无论当前的屏幕方向(横向或纵向),我都希望获得当前的磁性方向。
我找到this示例,但它不是独立的方向,对吧? this也没有帮助我。我也读过http://android-developers.blogspot.de/2010/09/one-screen-turn-deserves-another.html。
这是我目前采用不赞成使用的方式(简称):
mSensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION);
private SensorEventListener sensorEventListener = new SensorEventListener() {
public void onSensorChanged(SensorEvent event) {
/* Get measured value */
float current_measured_bearing = (float) event.values[0];
/* Compensate device orientation */
switch (((WindowManager) getSystemService(WINDOW_SERVICE))
.getDefaultDisplay().getRotation()) {
case Surface.ROTATION_90:
current_measured_bearing = current_measured_bearing + 90f;
break;
case Surface.ROTATION_180:
current_measured_bearing = current_measured_bearing - 180f;
break;
case Surface.ROTATION_270:
current_measured_bearing = current_measured_bearing - 90f;
break;
}
但最后一部分肯定是错的!在这种情况下,如何正确使用较新的方法getRotationMatrix()
? (取向独立)或者我只需要根据旋转矩阵使用event.values[]
数组的其他值?或者我需要'重新映射坐标'?那么that是实现这一目标的正确方法吗?
我正在为具有360°屏幕旋转和API Level 11 +的设备开发。
我知道这些问题经常被问到,但我不能将他们的答案转移到我的问题上。
答案 0 :(得分:6)
好的,我终于设法让代码正常工作了!
首先,我注册了Sensor.TYPE_MAGNETIC_FIELD
和Sensor.TYPE_GRAVITY
:(像Hoan Nguyen所说的那样!)
/**
* Initialize the Sensors (Gravity and magnetic field, required as a compass
* sensor)
*/
private void initSensors() {
LocationManager locationManager = (LocationManager) getSystemService(LOCATION_SERVICE);
SensorManager sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
Sensor mSensorGravity = sensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY);
Sensor mSensorMagneticField = sensorManager
.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
/* Initialize the gravity sensor */
if (mSensorGravity != null) {
Log.i(TAG, "Gravity sensor available. (TYPE_GRAVITY)");
sensorManager.registerListener(mSensorEventListener,
mSensorGravity, SensorManager.SENSOR_DELAY_GAME);
} else {
Log.i(TAG, "Gravity sensor unavailable. (TYPE_GRAVITY)");
}
/* Initialize the magnetic field sensor */
if (mSensorMagneticField != null) {
Log.i(TAG, "Magnetic field sensor available. (TYPE_MAGNETIC_FIELD)");
sensorManager.registerListener(mSensorEventListener,
mSensorMagneticField, SensorManager.SENSOR_DELAY_GAME);
} else {
Log.i(TAG,
"Magnetic field sensor unavailable. (TYPE_MAGNETIC_FIELD)");
}
}
我使用SensorEventListner
进行计算:
private SensorEventListener mSensorEventListener = new SensorEventListener() {
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_GRAVITY) {
mGravity = event.values.clone();
} else if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) {
mMagnetic = event.values.clone();
}
if (mGravity != null && mMagnetic != null) {
/* Create rotation Matrix */
float[] rotationMatrix = new float[9];
if (SensorManager.getRotationMatrix(rotationMatrix, null,
mGravity, mMagnetic)) {
/* Compensate device orientation */
// http://android-developers.blogspot.de/2010/09/one-screen-turn-deserves-another.html
float[] remappedRotationMatrix = new float[9];
switch (getWindowManager().getDefaultDisplay()
.getRotation()) {
case Surface.ROTATION_0:
SensorManager.remapCoordinateSystem(rotationMatrix,
SensorManager.AXIS_X, SensorManager.AXIS_Y,
remappedRotationMatrix);
break;
case Surface.ROTATION_90:
SensorManager.remapCoordinateSystem(rotationMatrix,
SensorManager.AXIS_Y,
SensorManager.AXIS_MINUS_X,
remappedRotationMatrix);
break;
case Surface.ROTATION_180:
SensorManager.remapCoordinateSystem(rotationMatrix,
SensorManager.AXIS_MINUS_X,
SensorManager.AXIS_MINUS_Y,
remappedRotationMatrix);
break;
case Surface.ROTATION_270:
SensorManager.remapCoordinateSystem(rotationMatrix,
SensorManager.AXIS_MINUS_Y,
SensorManager.AXIS_X, remappedRotationMatrix);
break;
}
/* Calculate Orientation */
float results[] = new float[3];
SensorManager.getOrientation(remappedRotationMatrix,
results);
/* Get measured value */
float current_measured_bearing = (float) (results[0] * 180 / Math.PI);
if (current_measured_bearing < 0) {
current_measured_bearing += 360;
}
/* Smooth values using a 'Low Pass Filter' */
current_measured_bearing = current_measured_bearing
+ SMOOTHING_FACTOR_COMPASS
* (current_measured_bearing - compass_last_measured_bearing);
/* Update normal output */
visual_compass_value.setText(String.valueOf(Math
.round(current_bearing))
+ getString(R.string.degrees));
/*
* Update variables for next use (Required for Low Pass
* Filter)
*/
compass_last_measured_bearing = current_measured_bearing;
}
}
}
};
答案 1 :(得分:3)
Sensor.TYPE_ORIENTATION
已弃用,只有在设备持平时才有效。使用Sensor.TYPE_ORIENTATION
时,方位(方位角)是设备Y-axis
指向的方向。因此,如果设备保持垂直,Y-axis
点用作方位的方向没有意义。只计算后置摄像头指向的方向才有意义。要找到此方向,您必须使用Sensor.TYPE_MAGNETIC_FIELD
和Sensor.TYPE_GRAVITY
或Sensor.TYPE_ACCELEROMETER
。如果使用Sensor.TYPE_ACCELEROMETER
,则必须过滤加速度计值
使用这些传感器,您可以在致电getRotationMatrix
之前致电remapCoordinateSystem(inR, AXIS_X, AXIS_Z, outR)
然后再致电getOrientation
。要获得稳定的方向,您应该保留方向的历史记录,然后计算平均值。对于使用TYPE_GRAVITY的实现,请检查Android getOrientation Azimuth gets polluted when phone is tilted
答案 2 :(得分:0)
我认为此代码可能会对您有所帮助:
//get orientation
private int getScreenOrientation() {
int rotation = getWindowManager().getDefaultDisplay().getRotation();
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
int width = dm.widthPixels;
int height = dm.heightPixels;
int orientation;
// if the device's natural orientation is portrait:
if ((rotation == Surface.ROTATION_0
|| rotation == Surface.ROTATION_180) && height > width ||
(rotation == Surface.ROTATION_90
|| rotation == Surface.ROTATION_270) && width > height) {
switch(rotation) {
case Surface.ROTATION_0:
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_90:
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_180:
orientation =
ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
break;
case Surface.ROTATION_270:
orientation =
ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
break;
default:
Log.e(TAG, "Unknown screen orientation. Defaulting to " +
"portrait.");
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
}
}
// if the device's natural orientation is landscape or if the device
// is square:
else {
switch(rotation) {
case Surface.ROTATION_0:
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_90:
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_180:
orientation =
ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
break;
case Surface.ROTATION_270:
orientation =
ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
break;
default:
Log.e(TAG, "Unknown screen orientation. Defaulting to " +
"landscape.");
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
}
}
return orientation;
}