如何找到我使用的时间,并在球接触到底部后刷新?代码是:
from tkinter import *
import random
import time
class Ball:
def __init__(self, canvas, paddle, color):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
starts = [-3, -2, -1, 1, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = canvas.winfo_height()
self.canvas_width = canvas.winfo_width()
self.is_hitting_bottom = False
canvas.move(self.id, 245, 100)
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 1
if pos[3] >= self.canvas_height:
# self.y = -1
self.is_hitting_bottom = True
if self.hit_top_paddle(pos) == True:
self.y = -3
if self.hit_bottom_paddle(pos) == True:
self.y = 1
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
def hit_top_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def hit_bottom_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[1] >= paddle_pos[1] and pos[1] <= paddle_pos[3]:
return True
return False
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.x = 0
self.canvas_width = canvas.winfo_width()
canvas.move(self.id, 200, 300)
canvas.bind_all('<KeyPress-Left>', self.move_left)
canvas.bind_all('<KeyPress-Right>', self.move_right)
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
if pos[2] >= self.canvas_width:
self.x = 0
def move_left(self, event):
self.x = -2
def move_right(self, event):
self.x = 2
tk = Tk()
tk.title('Game')
canvas = Canvas(tk, width=550, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')
while 1:
if ball.is_hitting_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
它应该给我一个改变的请求......所以,如果我使用了x分钟并且球触及底部,它应该问我是否要[再次躺下或注意......
答案 0 :(得分:2)
您的案例中最简单的答案是
import time
start_time= time.clock()
... code to time ...
elapsed_time= time.clock() - start_time
如果我理解正确的逻辑,可以通过以下方式将其与程序的主循环集成:
import time
play_again= 1
while play_again:
start_time= time.clock()
while 1:
if ball.is_hitting_bottom == False:
ball.draw()
paddle.draw()
else:
if time.clock() - start_time > 60: break
tk.update_idletasks()
tk.update()
time.sleep(0.01)
# Ask user if to play again and leave boolean result in variable play_again