我想用硬件加速的transform: translate3d() scale3d()
CSS进行缩放和平移。一旦手势完成,我重置转换并切换到CSS zoom
和绝对定位。这样,缩放和平移是无抖动的,并且在手势结束时它会很好地重新呈现内容。
如果我考虑缩放,平移工作正常:
.on('dragend', function(event){
$pinch.css({
// Reset transform
transform: "translate3d(0, 0, 0) "
});
// Convert transform to position
panX += event.gesture.deltaX/zoom;
panY += event.gesture.deltaY/zoom;
$("#content").css({
left: panX,
top: panY
});
})
但是由于捏缩放我无法弄清楚如何计算zoom
的原点(0,0)和手势原点(捏的中间)之间的差异。
.on('transformstart', function (event) {
currentZoom = zoom;
startX = event.gesture.center.pageX;
startY = event.gesture.center.pageY;
originX = startX/currentZoom;
originY = startY/currentZoom;
$pinch.css({
transformOrigin: originX+"px "+originY+"px"
});
})
.on('transform', function (event) {
scale = Math.max(0.25/currentZoom, Math.min(event.gesture.scale, 6/currentZoom));
deltaX = (event.gesture.center.pageX - startX) / currentZoom;
deltaY = (event.gesture.center.pageY - startY) / currentZoom;
$pinch.css({
transform: "translate3d("+deltaX+"px,"+deltaY+"px, 0) " +
"scale3d("+scale+","+scale+", 1) "
});
})
.on('transformend', function (event) {
// Convert scale to zoom
zoom = currentZoom * scale;
zoom = Math.max(0.25, Math.min(zoom, 6));
$pinch.css({
// Reset transform
transform: "translate3d(0, 0, 0) " +
"scale3d(1, 1, 1) ",
zoom: zoom
});
$("#content").css({
top: currentX + deltaX + ????
left: currentY + deltaY + ????
});
})
来源:http://bl.ocks.org/forresto/6097596或http://codepen.io/forresto/full/KBHDr ... shift +鼠标拖动模拟多点触控。 CSS zoom
在Firefox中不起作用。
Hammer.js'event.gesture
看起来像
angle: -133.87669728592456
center: Object
pageX: 426
pageY: 337
deltaTime: 853
deltaX: -75
deltaY: -78
direction: "up"
distance: 108.2081327812286
eventType: "end"
pointerType: "touch"
rotation: 0
scale: 1
target: HTMLDivElement
timeStamp: 1375041776946
velocityX: 0.08792497069167643
velocityY: 0.0914419695193435
答案 0 :(得分:3)
将您的代码修改为
var $pinch = $("#pan");
var pinch = $pinch[0];
var currentZoom, startX, startY, originX, originY, scale, deltaX, deltaY, distance_to_origin_x, distance_to_origin_y;
var zoom = 1;
var panX = 0;
var panY = 0;
Hammer(pinch)
.on('transformstart', function (event) {
currentZoom = zoom;
startX = event.gesture.center.pageX;
startY = event.gesture.center.pageY;
originX = startX/currentZoom;
originY = startY/currentZoom;
distance_to_origin_x = originX - $pinch.left();
distance_to_origin_y = originY - $pinch.top();
$pinch.css({
transformOrigin: originX+"px "+originY+"px"
});
})
.on('transform', function (event) {
scale = Math.max(0.25/currentZoom, Math.min(event.gesture.scale, 6/currentZoom));
deltaX = (event.gesture.center.pageX - startX) / currentZoom;
deltaY = (event.gesture.center.pageY - startY) / currentZoom;
$pinch.css({
transform: "translate3d("+deltaX+"px,"+deltaY+"px, 0) " +
"scale3d("+scale+","+scale+", 1) "
});
})
.on('transformend', function (event) {
// Convert scale to zoom
zoom = currentZoom * scale;
zoom = Math.max(0.25, Math.min(zoom, 6));
distance_to_origin_x *= zoom;
distance_to_origin_y *= zoom;
$pinch.css({
// Reset transform
transform: "translate3d(0, 0, 0) " +
"scale3d(1, 1, 1) ",
zoom: zoom
});
$("#content").css({
top: originY + distance_to_origin_y ,
left: originX + distance_to_origin_x
});
})
这种方法的工作方式是计算手势原点和内容左上角之间的向量。缩放页面时,矢量应与页面的其余部分线性缩放。
向量是distance_to_origin_x和distance_to_origin_y