代码创建一个布局并在布局中显示一些文本。接下来,使用urwid库中的原始显示模块在控制台屏幕上显示布局。 (有关我的完整项目的更多信息可以从widget advice for a console project和urwid for a console project的问题中收集。我的skype帮助请求为here。)但是,由于引发了AttributeError,因此运行代码失败,如下所述。在/usr/lib64/python2.7/site-packages/urwid查看urwid的源代码时,我看到main_loop.py和curses_display.py都有一个带有不同参数的draw_screen函数: main_loop.py - > def draw_screen(self):
curses_display.py> def draw_screen(self,(cols,rows),r):
我是否必须通过从specialFile 命令导入draw_screen来指定使用哪一个?或者是否有任何从根本上错误的我正在看画布概念?我还可以在文件中看到框架类(类Frame(BoxWidget):) /usr/lib64/python2.7/site-packages/urwid/ container.py 具有渲染功能( def渲染(self,size,focus = False):)
运行代码时出错:
Traceback (most recent call last):
File "./yamlUrwidUIPhase6.py", line 104, in <module>
main()
File "./yamlUrwidUIPhase6.py", line 98, in main
form.main()
File "./yamlUrwidUIPhase6.py", line 51, in main
self.loop.run()
File "/usr/lib64/python2.7/site-packages/urwid/main_loop.py", line 274, in run
self.screen.run_wrapper(self._run)
File "/usr/lib64/python2.7/site-packages/urwid/raw_display.py", line 237, in run_wrapper
return fn()
File "/usr/lib64/python2.7/site-packages/urwid/main_loop.py", line 285, in _run
self.draw_screen()
File "/usr/lib64/python2.7/site-packages/urwid/main_loop.py", line 508, in draw_screen
canvas = self._topmost_widget.render(self.screen_size, focus=True)
AttributeError: 'NoneType' object has no attribute 'render'
代码:
import sys
sys.path.append('./lib')
import os
from pprint import pprint
import random
import urwid
ui=urwid.raw_display.Screen()
class FormDisplay(object):
def __init__(self):
global ui
self.ui = ui
self.palette = self.ui.register_palette([
('Field', 'dark green, bold', 'black'), # information fields, Search: etc.
('Info', 'dark green', 'black'), # information in fields
('Bg', 'black', 'black'), # screen background
('InfoFooterText', 'white', 'dark blue'), # footer text
('InfoFooterHotkey', 'dark cyan, bold', 'dark blue'), # hotkeys in footer text
('InfoFooter', 'black', 'dark blue'), # footer background
('InfoHeaderText', 'white, bold', 'dark blue'), # header text
('InfoHeader', 'black', 'dark blue'), # header background
('BigText', RandomColor(), 'black'), # main menu banner text
('GeneralInfo', 'brown', 'black'), # main menu text
('LastModifiedField', 'dark cyan, bold', 'black'), # Last modified:
('LastModifiedDate', 'dark cyan', 'black'), # info in Last modified:
('PopupMessageText', 'black', 'dark cyan'), # popup message text
('PopupMessageBg', 'black', 'dark cyan'), # popup message background
('SearchBoxHeaderText', 'light gray, bold', 'dark cyan'), # field names in the search box
('SearchBoxHeaderBg', 'black', 'dark cyan'), # field name background in the search box
('OnFocusBg', 'white', 'dark magenta') # background when a widget is focused
])
urwid.set_encoding('utf8')
def main(self):
global ui
#self.view = ui.run_wrapper(formLayout)
self.ui.start()
self.view = formLayout()
self.loop = urwid.MainLoop(self.view, self.palette, unhandled_input=self.unhandled_input)
self.loop.run()
def unhandled_input(self, key):
if key == 'f8':
quit()
return
def formLayout():
global ui
text1 = urwid.Text("Urwid 3DS Application program - F8 exits.")
text2 = urwid.Text("One mission accomplished")
textH = urwid.Text("topmost Pile text")
cols = urwid.Columns([text1,text2])
pile = urwid.Pile([textH,cols])
fill = urwid.Filler(pile)
textT = urwid.Text("Display")
textSH = urwid.Text("Pile text in Frame")
textF = urwid.Text("Good progress !")
frame = urwid.Frame(fill,header=urwid.Pile([textT,textSH]),footer=textF)
dim = ui.get_cols_rows()
#ui is treated as global handle for all functions, either belonging
#to any class or standalone functions such as formLayout
#need to check if screen has been started
if not ui._started:
print("Screen has not been started, so no use of rendering.Thus return :-( ")
return
ui.draw_screen(dim, frame.render(dim, True))
return
def RandomColor():
'''Pick a random color for the main menu text'''
listOfColors = ['dark red', 'dark green', 'brown', 'dark blue',
'dark magenta', 'dark cyan', 'light gray',
'dark gray', 'light red', 'light green', 'yellow',
'light blue', 'light magenta', 'light cyan', 'default']
color = listOfColors[random.randint(0, 14)]
return color
def main():
form = FormDisplay()
form.main()
########################################
##### MAIN ENTRY POINT
########################################
if __name__ == '__main__':
main()
我不想更改函数formLayout,因为我打算在这个基本代码框架中添加更多内容,其中将添加另一个函数,重复调用formLayout以根据读取yml文件中的值来更新屏幕。我已经有一个单独的代码来处理读取yaml文件并从中提取有序的字典。在弄清楚如何使基本的urwid控制台工作之后,我可以继续集成两者来创建我的最终应用程序。
答案 0 :(得分:0)
通过在代码中添加以下行来删除属性错误,如此question所示。
第1行:
FormDisplay类self.loop.widget = self.view
中的main
第2行: 在函数formLayout()
中执行return Frame
而不是return
第3行:
在unhandled_input
函数