使用CoreAnimation时EXC_BAD_ACCESS

时间:2013-08-03 13:46:43

标签: ios core-graphics exc-bad-access uibezierpath cakeyframeanimation

我使用CoreAnimation为UIImageView设置动画(曲线Bezier动画)。这是我的代码:

CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.calculationMode = kCAAnimationCubic;
pathAnimation.fillMode = kCAFillModeForwards;
pathAnimation.removedOnCompletion = NO;

CGPoint endPoint = originalPosition;

UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:star.layer.position];
[path addQuadCurveToPoint:endPoint controlPoint:CGPointMake(star.layer.position.x, endPoint.y)];

pathAnimation.path = path.CGPath;

[star.layer addAnimation:pathAnimation forKey:@"moveToScorebarAnimation"];

因此,我使用stacktrace获得 EXC_BAD_ACCESS(code = 2,address = 0x0)

CoreGraphics`CG::Path::apply(void*, void (*)(void*, CGPathElementType, CGPoint const*)) const:
0x613c06:  pushl  %ebp
0x613c07:  movl   %esp, %ebp
0x613c09:  subl   $24, %esp
0x613c0c:  movl   8(%ebp), %eax
0x613c0f:  movl   (%eax), %ecx
0x613c11:  movl   (%ecx), %eax
0x613c13:  movl   16(%ebp), %edx
0x613c16:  movl   %edx, 8(%esp)
0x613c1a:  movl   12(%ebp), %edx
0x613c1d:  movl   %edx, 4(%esp)
0x613c21:  movl   %ecx, (%esp)
0x613c24:  calll  *64(%eax)
0x613c27:  addl   $24, %esp
0x613c2a:  popl   %ebp
0x613c2b:  ret  

我尝试使用不同的手册来执行此操作,但应用程序以相同的方式崩溃。无法理解我的错在哪里。任何帮助将不胜感激,谢谢。

P上。 S.这是一个类似的bug,但不幸的是它只是通过删除动画来解决。

P上。 P. S. Arc已启用。另外,如果我评论 pathAnimation.path = path.CGPath; 行,则不会出现崩溃,也不会出现动画(不会感到惊讶:)。

2 个答案:

答案 0 :(得分:1)

当内存中不存在该对象时,将抛出该错误。确保初始化是正确的方法??确保初始化Layer..etc..

  

最好的方法是使用 BreakPoint 找出你的应用程序粉碎的地方?

我不确定,但它对你有帮助。

将动画添加为

CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = [NSArray arrayWithObjects: pathAnimation,nil];
group.duration = 7.0;  //The total time of the animations, don't know if redundant
group.delegate = self;

[self.layer addAnimation:group forKey:@"path"];

答案 1 :(得分:1)

将CAKeyframeAnimation替换为CABasicAnimation:

 CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
 pathAnimation.fromValue = [NSValue valueWithCGPoint:star.layer.position];
 pathAnimation.toValue = [NSValue valueWithCGPoint:endPoint];
 pathAnimation.fillMode = kCAFillModeForwards;
 pathAnimation.removedOnCompletion = NO;

似乎是Apple的错误