我正在编写一个程序而且我已经走到了尽头。
程序开始询问:
button = questdlg('Would you like to train or test the network?', ...
'Artificial Neural Network', 'Train', 'Test', 'Exit', 'Exit');
if strcmp(button,'Train') ...
elseif strcmp(button,'Test') ...
elseif strcmp(button,'Exit') ...
但是我想要它也要问
button = questdlg('Would you like to train or test the network?', ...
'Artificial Neural Network', 'Train', 'Test', 'Exit', 'Exit');
if strcmp(button,'Train') ... %do that thing
%but if the user wants to retrain in again I want to ask again
A = questdlg('Would you like to retrain or test the network?', ...
'Artificial Neural Network', 'Retrain', 'Test', 'Exit', 'Exit');
if strcmp (A, 'Retrain') do the first step as it is chosen the Train bit
elseif strcmp(button,'Test') ...
elseif strcmp(button,'Exit') ...
end
那么,如果用户选择Retrain,我如何重定向if语句来执行Train位?
答案 0 :(得分:6)
你可以使用这样的东西。
button = questdlg('Would you like to train or test the network?', ...
'Artificial Neural Network', 'Train', 'Test', 'Exit', 'Exit');
% Loop until the user selects exit
while ~strcmp(button,'Exit')
% Button can be one of Exit, Test, Train or Retrain.
% We know it's not Exit at this stage because we stop looping when Exit is selected.
if strcmp(button,'Test')
disp('Test');
else
% Must be either Train or Retrain
disp('Training');
end
% We've done testing or training. Ask the user if they want to repeat
button = questdlg('Would you like to retrain or test the network?', ...
'Artificial Neural Network', 'Retrain', 'Test', 'Exit', 'Exit');\
end % End of while statement. Execution will unconditionally jump back to while.
编辑:正如Lucius指出的那样,你也可以通过一个switch语句来做到这一点,这使得选择更加清晰。
button = questdlg('Would you like to train or test the network?', ...
'Artificial Neural Network', 'Train', 'Test', 'Exit', 'Exit');
while ~strcmp(button,'Exit')
switch button
case 'Test'
disp('Test');
case {'Train','Retrain'}
disp('Training');
end
button = questdlg('Would you like to retrain or test the network?', ...
'Artificial Neural Network', 'Retrain', 'Test', 'Exit', 'Exit');
end