the specified mappedBy association on the target-entity Spagi\GameBundle\Entity\Route#town does not contain the required 'inversedBy=routes' attribute.
根据我的理解,随着时间的推移和数据库的增长,这将导致性能下降。这个关系Building#town,TownCenter#town和Route#town都是从同一个文件继承的。我不能写一个inversedBy = {'buildings','townCenter','routes'}(我还没有尝试,但我对此表示怀疑)。
但是我想知道除了在每个实体中定义$ town之外是否有解决这个问题的方法,从而错过了继承点。
答案 0 :(得分:1)
您无法在超类中进行映射。你必须在每个子类中映射Town。
因此,您的路线将使用inversedBy =“route”映射城镇, 并且您的建筑物将使用inversedBy =“building”映射城镇 等