我正在制作游戏,我有射击子弹的功能,玩家可以获得10发子弹。这就是现在的样子:
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
bullets.Add(new Bullet(robot.RobotRec));
Bullet -= 1;// lose a life
lblBullet.Text = Bullet.ToString();// display number of lives
checkBullet();
}
}
private void pnlGame_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
bullets.Add(new Bullet(robot.RobotRec));
Bullet -= 1;// lose a life
lblBullet.Text = Bullet.ToString();// display number of lives
checkBullet();
}
}
private void checkBullet()
{
if (Bullet == 0)
{
tmrShoot.Enabled = false;
}
}
但是在子弹数量达到零之后,我仍然可以拍摄它们,尽管它们不会影响任何东西。好吧他们刚刚经历的分数,但我想禁用子弹图像。所以我在想:你可以禁用mousedown吗?那要做的是什么代码?
答案 0 :(得分:0)
你正在检查Bullet == 0是否错误,它应该是这样的:
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (Bullet == 0)
{
tmrShoot.Enabled = false;
return; //leaves the method and followup code doesnt run
}
if (e.Button == MouseButtons.Left)
{
bullets.Add(new Bullet(robot.RobotRec));
Bullet -= 1;// lose a life
lblBullet.Text = Bullet.ToString();// display number of lives
}
}
private void pnlGame_MouseDown(object sender, MouseEventArgs e)
{
if (Bullet == 0)
{
tmrShoot.Enabled = false;
return; //leaves the method and followup code doesnt run
}
if (e.Button == MouseButtons.Left)
{
bullets.Add(new Bullet(robot.RobotRec));
Bullet -= 1;// lose a life
lblBullet.Text = Bullet.ToString();// display number of lives
}
}
这将阻止创建Bullet并计算addtional -1。
你也可以在一个方法中使用MouseDown Events的整个代码来获得更少的代码,如下所示:
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
FireBullet(e);
}
private void pnlGame_MouseDown(object sender, MouseEventArgs e)
{
FireBullet(e);
}
private void FireBullet(MouseEventArgs e)
{
if (Bullet == 0)
{
tmrShoot.Enabled = false;
return; //leaves the method and followup code doesnt run
}
if (e.Button == MouseButtons.Left)
{
bullets.Add(new Bullet(robot.RobotRec));
Bullet -= 1;// lose a life
lblBullet.Text = Bullet.ToString();// display number of lives
}
}
或者在Form1和你的pnlGame上注册相同的MouseDown事件,如下所示:
//In FormLoad
Form1.MouseDown += FireBullet_MouseDown;
pnlGame.MouseDown += FireBullet_MouseDown;
private void FireBullet_MouseDown(object sender, MouseEventArgs e)
{
if (Bullet == 0)
{
tmrShoot.Enabled = false;
return; //leaves the method and followup code doesnt run
}
if (e.Button == MouseButtons.Left)
{
bullets.Add(new Bullet(robot.RobotRec));
Bullet -= 1;// lose a life
lblBullet.Text = Bullet.ToString();// display number of lives
}
}