main中的全局变量未在python中的另一个函数中被识别

时间:2013-07-27 19:57:23

标签: python user-interface python-2.7 console-application urwid

下面的

代码创建一个布局并在布局中显示一些文本。接下来,使用urwid库中的原始显示模块在控制台屏幕上显示布局。但是,运行代码失败,因为在main中声明的全局变量ui在另一个函数中无法识别。

运行时的错误代码是:
Traceback (most recent call last):
File "./yamlUrwidUIPhase6.py", line 97, in <module>
main() File "./yamlUrwidUIPhase6.py", line 90, in main
form = FormDisplay() File "./yamlUrwidUIPhase6.py", line 23, in __init__
palette = ui.register_palette([
NameError: global name 'ui' is not defined

代码:

import sys  
sys.path.append('./lib')  
import os  
from pprint import pprint  
import random  
import urwid  
global ui

class FormDisplay(object):

    def __init__(self):
        self.ui = urwid.raw_display.Screen()
        palette = ui.register_palette([
            ('Field', 'dark green, bold', 'black'), # information fields, Search: etc.
            ('Info', 'dark green', 'black'), # information in fields
            ('Bg', 'black', 'black'), # screen background
            ('InfoFooterText', 'white', 'dark blue'), # footer text
            ('InfoFooterHotkey', 'dark cyan, bold', 'dark blue'), # hotkeys in footer text
            ('InfoFooter', 'black', 'dark blue'),  # footer background
            ('InfoHeaderText', 'white, bold', 'dark blue'), # header text
            ('InfoHeader', 'black', 'dark blue'), # header background
            ('BigText', RandomColor(), 'black'), # main menu banner text
            ('GeneralInfo', 'brown', 'black'), # main menu text
            ('LastModifiedField', 'dark cyan, bold', 'black'), # Last modified:
            ('LastModifiedDate', 'dark cyan', 'black'), # info in Last modified:
            ('PopupMessageText', 'black', 'dark cyan'), # popup message text
            ('PopupMessageBg', 'black', 'dark cyan'), # popup message background
            ('SearchBoxHeaderText', 'light gray, bold', 'dark cyan'), # field names in the search box
            ('SearchBoxHeaderBg', 'black', 'dark cyan'), # field name background in the search box
            ('OnFocusBg', 'white', 'dark magenta') # background when a widget is focused
           ])
        urwid.set_encoding('utf8')

    def main(self):
        #self.view = ui.run_wrapper(formLayout)
        self.view = formLayout()
        self.ui.start()
        self.loop = urwid.MainLoop(self.view, self.palette, unhandled_input=self.unhandled_input)
        self.loop.run()

    def unhandled_input(self, key):
        if key == 'f8':
          quit()
          return


def formLayout():
    text1 = urwid.Text("Urwid 3DS Application program - F8 exits.")
    text2 = urwid.Text("One mission accomplished")

    textH = urwid.Text("topmost Pile text")
    cols = urwid.Columns([text1,text2])
    pile = urwid.Pile([textH,cols])
    fill = urwid.Filler(pile)

    textT  = urwid.Text("Display") 

    textSH = urwid.Text("Pile text in Frame")
    textF = urwid.Text("Good progress !")

    frame = urwid.Frame(fill,header=urwid.Pile([textT,textSH]),footer=textF)
    dim = ui.get_cols_rows()

    ui.draw_screen(dim, frame.render(dim, True))
    return

def RandomColor():
    '''Pick a random color for the main menu text'''
    listOfColors = ['dark red', 'dark green', 'brown', 'dark blue',
                    'dark magenta', 'dark cyan', 'light gray',
                    'dark gray', 'light red', 'light green', 'yellow',
                    'light blue', 'light magenta', 'light cyan', 'default']
    color = listOfColors[random.randint(0, 14)]
    return color

def main():
    form = FormDisplay()
    form.main()

########################################
##### MAIN ENTRY POINT
########################################
if __name__ == '__main__':
    main()

我不想更改函数formLayout,因为我打算在这个基本代码框架中添加更多内容,其中将添加另一个函数,重复调用formLayout以根据读取yml文件中的值来更新屏幕。

2 个答案:

答案 0 :(得分:1)

global ui中编写main除了使main本身可以写入名为ui的全局变量之外什么都不做。如果要从其他函数(例如__init__)写入该全局变量,则还需要在其中包含global声明。要分配给全局变量的每个函数都必须有自己的global声明。

答案 1 :(得分:0)

好的,感谢各位人士提供的各种建议,帮助我了解全球范围。我跟着Jeff Shannon的回答:Using global variables in a function other than the one that created them似乎能够摆脱使用全局ui引起的名称范围错误。这是我所做的,我在导入后使用ui = urwid.raw_display.Screen(),然后在使用它的函数中声明了全局ui。但现在我得到了一种不同的错误。最好用现在获得的错误开始一个新问题。