我在iOS开发应用
此应用程序捕获签名并从数据库中重新绘制它们......
当我添加线程时出现问题,在绘制签名时实时在标签上打印生物识别数据,随机崩溃,我的意思是有时它会完成签名,有时只有签名的3/4甚至不是它的一半......
使用名为Instruments的工具试图检测NSZombies,这就是我得到的......
并查看代码,这是我找到的代码部分......
这是崩溃的代码片段:
-(void)imprimeValoresFirmaEnTabla:(NSMutableArray *)valores{
if ([valores count] == 3) {
if ([valores objectAtIndex:0] != nil) self.pressureStrokeLabel.text = [valores objectAtIndex:0];
if ([valores objectAtIndex:1] != nil) self.speedStrokeLabel.text = [valores objectAtIndex:1];
if ([valores objectAtIndex:2] != nil) self.locationStrokeLabel.text = [valores objectAtIndex:2];
}
}
它说 - [NSConcreteMutableAtributedString lenght]是Zombie的负责人
这是我的代码:
- (IBAction)drawSignature{
[self clear]; // clear the canvas
NSData *datos = [self desSerializarFirma:[self traerFirmadeBD]]; //unpack the registered signature and store it on the NSData object
if (datos.length <= 1) // if there's no data stored on database
[[[UIAlertView alloc]initWithTitle:@"Notification" message:@"For showing your signature, it is required to register it first, draw your signature on the canvas and tap the Save button" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil] show];
if (datos.length > 1) { // if is data stored on database
//store the signature on the object
self.firmaCompleta = [NSKeyedUnarchiver unarchiveObjectWithData:datos];
//this loop draws each point on the canvas
for (int i = 0; i < [self.firmaCompleta.location count]; i++) {
SmoothStroke *currentStroke = [canvasView getStrokeForTouchHash:[[self.firmaCompleta.touchHash objectAtIndex:i] intValue]];
//this draws each point using the biometric info
[canvasView addLineToAndRenderStroke:currentStroke
toPoint:CGPointFromString([self.firmaCompleta.location objectAtIndex:i])
toWidth:[canvasView widthForPressure:[[self.firmaCompleta.pressure objectAtIndex:i] intValue]]
toColor:[canvasView colorForPressure:[[self.firmaCompleta.pressure objectAtIndex:i] intValue]]];
//this stores the biometric data in an array for sending to background thread
if (!valoresFirma) valoresFirma = [[NSMutableArray alloc]init];
[valoresFirma removeAllObjects];
[valoresFirma addObject:[NSString stringWithFormat: @"%f", [canvasView widthForPressure:[[self.firmaCompleta.pressure objectAtIndex:i] intValue]]]];
[valoresFirma addObject:[NSString stringWithFormat:@"%f",velocidadTrazo]];
[valoresFirma addObject:[self.firmaCompleta.location objectAtIndex:i]];
//this triggers the tread for printing the values on labels (real time)
[NSThread detachNewThreadSelector:@selector(imprimeValoresFirmaEnTabla:) toTarget:self withObject:valoresFirma];
}
}
}
和线程调用的代码:
-(void)imprimeValoresFirmaEnTabla:(NSMutableArray *)valores{
if ([valores count] == 3) {
if ([valores objectAtIndex:0] != nil) self.pressureStrokeLabel.text = [valores objectAtIndex:0];
if ([valores objectAtIndex:1] != nil) self.speedStrokeLabel.text = [valores objectAtIndex:1];
if ([valores objectAtIndex:2] != nil) self.locationStrokeLabel.text = [valores objectAtIndex:2];
}
}
提前感谢您的支持
答案 0 :(得分:3)
不要那样做穿线,在脚上射击自己太容易了。创建一个NSOperation子类来进行绘制。创建一个带有数组的自定义初始化程序。使用操作对象存储数组,以便您知道它不会被释放。与detachNewThreadSelector相比,这是一些额外的代码行,但它更安全。此外,如果用户离开您正在显示的视图,您可以取消操作。