我有一个C ++ DLL通过COM调用C#DLL。当我初始化我的C#DLL时,我想传入一个回调函数。我似乎随机崩溃了。有人可以解释我做错了吗?
C ++
communications.h
#import "ultra_comm.tlb"
typedef void(*ExternalKickPtr)(const char*, const char*);
class UltraComm
{
public
:
void Initialize(ExternalKickPtr kick);
private:
ultra_comm::ICOMPtr iCOM;
};
communications.cpp
#include "communications.h"
void UltraComm::Initialize(ExternalKickPtr kick)
{
::CoInitialize(NULL);
iCOM.CreateInstance(__uuidof(ultra_comm::Communications));
iCOM->Initialize((long)kick); **<-- this seems to be where it crashes**
}
ultra_css.h
void ExternalKickFunc(const char* steamId, const char* message);
ultra_css.cpp
UltraComm* ultra = NULL;
ultra = new UltraComm();
if(ultra)
{
ultra->Initialize(&ExternalKickFunc);
}
C#
Communications.cs
namespace Ultra_Comm
{
[ComVisible(true)]
[Guid("DAB7E676-44B4-4D3E-947A-7D9369AE2D43")]
public interface ICOM
{
void Initialize(IntPtr kick);
}
[ComVisible(true)]
[Guid("DFC77C60-945E-4712-AE2F-DCF5379BA83B")]
public class Communications : ICOM, IWCF
{
delegate void FuncKickPlayer(string steamId, string message);
static FuncKickPlayer _kick;
public void Initialize(IntPtr kick)
{
_kick = Marshal.GetDelegateForFunctionPointer(kick, typeof(FuncKickPlayer)) as FuncKickPlayer;
}
}
}