我有一个页面,其中有2个使用gRaphael生成的饼图。我还使用一些插件从这些文件中创建一个.png。我的问题是,无论它总是使用第一张纸,即使我使用正确的参考(即,即使我第二张图像,图像始终是第一张图)。这是我的代码:
//make sure this element exists before creating pie chart
if(document.getElementById("hour_pie"))
{
//extract labels into gRaphael appropriate format
totalArry=new Array();
for(var key in hours_total)
{
totalArry.push(hours_total[key]);
}
//create canvas
var hourPaper = Raphael("hour_pie");
//create pie chart
var hourPie=hourPaper.piechart(
hourPaper.width/2, // pie center x coordinate
hourPaper.height/2, // pie center y coordinate
200, // pie radius
totalArry, // values
{
legend: hours_pie_labels
}
);
// hover animation
hourPie.hover(function () {
this.sector.stop();
this.sector.scale(1.1, 1.1, this.cx, this.cy);
if (this.label) {
this.label[0].stop();
this.label[0].attr({ r: 7.5 });
this.label[1].attr({ "font-weight": 800 });
}
}, function () {
this.sector.animate({ transform: 's1 1 ' + this.cx + ' ' + this.cy }, 500, "bounce");
if (this.label) {
this.label[0].animate({ r: 5 }, 500, "bounce");
this.label[1].attr({ "font-weight": 400 });
}
});
//on click of this img, convert canvas to .png and prompt download
$('.hour_download').click(function()
{
// turn svg into PNG
SVGtoPNG(hourPaper.toSVG(), "hourPieGraph");
});
}
if(document.getElementById("explosive_pie"))
{
//extract labels into gRaphael appropriate format
totalArry=new Array();
for(var key in explosive_totals)
{
totalArry.push(explosive_totals[key]);
}
//create canvas
var explosivePaper = Raphael("explosive_pie");
//create pie chart
var explosivePie=explosivePaper.piechart(
explosivePaper.width/2, // pie center x coordinate
explosivePaper.height/2, // pie center y coordinate
200, // pie radius
totalArry, // values
{
legend: explosive_pie_labels
}
);
// hover animation
explosivePie.hover(function () {
this.sector.stop();
this.sector.scale(1.1, 1.1, this.cx, this.cy);
if (this.label) {
this.label[0].stop();
this.label[0].attr({ r: 7.5 });
this.label[1].attr({ "font-weight": 800 });
}
}, function () {
this.sector.animate({ transform: 's1 1 ' + this.cx + ' ' + this.cy }, 500, "bounce");
if (this.label) {
this.label[0].animate({ r: 5 }, 500, "bounce");
this.label[1].attr({ "font-weight": 400 });
}
});
//on click of this img, convert canvas to .png and prompt download
$('.explosive_download').click(function()
{
// turn svg into PNG
SVGtoPNG(explosivePaper.toSVG(), "explosivePieGraph");
});
}
和HTML:
<div id="hour_pie" class="pie_chart"></div><img class="download_image hour_download" title="Download this graph" src="/images/download_small.png"></img>
<div id="explosive_pie" class="pie_chart" ></div><img class="download_image explosive_download" title="Download this graph" src="/images/download_small.png"></img>
<style type="text/css">
.pie_chart
{
width:1000px;
height:450px;
}
.download_image
{
display: block;
margin-left: auto;
margin-right: auto;
}
</style>
答案 0 :(得分:1)
我遇到的问题是我从xml中提取画布的方式的结果。正如我所知,多个画布存储在一个数组中,它们不是单独从文档中返回的(事后才有意义)。所以考虑到我的实现,我需要知道我想要转换为.png的画布索引。这是在SVGtoPNG函数中。关于 var svgElement = document.body.getElementsByTagName(“svg”)[1]; 0行是我的第一个画布,1是第二个画布等等。
function SVGtoPNG(xml, name) {
try
{
//add canvas into body
var canvas = document.createElement('canvas');
canvas.id = "myCanvas";
document.body.appendChild(canvas);
//default is 'xml' (used for IE8)
var finalSvg=xml;
// IE8 is special and a pain in the ass
if(BrowserDetect.browser==="Explorer" && BrowserDetect.version===8)
{
FlashCanvas.initElement(canvas);
}
else
{
//serialize svg
var svgElement = document.body.getElementsByTagName("svg")[1];
var svgXml = (new XMLSerializer()).serializeToString(svgElement);
finalSvg = svgXml.FixForRaphael();
}