如何转换RGB - > YUV - > RGB(双向)

时间:2013-07-26 23:00:59

标签: c++ c rgb yuv bidirectional

我想要一对转换算法,一个是从RGB到YUV,另一个是从YUV到RGB,它们是彼此相反的。也就是说,往返转换应保持值不变。 (如果您愿意,可以用Y'UV,YUV,YCbCr,YPbPr替换YUV。)

这样的事情存在吗?如果是这样,它是什么?

发布解决方案(How to perform RGB->YUV conversion in C/C++?http://www.fourcc.org/fccyvrgb.phphttp://en.wikipedia.org/wiki/YUV)只是反转(两个3x3矩阵是反转的),省略钳位到[0,255]。但是省略这种钳位可以产生负亮度,这会对YUV空间中的图像处理造成严重破坏。保持钳位使得转换非线性,这使得定义逆变得很棘手。

3 个答案:

答案 0 :(得分:5)

是的,存在可逆转换。

equasys GmbH发布了从RGB到YUV,YCbCr和YPbPr的可逆转换,以及每种情况适合的解释,这种钳位的真正含义以及与引用的链接。 (就像一个好的答案。)

对于我自己的应用程序(jpg图像,而不是模拟电压)YCbCr是合适的,所以我为这两个转换编写了代码。实际上,对于许多图像来说,在256中,这个和后面的值相差不到1个部分;并且之前和之后的图像在视觉上无法区分。

PIL's colour space conversion YCbCr -> RGB因提及equasys的网页而受到赞誉。

其他答案,这可能会令人怀疑地改善了equasys的精确性和简洁性:

  • https://code.google.com/p/imagestack/包括rgb_to_x和x_to_rgb 函数,但我没有尝试编译和测试它们。

  • Cory Nelson的答案链接到具有类似功能的代码,但它说明了这一点 反转是不可能的,与equasys相矛盾。

  • FFmpeg,OpenCV,VLFeat或ImageMagick的源代码。

2019编辑:以下是我在评论中提到的github的C代码。

void YUVfromRGB(double& Y, double& U, double& V, const double R, const double G, const double B)
{
  Y =  0.257 * R + 0.504 * G + 0.098 * B +  16;
  U = -0.148 * R - 0.291 * G + 0.439 * B + 128;
  V =  0.439 * R - 0.368 * G - 0.071 * B + 128;
}
void RGBfromYUV(double& R, double& G, double& B, double Y, double U, double V)
{
  Y -= 16;
  U -= 128;
  V -= 128;
  R = 1.164 * Y             + 1.596 * V;
  G = 1.164 * Y - 0.392 * U - 0.813 * V;
  B = 1.164 * Y + 2.017 * U;
}

答案 1 :(得分:5)

RGB到YUV再返回

维基百科上有一个关于YUV主题的图表,它描述了YUV420p的布局。但是,如果你像我一样,你想要NV21,有时称为YUV420sp,它将V和U组件交错放在一个平面上,所以在这种情况下,这个图表是错误的,但它让你直觉了解它是如何工作的。

  

此格式(NV21)是Android相机上的标准图片格式   预习。 YUV 4:2:0平面图像,具有8位Y样本,然后是   交错V / U平面与8位2x2子采样色度样本。

因此,我所看到的很多代码只是在不考虑Endianess的情况下从字面上开始编码。此外,它们倾向于仅支持YUV到RGB并且仅支持一种或两种格式。然而,我想要一些更值得信赖的东西,结果发现从Android源代码库获取的C ++代码就可以了。它几乎是直接的C ++,应该可以在任何项目中轻松使用。

采用RGB565图像并将其转换为NV21

的JNI / C ++代码

在这种情况下从Java开始,但很容易用C或C ++传入包含RGB565图像的字节数组并输出NV21字节数组。

#include <jni.h>
#include <cstring>
#include <cstdint>

#include "Converters.h"



#define JNI(X) JNIEXPORT Java_algorithm_ImageConverter_##X

#ifdef __cplusplus
extern "C" {
#endif

void JNI(RGB565ToNV21)(JNIEnv *env, jclass *, jbyteArray aRGB565in, jbyteArray aYUVout, jint width, jint height) {
    //get jbyte array into C space from JVN
    jbyte *rgb565Pixels = env->GetByteArrayElements(aRGB565in, NULL);
    jbyte *yuv420sp = env->GetByteArrayElements(aYUVout, NULL);

    size_t pixelCount = width * height;

    uint16_t *rgb = (uint16_t *) rgb565Pixels;

    // This format (NV21) is the standard picture format on Android camera preview. YUV 4:2:0 planar
    // image, with 8 bit Y samples, followed by interleaved V/U plane with 8bit 2x2 subsampled
    // chroma samples.

