对于Python中的循环函数

时间:2013-08-11 02:03:41

标签: python function loops pygame

我正在继续使用Hangman项目,我遇到了for循环问题并在其中执行了一个函数。例如,如果您按下名为“加拿大”的级别,并按“B”,因为加拿大没有B,它应该绘制Hangman的第一行。这就是我到目前为止所做的:

def hangman1():
    pygame.draw.line(screen, black, (775, 250), (775, 50), (4))
def hangman2():
    pygame.draw.line(screen, black, (750, 250), (800, 250), (4))
def hangman3():
    pygame.draw.line(screen, black, (775, 50), (925, 50), (4))
def hangman4():
    pygame.draw.line(screen, black, (925, 50), (925, 175), (4))
def hangman5():
    pygame.draw.circle(screen, black, (925, 100), 30, (0))
def hangman6():
    pygame.draw.line(screen, black, (925, 125), (925, 200), (4))
def hangman7():
    pygame.draw.line(screen, black, (885, 160), (965, 160), (4))
def hangman8():
    pygame.draw.line(screen, black, (925, 200), (900, 225), (4))
def hangman9():
    pygame.draw.line(screen, black, (925, 200), (950, 225), (4))

再多一点代码......

letters = list('abcdefghijklmnopqrstuvwxyz')
a = font2.render(str(letters[0]), True, (black))
b = font2.render(str(letters[1]), True, (black))
c = font2.render(str(letters[2]), True, (black))
d = font2.render(str(letters[3]), True, (black))
e = font2.render(str(letters[4]), True, (black))
f = font2.render(str(letters[5]), True, (black))
g = font2.render(str(letters[6]), True, (black))
h = font2.render(str(letters[7]), True, (black))
i = font2.render(str(letters[8]), True, (black))
j = font2.render(str(letters[9]), True, (black))
k = font2.render(str(letters[10]), True, (black))
l = font2.render(str(letters[11]), True, (black))
m = font2.render(str(letters[12]), True, (black))
n = font2.render(str(letters[13]), True, (black))
o = font2.render(str(letters[14]), True, (black))
p = font2.render(str(letters[15]), True, (black))
q = font2.render(str(letters[16]), True, (black))
r = font2.render(str(letters[17]), True, (black))
s = font2.render(str(letters[18]), True, (black))
t = font2.render(str(letters[19]), True, (black))
u = font2.render(str(letters[20]), True, (black))
v = font2.render(str(letters[21]), True, (black))
w = font2.render(str(letters[22]), True, (black))
x = font2.render(str(letters[23]), True, (black))
y = font2.render(str(letters[24]), True, (black))
z = font2.render(str(letters[25]), True, (black))

则...

    hangman = [hangman1, hangman2, hangman3, hangman4, hangman5, hangman6, hangman7, hangman8, hangman9]
    for linebyline in hangman:  

...后来

                    elif b1.collidepoint(pygame.mouse.get_pos()):
                        letter = letters[1]
                        check = country.count(letter)
                        if check >= 1:
                            if letter == letters[0]:
                                aPosition = 325, 235
                                a3 = screen.blit((a), (375, 235))
                                a4 = screen.blit((a), (425, 235))
                                a1.x, a1.y = -500, -500
                            elif letter == letters[2]:
                                cPosition = 300, 235
                                c1.x, c1.y = -500, -500
                            elif letter == letters[13]:
                                nPosition = 450, 235
                                n1.x, n1.y = -500, -500
                            elif letter == letters[3]:
                                dPosition = 600, 235
                                d1.x, d1.y = -500, -500
                        else:
                            b2 = font.render(str(letters[1]), True, (red))
                            screen.blit(b2, (485, 325))
                            linebyline()
                            time.sleep(0.5)
                            bPosition = -500, -500
                            b1.x, b1.y = -500, -500

当我按下B时,它变为红色,并在0.5秒内消失,但它不会画线。有什么帮助吗?

