我如何在file_x.h和file_x.cpp中创建一个主类,然后在file_y.h和file_y.cpp
中创建file_x中的类的派生类我已经尝试了很多没有任何好结果的东西,你能不能给我一个例子来说明这两个类的构造函数,变量和两个类中的常规函数?
我在window.h(主类头)中有这个:
#ifndef WINDOW_H_
#define WINDOW_H_
#include <string>
#include <vector>
#include "SDL/SDL.h"
#include "SDL/SDL_ttf.h"
#include "../../utils/event.h"
#include "../../utils/button.h"
using namespace std;
class bwindow{
protected:
SDL_Surface* up_bar;
SDL_Surface* content;
SDL_Surface* to_blit;
SDL_Surface* text;
vector <button*> botns;
string name;
int x;
int y;
bool pressed;
int sx;
int sy;
public:
bwindow(string,int,int,int,int,int*,int*);
void graphic_update(SDL_Surface*);
void logic_update(events*);
~bwindow();
string get_name();
};
#endif /* WINDOW_H_ */
这在window.cpp(主类文件)中:
#include <string>
#include <vector>
#include <iostream>
#include "SDL/SDL.h"
#include "SDL/SDL_gfxPrimitives.h"
#include "SDL/SDL_ttf.h"
#include "../../utils/SDL_functions.h"
#include "../../utils/event.h"
#include "../../extra_data/extra_data.h"
#include "window.h"
using namespace std;
bwindow::bwindow(string title,int xp,int yp,int w,int h,int a[], int b[]){
//seting variables
x = xp;
y = yp;
sx = x;
sy = y;
name = title;
pressed = false;
//seting masks
Uint32 rmask = 0x00000000;
Uint32 gmask = 0x00000000;
Uint32 bmask = 0x00000000;
Uint32 amask = 0x00000000;
//creating up_bar
up_bar = SDL_CreateRGBSurface(SDL_SWSURFACE, w, 20, 32,rmask, gmask, bmask, amask);
SDL_FillRect( up_bar, &up_bar->clip_rect, SDL_MapRGB( up_bar->format, 0xFF, 0xFF, 0xFF ) );
boxRGBA(up_bar ,0, 0, w,20,a[0],a[1],a[2],a[3]);
//creating content area
content = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h-30, 32,rmask, gmask, bmask, amask);
boxRGBA(content,0, 0,w, h - 25,b[0],b[1],b[2], b[3]);
//adding borders
sdlf::add_border(up_bar,1,1,1,1,0,0,0,255);
sdlf::add_border(content,1,1,1,1,0,0,0,255);
//adding the up-text
SDL_Color textColor = { 0 , 0 ,0 };
TTF_Font *font;
font = fonts::load_john_han(15);
text = TTF_RenderText_Solid(font,title.c_str(),textColor);
apply_surface(20,5,text,up_bar);
//creating final surface
to_blit = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32,rmask, gmask, bmask, amask);
}
void bwindow::graphic_update(SDL_Surface* screen){
SDL_FillRect( to_blit, &to_blit->clip_rect, SDL_MapRGB( to_blit->format, 0xFF, 0xFF, 0xFF ) );
apply_surface(0,0, up_bar, to_blit);
apply_surface(0,20,content,to_blit);
apply_surface(x,y,to_blit,screen);
}
void bwindow::logic_update(events* evs){
mouse m = evs->get_mouse();
bool condition1 = m.x > x and m.x < x + up_bar->w;
bool condition2 = m.y > y and m.y < y + up_bar->h;
bool condition3 = m.left;
if (condition1 and condition2){
if (condition3 and pressed == false){
pressed = true;
sx = m.x - x;
sy = m.y - y;
}else if (not(condition3)){
pressed = false;
}
}
if (condition3 and pressed == true){
x = (m.x - sx) ;
y = (m.y - sy) ;
}
}
string bwindow::get_name(){
return name;
}
bwindow::~bwindow(){
}
这在window_types.h(派生类头文件)中:
#ifndef WINDOW_TYPES_H_
#define WINDOW_TYPES_H_
#include <string>
#include <vector>
#include "window.h"
using namespace std;
namespace windows{
class message_window : public bwindow{
private:
vector <string> message;
string title;
public:
message_window();
void start(string,vector<string>,int);
void test();
};
}
#endif /* WINDOW_TYPES_H_ */
这在window_types.cpp中(我得到一个错误“没有匹配函数来调用'bwindow :: bwindow()”):
#include <string>
#include <vector>
#include "../../utils/utilsf.h"
#include "window_types.h"
using namespace std;
//HERE THE ERROR
windows::message_window::message_window(){
}
void windows::message_window::start(string title,vector <string> content,int s){
int yp = 200;
int xp = 300;
int w = 100;
int h = 50;
int a[4];
int b[4];
a[0] = utilsf::randrange(0,256,s);
a[1] = utilsf::randrange(0,256,s);
a[2] = 200;
a[3] = 255;
b[0] = 200;
b[1] = utilsf::randrange(0,256,s);
b[2] = utilsf::randrange(0,256,s);
b[3] = 255;
bwindow(title,xp,yp,w,h,a,b);
}
void windows::message_window::test(){
}
答案 0 :(得分:0)
你的#includes很好。但是,您没有正确初始化对象实例。您必须在派生类的构造函数中初始化基类 - 而不是其他地方!而且,您不能在派生构造函数的主体中调用基础构造函数。 C ++使用一个名为'initialization list'的特殊构造来完成它。它在参数之后和构造函数体之前用分号表示。有关详细信息,请参阅What does a colon following a C++ constructor name do?。
由于您未在bwindow
的构造函数中初始化message_window
,因此C ++编译器插入了对默认构造函数的隐式调用,即bwindow::bwindow()
。但由于不存在这样的构造函数,因此会出现编译器错误。
message_window
构造函数应如下所示:
void windows::message_window::message_window(string title,
vector <string> content,
int s, int a[], int b[])
: bwindow(title, 300, 200, 100, 50, a, b),
name(title),
contents(content)
{
// the constructor body is empty in this case
}
请注意,您无法像之前那样初始化a
和b
数组。 message_window
的调用者应该已经这样做了。
类似于bwindow
构造函数should use an initialization list:
bwindow::bwindow(string title,int xp,int yp,int w,int h,int a[], int b[])
: x(xp), y(yp), sx(x), sy(y), name(title), pressed(false)
{
//setting masks
Uint32 rmask = 0x00000000;
Uint32 gmask = 0x00000000;
Uint32 bmask = 0x00000000;
Uint32 amask = 0x00000000;
//rest of the of the code omitted
}