我有一个可以在整个屏幕上移动的图像。现在,我想在这个图像上绘制一个矩形,这样当我移动图像时,图像上绘制的矩形也会移动。目前我可以不在图像上绘制矩形,而是在包含图像的SurfaceView上绘制矩形。我目前的代码如下。
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
int w=getWindowManager().getDefaultDisplay().getWidth()-25;
int h=getWindowManager().getDefaultDisplay().getHeight()-25;
MySurfaceView mySurface=new MySurfaceView(this,w,h);
setContentView(mySurface);
}
}
我有一个名为MySurfaceView.java的课程
public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback {
private Bitmap bitmap ;
private MyThread thread;
private int x=20,y=20;int width,height;
public MySurfaceView(Context context,int w,int h) {
super(context);
width=w;
height=h;
thread=new MyThread(getHolder(),this);
getHolder().addCallback(this);
setFocusable(true);
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
bitmap =BitmapFactory.decodeResource(getResources(), R.drawable.my_pic);
canvas.drawColor(Color.BLUE);//To make background
canvas.drawBitmap(bitmap,x-(bitmap.getWidth()/2),y-(bitmap.getHeight()/2),null);
Paint paintShape = new Paint();
paintShape.setColor(Color.BLACK);
paintShape.setStyle(Paint.Style.STROKE);
Rect myRectangle = new Rect();
myRectangle.set(0, 100, canvas.getWidth()/4, canvas.getHeight()/4);
canvas.drawRect(myRectangle, paintShape);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
x=(int)event.getX();
y=(int)event.getY();
if(x<25)
x=25;
if(x> width)
x=width;
if(y <25)
y=25;
if(y > 405)
y=405;
return true;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
thread.startrun(true);
thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
thread.startrun(false);
thread.stop();
}
public class MyThread extends Thread{
private SurfaceHolder msurfaceHolder;
private MySurfaceView mSurfaceView;
private boolean mrun =false;
public MyThread(SurfaceHolder holder, MySurfaceView mSurfaceView) {
this.msurfaceHolder = holder;
this.mSurfaceView=mSurfaceView;
}
public void startrun(boolean run) {
mrun=run;
}
@SuppressLint("WrongCall")
@Override
public void run() {
super.run();
Canvas canvas;
while (mrun) {
canvas=null;
try {
canvas = msurfaceHolder.lockCanvas(null);
synchronized (msurfaceHolder) {
mSurfaceView.onDraw(canvas);
}
} finally {
if (canvas != null) {
msurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
}
}
有人可以帮助我改进我的代码以适应上述期望的任务。谢谢!
答案 0 :(得分:0)
在onCreate中,为该位图创建一个新的Bitmap图像和一个画布。使用该画布将原始位图和矩形绘制到新位图。然后在onDraw中,只需在任意位置绘制新的位图。作为奖励,你将有非常快的onDraws。
答案 1 :(得分:0)
嗯,我想出了自己的方式。这只是上述代码中的一个小变化,这是必要的。足以定义矩形相对于由于触摸事件而获得的x和y的坐标。例如,您可以执行以下操作:
myRectangle.set(x-50, y-50, x+50, y+50);
其余部分将自动处理。