编辑:我使用另一个模块进行了一些测试,并且打印普通文本时功能完美正常。但是当我用绘图(Pygame)再次测试它时,它可以工作,但当结合其他东西(如time.sleep())时,它会显示一个白色的屏幕。当与print组合时,绘图的东西不起作用,但打印确实有效。此外,如果我添加time.sleep(1),它将有一个黑色屏幕正好9秒,没有做任何其他事情。这是我的测试代码:

import pygame, sys, random, time
from pygame.locals import *
pygame.init()

screen = pygame.display.set_mode((1000, 700))
pygame.display.set_caption("Hangman: Countries")
black = 0, 0, 0
def hangman1():
    pygame.draw.line(screen, black, (775, 250), (775, 50), (4))
    print 'test'
def hangman2():
    pygame.draw.line(screen, black, (750, 250), (800, 250), (4))
    print 'test somethin'
def hangman3():
    pygame.draw.line(screen, black, (775, 50), (925, 50), (4))
    print 'test something else'
def hangman4():
    pygame.draw.line(screen, black, (925, 50), (925, 175), (4))
    print 'eggs'
def hangman5():
    pygame.draw.circle(screen, black, (925, 100), 30, (0))
    print 'hangman'
def hangman6():
    pygame.draw.line(screen, black, (925, 125), (925, 200), (4))
    print 'facebook'
def hangman7():
    pygame.draw.line(screen, black, (885, 160), (965, 160), (4))
    print 'internet'
def hangman8():
    pygame.draw.line(screen, black, (925, 200), (900, 225), (4))
    print 'more tests'
def hangman9():
    pygame.draw.line(screen, black, (925, 200), (950, 225), (4))
    print 'cheese'

while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

    screen.fill((255, 255, 255))
    list1 = [hangman1(), hangman2(), hangman3(), hangman4(), hangman5(), hangman6(), hangman7(), hangman8(), hangman9()]
    for greet in list1:
        greet
        time.sleep(1)
    pygame.display.flip()

它在shell中同时打印一堆单词,然后在9秒后屏幕变为完全绘制的刽子手,同一组单词重新开启。任何想法,你们中有谁在Pygame有经验吗?

1 个答案:

答案 0 :(得分:1)

我刚刚制作了一个正常运行的刽子手程序。也许看这个逻辑会有所帮助:

忽略这一点:

#!/usr/bin/python

import string
alphabet = string.ascii_lowercase

# represents drawing routines
def hangman1():
    print(1)
def hangman2():
    print(2)
def hangman3():
    print(3)
# ignore this, never do this:
def myprint(x): #python2 hack, unnecessary in python3
    print(x)
for i in range(1,10):
    globals()['hangman{}'.format(i)] = lambda i=i: myprint('bodypart#{}'.format(i))

# ignore this
class EnumItem(object):
    def __init__(self, namespace, namespace_name, value):
        self.namespace = namespace
        self.namespace_name = namespace_name
        self.value = value
    def __repr__(self):
        return '{}.{}'.format(self.namespace_name, self.value)
class Enumeration(object):
    def __init__(self, prefix, names):
        prefix = prefix.upper().replace(' ','_')
        globals()[prefix] = self  #don't do this with locals()

        self.items = names
        for i,name in enumerate(names.strip().splitlines()):
            name = name.strip().upper().replace(' ','_')
            value = EnumItem(self, prefix, name)
            setattr(self, name, value)
            #globals()[name] = value  #optional, also don't do this with locals()

一些枚举:

Enumeration('GAME_STATE', '''
    active 
    lost 
    won
''')
Enumeration('GUESS', '''
    invalid not a letter
    invalid already guessed
    correct
    correct win
    incorrect
    incorrect loss
''')

游戏逻辑 - 如果您在思考刽子手的规则时遇到困难,请查看此部分(我省略了一些事情,使其完全正确地使用空格运行,以便更容易理解) :

class HangmanGame(object):
    MAX_INCORRECT_GUESSES = 10

    _bodyparts = [
        hangman1, hangman2, hangman3 #...
    ]

    def __init__(self, hidden_goal_phrase):
        self.phrase = hidden_goal_phrase.lower()    # e.g. batman
        self.revealed = '?'*len(hidden_goal_phrase) # e.g. ??????
        self.guessed = set()                        # e.g. {'b', 't'}
        self.num_incorrect_guesses = 0
        self.game_state = GAME_STATE.ACTIVE

    def guess(self, letter):
        """
            Interact with game by calling this function repeatedly with user's guesses
             letter - the letter the player has guessed
        """
        if not letter in alphabet or not len(letter)==1:
            return GUESS.INVALID_NOT_A_LETTER

        if letter in self.guessed:
            return GUESS.INVALID_ALREADY_GUESSED  # or throw a custom exception class HangmanIncorrectGuessException(Exception): pass

