我试图在UIViewControler中设置一个简单的GPUImage环境。但是,我得到一个空白的屏幕。我希望动画旋转滤波器的属性,同时源图像保持不变。我怎么能这样做?
我想要对大型图像有良好的性能(> 30 fps),因此理想情况下要避免从GPU到CPU的不必要的像素副本。
- (void)viewDidLoad
{
UIImage *inputImage = [UIImage imageNamed:@"image.jpg"];
self.stillImageSource = [[GPUImagePicture alloc] initWithImage:inputImage];
self.swirlFilter = [[GPUImageSwirlFilter alloc] init];
self.swirlFilter.radius = 0.8;
self.filteredImageView =
[[GPUImageView alloc] initWithFrame:
CGRectMake(0.0, 0.0,
self.view.frame.size.width,
self.view.frame.size.height)];
[self.view addSubview:self.filteredImageView];
// GPUImagePicture -> GPUImageFilter -> GPUImageView
[self.stillImageSource addTarget:self.swirlFilter];
[self.swirlFilter addTarget:self.filteredImageView];
NSAssert(inputImage && _stillImageSource && _swirlFilter && _filteredImageView,
@"Something unexpected is nil");
}
// Set up a the display link in View Did appear
- (void) displayLinkDidFire:(CADisplayLink*)displayLink
{
CGFloat proportion =
[RSHelper proportionForTime:[[NSDate date] timeIntervalSinceReferenceDate]];
self.swirlFilter.angle = proportion;
// Do I need to call some kind of update call here?
}
答案 0 :(得分:1)
好的,我找到了答案 - 我在processImage
GPUImagePicture
的来电
- (void) displayLinkDidFire:(CADisplayLink*)displayLink
{
self.swirlFilter.angle = [Helper calcProportion];
[self.stillImageSource processImage];
}
GPUImage
实际上非常适合设置,并且它的接缝速度比GPUImage docs中所述的CoreImage
更快。使用第三方lib而不是苹果的技术让我感到很痛苦,但我没有看到任何优势或CoreImage。