这是我从这个函数得到的错误:
TypeError: 'float' object has no attribute '__getitem__'
self.target
只是一个元组而self.x
和self.y
是整数,我不知道我做错了什么。
class Robot(object):
def __init__(self):
global WIDTH
global HEIGHT
global BACKGROUND
self.speed = random.randint(0,8)
self.size = 5
self.counter = 0
self.direction = "n"
self.target = (0,0)
self.directions = ["n","ne","e","se","s","sw","w","nw","stop"]
self.distance_to_cords = {}
self.target_cords = []
self.direction_movementsy = {"n": -1,
"ne" : -1,
"e" : 0,
"se" : 1,
"s": 1,
"sw": 1,
"w": 0,
"nw": -1}
self.direction_movementsx = {"n": 0,
"ne" : 1,
"e" : 1,
"se" : 1,
"s": 0,
"sw": -1,
"w": -1,
"nw": -1}
self.x = random.randint(0,WIDTH)
self.y = random.randint(0,HEIGHT)
self.colour = RED
def draw(self):
pygame.draw.polygon(DISPLAYSURF,self.colour,((self.x,self.y),(self.x,self.y + self.size ),(self.x + self.size,self.y + self.size),(self.x + self.size,self.y)))
pygame.display.update()
def undraw(self):
pygame.draw.polygon(DISPLAYSURF,BACKGROUND,((self.x,self.y),(self.x,self.y + self.size ),(self.x + self.size,self.y + self.size),(self.x + self.size,self.y)))
pygame.display.update()
def direction_decider(self):
#x stuff
#w
if self.target[0] < self.x:
question1 = True
else:
question1 = False
#e
if self.target[0] > self.x:
question2 = True
else:
question2 = False
#n
if self.target[0] < self.y:
question3 = True
else:
question3 = False
#s
if self.target[0] > self.y:
question4 = True
else:
question4 = False
answer = (question1, question2, question3, question4)
lookup_which_direct = { (True,False,False,False):"w",
(False,True,False,False):"e",
(False,False,True,False):"n",
(False,False,False,True):"s",
(True,False,True,False):"nw",
(True,False,False,True):"sw",
(False,True,True,False):"ne",
(False,True,False,True):"se"}
cheese =lookup_which_direct[answer]
print cheese
def dist_calc(self):
for p in plant_list:
x_dist = self.x - p.x
y_dist = self.y - p.y
total_dist = (y_dist**2 +x_dist**2)**0.5
self.distance_to_cords[total_dist] = (p.x,p.y)
ordering_list = self.distance_to_cords.keys()
ordering_list = sorted(ordering_list)
self.target = ordering_list[0]
self.target_cords = self.distance_to_cords[self.target]
答案 0 :(得分:1)
您将self.target
设置为float
中的dist_calc
:
for p in plant_list:
x_dist = self.x - p.x
y_dist = self.y - p.y
total_dist = (y_dist**2 +x_dist**2)**0.5
self.distance_to_cords[total_dist] = (p.x,p.y)
ordering_list = self.distance_to_cords.keys()
ordering_list = sorted(ordering_list)
self.target = ordering_list[0]
此处ordering_list
是一系列浮点值(total_dist
值),您将self.target
设置为这些值的最低值(您可以使用min(self.distance_to_cords)
而不是排序)。
也许您打算将其设置为self.distance_to_cords[min(self.distance_to_cords)]
?
答案 1 :(得分:0)
self.target
已经以某种方式成为float
。
或许像self.target = self.target[0]
这样的代码出现在您的代码中?
要么是,要么self.target = some_variable_that_is_a_float
答案 2 :(得分:0)
total_dist = (y_dist**2 +x_dist**2)**0.5
对于float
和x_dist
的大多数整数值,这将是y_dist
。
self.distance_to_cords[total_dist] = (p.x,p.y)
现在self.distance_to_cords
有一个可能的float
密钥。
ordering_list = self.distance_to_cords.keys()
ordering_list = sorted(ordering_list)
现在ordering_list
是混合list
和{偶尔} float
的{{1}}。
int
现在self.target = ordering_list[0]
可能是self.target
,这意味着如果您的代码在底部运行后调用,则float
可能会引发您声明的异常。