        # else guess is legitimate

        self.guessed.add(letter)
        if letter in self.phrase:  # if guess was correct
            # update internal state
            self.revealed = ''.join((c if c in self.guessed else (' ' if c==' ' else '?')) for c in self.phrase)

            # check for win
            print(set(self.guessed), set(self.phrase))
            if self.guessed>=set(self.phrase):  # non-strict superset, see set.__ge__ etc.
                self.game_state = GAME_STATE.WON
                self.redraw
                return GUESS.CORRECT_WIN
            else:
                return GUESS.CORRECT
        else:  # if guess was incorrect
            self.num_incorrect_guesses += 1

            # check for loss
            if self.num_incorrect_guesses==HangmanGame.MAX_INCORRECT_GUESSES:
                self.game_state = GAME_STATE.LOST
                self.redraw()
                return GUESS.INCORRECT_LOSS
            else:
                self.redraw()
                return GUESS.INCORRECT

    def redraw(self):
        '''
            updates canvas to reflect current game state
        '''
        # pygame.clearcanvasorsomething()
        for bodypart in HangmanGame._bodyparts[:self.num_incorrect_guesses]:
            bodypart()

        if self.game_state==GAME_STATE.LOST:
            pass #draw appropriate GAME OVER
        elif self.game_state==GAME_STATE.WON:
            pass #draw appropriate CONGRATULATIONS

交互式循环:

while True:
    print('NEW GAME')
    game = HangmanGame('penguin')
    while game.game_state==GAME_STATE.ACTIVE:
        result = game.guess(raw_input('Guess a letter: '))
        print(game.revealed, result)
        print('')

演示游戏:

NEW GAME                                                                                                                                    
Guess a letter: p
(set(['p']), set(['e', 'g', 'i', 'n', 'p', 'u']))
('p??????', GUESS.CORRECT)

Guess a letter: e
(set(['p', 'e']), set(['e', 'g', 'i', 'n', 'p', 'u']))
('pe?????', GUESS.CORRECT)

Guess a letter: n
(set(['p', 'e', 'n']), set(['e', 'g', 'i', 'n', 'p', 'u']))
('pen???n', GUESS.CORRECT)

Guess a letter: guin
('pen???n', GUESS.INVALID_NOT_A_LETTER)

Guess a letter: 7
('pen???n', GUESS.INVALID_NOT_A_LETTER)

Guess a letter:  
('pen???n', GUESS.INVALID_NOT_A_LETTER)

Guess a letter: z
bodypart#1
('pen???n', GUESS.INCORRECT)

Guess a letter: x
bodypart#1
bodypart#2
('pen???n', GUESS.INCORRECT)

Guess a letter: c
bodypart#1
bodypart#2
bodypart#3
('pen???n', GUESS.INCORRECT)

Guess a letter: i
(set(['p', 'c', 'e', 'i', 'x', 'z', 'n']), set(['e', 'g', 'i', 'n', 'p', 'u']))
('pen??in', GUESS.CORRECT)

Guess a letter: u
(set(['c', 'e', 'i', 'n', 'p', 'u', 'x', 'z']), set(['e', 'g', 'i', 'n', 'p', 'u']))
('pen?uin', GUESS.CORRECT)

Guess a letter: g
(set(['c', 'e', 'g', 'i', 'n', 'p', 'u', 'x', 'z']), set(['e', 'g', 'i', 'n', 'p', 'u']))
('penguin', GUESS.CORRECT_WIN)

NEW GAME
Guess a letter: q
bodypart#1
('???????', GUESS.INCORRECT)

Guess a letter: w
bodypart#1
bodypart#2
('???????', GUESS.INCORRECT)

Guess a letter: r
bodypart#1
bodypart#2
bodypart#3
('???????', GUESS.INCORRECT)

...more incorrect guesses...

('???????', GUESS.INCORRECT_LOSS)