我在stackoverflow上发现了这个代码,它缓慢地淡出音频轨道。它运作良好。它的构造方式使我很难在没有复制和粘贴的情况下重复使用,因为函数本身就会调用它自己。这是代码:
function fadeVolume(volume, callback) {
//change the volume by factor each time
//will check if setTimeout is used to loop as well as wait, as it seems so here
var factor = 0.02,
speed = 50;
if (volume > factor) {
setTimeout(function () {
fadeVolume((gameController.myAudio.preGameTrack.volume -= factor), callback);
}, speed);
} else {
(typeof (callback) !== 'function') || callback();
}
};
fadeVolume(gameController.myAudio.preGameTrack.volume, function () {
preGameContent.ready = true;
//stop the music altogether
gameController.myAudio.preGameTrack.pause();
gameController.myAudio.preGameTrack.currentTime = 0;
})
答案 0 :(得分:2)
除gameController.myAudio.preGameTrack
之外,每个语句都将保留。
将其存储在变量中并传入。如果您在该上下文中进行讨论,则应该可以重复使用。
function fadeVolume(track, factor, speed, callback) {
//change the volume by factor each time
//will check if setTimeout is used to loop as well as wait, as it seems so here
if (track.volume > factor) {
setTimeout(function () {
fadeVolume((track.volume -= factor), callback);
}, speed);
} else {
(typeof (callback) !== 'function') || callback();
}
};
var track = gameController.myAudio.preGameTrack,
factor = 0.2,
speed = 50;
fadeVolume(track, factor, speed, function () {
preGameContent.ready = true;
//stop the music altogether
track.pause();
track.currentTime = 0;
})