很难找到涉及pygame代码中奇怪的物理行为的bug

时间:2013-07-31 07:11:36

标签: python pygame

首先,我会说我很累,我已经大约22个小时了。无论如何,我在PONG游戏中有这个时髦的物理问题。你知道古老的经典。我一直在寻找代码,尝试不同的变化,评论某些部分等等,我找不到该死的bug!

有人可以帮我一把吗?

这是球的物理问题。当向左走时,它会从屏幕的顶部和底部弹回。

但是当我从左边碰到碰撞后,我无法将它发回到右边。它只是强行反弹并迫使它回到桨上?!

然而,当我将球打到右侧击中顶部或底部之一后,我可以正确地发球,所以我认为将球移到右边的实际代码没有任何问题。 / p>

但是向右移动是与游戏所需物理学相反的,所以它没用,因为当它击中左边的划桨时它应该反弹并向右移动,它不应该“强迫”它自己划桨然后向左走。

如果你能看到它,它实际上很有趣:)

任何人都可以理解这一点并给我一个解释吗?

[代码]

    # move the ball around

    # if the ball disappears off the either side of the screen, send it back heading  left
    if ballRect.left > WINDOWWIDTH or ballRect.right < 0:
        direction = getRandomDirection()
        ballRect.center = (WINDOWWIDTH - ballRect.width, random.randint(100, 200))

    if direction == 'downleft':
        ballRect.left -= BALLSPEEDX
        ballRect.top += BALLSPEEDY
    if direction == 'upleft':
        ballRect.left -= BALLSPEEDX
        ballRect.top -= BALLSPEEDY
    if direction == 'downright':
        ballRect.left += BALLSPEEDX
        ballRect.top += BALLSPEEDY
    if direction == 'upright':
        ballRect.left += BALLSPEEDX
        ballRect.top -= BALLSPEEDY

    if ballRect.top < 0:
        if direction == 'upleft':
            direction = 'downleft'
        if direction == 'upright':
            direction = 'downright'
    if ballRect.bottom > WINDOWHEIGHT:
        if direction == 'downleft':
            direction = 'upleft'
        if direction == 'downright':
            direction = 'upright'

    if paddleRect.colliderect(ballRect):
        if direction == 'upleft':
            direction = 'upright'
            ballRect.left += BALLSPEEDX
            ballRect.top -= BALLSPEEDY
        if direction == 'upright':
            direction = 'upleft'
            ballRect.left += BALLSPEEDX
            ballRect.top -= BALLSPEEDY
        if direction == 'downleft':
            direction = 'upleft'
            ballRect.left += BALLSPEEDX
            ballRect.top += BALLSPEEDY
        if direction == 'downright':
            direction = 'upright'
            ballRect.left -= BALLSPEEDX
            ballRect.top += BALLSPEEDY

[/代码]

2 个答案:

答案 0 :(得分:4)

如果directions == 'upleft',这两个块都将执行

if paddleRect.colliderect(ballRect):
    if direction == 'upleft':
        direction = 'upright'
        ballRect.left += BALLSPEEDX * 4
        ballRect.top -= BALLSPEEDY * 4
    if direction == 'upright':
        direction = 'upleft'
        ballRect.left += BALLSPEEDX * 4
        ballRect.top -= BALLSPEEDY * 4

可能应该更像这样

if paddleRect.colliderect(ballRect):
    if direction == 'upleft':
        direction = 'upright'
        ballRect.left += BALLSPEEDX * 4
        ballRect.top -= BALLSPEEDY * 4
    elif direction == 'upright':
        direction = 'upleft'
        ballRect.left += BALLSPEEDX * 4
        ballRect.top -= BALLSPEEDY * 4
    elif ...

答案 1 :(得分:0)

如果您删除direction,则可以像这样反弹:

if collide with left/right wall:
    xvel *= -1
if collide with top/bot wall:
    yvel *= -1

# then always
ball.rect.left += xvel
ball.rect.top += yvel