    int uvIndex = pixelCount;
    for (int row = 0; row < height; row++) {
        for (int column = 0; column < width; column++) {
            int pixelIndex = row * width + column;
            uint8_t y = 0;
            uint8_t u = 0;
            uint8_t v = 0;

            chroma::RGB565ToYUV(rgb[pixelIndex], &y, &u, &v);
            yuv420sp[pixelIndex] = y;
            if (row % 2 == 0 && pixelIndex % 2 == 0) {
#if __BYTE_ORDER == __LITTLE_ENDIAN
                yuv420sp[uvIndex++] = u;
                yuv420sp[uvIndex++] = v;
#else
                yuv420sp[uvIndex++] = v;
                yuv420sp[uvIndex++] = u;
#endif
            }
        }
    }

    //release temp reference of jbyte array
    env->ReleaseByteArrayElements(aYUVout, yuv420sp, 0);
    env->ReleaseByteArrayElements(aRGB565in, rgb565Pixels, 0);
}

#ifdef __cplusplus
}
#endif

Converters.h

正如您将在标题中看到的那样,可以从任意数量的格式中获得许多不同的转换选项。

/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef HW_EMULATOR_CAMERA_CONVERTERS_H
#define HW_EMULATOR_CAMERA_CONVERTERS_H
#include <endian.h>
#ifndef __BYTE_ORDER
#error "could not determine byte order"
#endif
/*
 * Contains declaration of framebuffer conversion routines.
 *
 * NOTE: RGB and big/little endian considerations. Wherever in this code RGB
 * pixels are represented as WORD, or DWORD, the color order inside the
 * WORD / DWORD matches the one that would occur if that WORD / DWORD would have
 * been read from the typecasted framebuffer:
 *
 *      const uint32_t rgb = *reinterpret_cast<const uint32_t*>(framebuffer);
 *
 * So, if this code runs on the little endian CPU, red color in 'rgb' would be
 * masked as 0x000000ff, and blue color would be masked as 0x00ff0000, while if
 * the code runs on a big endian CPU, the red color in 'rgb' would be masked as
 * 0xff000000, and blue color would be masked as 0x0000ff00,
 */
namespace chroma {
/*
 * RGB565 color masks
 */
#if __BYTE_ORDER == __LITTLE_ENDIAN
static const uint16_t kRed5     = 0x001f;
static const uint16_t kGreen6   = 0x07e0;
static const uint16_t kBlue5    = 0xf800;
#else   // __BYTE_ORDER
static const uint16_t kRed5     = 0xf800;
static const uint16_t kGreen6   = 0x07e0;
static const uint16_t kBlue5    = 0x001f;
#endif  // __BYTE_ORDER
static const uint32_t kBlack16  = 0x0000;
static const uint32_t kWhite16  = kRed5 | kGreen6 | kBlue5;
/*
 * RGB32 color masks
 */
#if __BYTE_ORDER == __LITTLE_ENDIAN
static const uint32_t kRed8     = 0x000000ff;
static const uint32_t kGreen8   = 0x0000ff00;
static const uint32_t kBlue8    = 0x00ff0000;
#else   // __BYTE_ORDER
static const uint32_t kRed8     = 0x00ff0000;
static const uint32_t kGreen8   = 0x0000ff00;
static const uint32_t kBlue8    = 0x000000ff;
#endif  // __BYTE_ORDER
static const uint32_t kBlack32  = 0x00000000;
static const uint32_t kWhite32  = kRed8 | kGreen8 | kBlue8;
/*
 * Extracting, and saving color bytes from / to WORD / DWORD RGB.
 */
#if __BYTE_ORDER == __LITTLE_ENDIAN
/* Extract red, green, and blue bytes from RGB565 word. */
#define R16(rgb)    static_cast<uint8_t>((rgb) & kRed5)
#define G16(rgb)    static_cast<uint8_t>(((rgb) & kGreen6) >> 5)
#define B16(rgb)    static_cast<uint8_t>(((rgb) & kBlue5) >> 11)
/* Make 8 bits red, green, and blue, extracted from RGB565 word. */
#define R16_32(rgb) static_cast<uint8_t>((((rgb) & kRed5) << 3) | (((rgb) & kRed5) >> 2))
#define G16_32(rgb) static_cast<uint8_t>((((rgb) & kGreen6) >> 3) | (((rgb) & kGreen6) >> 9))
#define B16_32(rgb) static_cast<uint8_t>((((rgb) & kBlue5) >> 8) | (((rgb) & kBlue5) >> 14))
/* Extract red, green, and blue bytes from RGB32 dword. */
#define R32(rgb)    static_cast<uint8_t>((rgb) & kRed8)
#define G32(rgb)    static_cast<uint8_t>((((rgb) & kGreen8) >> 8) & 0xff)
#define B32(rgb)    static_cast<uint8_t>((((rgb) & kBlue8) >> 16) & 0xff)
/* Build RGB565 word from red, green, and blue bytes. */
#define RGB565(r, g, b) static_cast<uint16_t>((((static_cast<uint16_t>(b) << 6) | (g)) << 5) | (r))
/* Build RGB32 dword from red, green, and blue bytes. */
#define RGB32(r, g, b) static_cast<uint32_t>((((static_cast<uint32_t>(b) << 8) | (g)) << 8) | (r))
#else   // __BYTE_ORDER
/* Extract red, green, and blue bytes from RGB565 word. */
#define R16(rgb)    static_cast<uint8_t>(((rgb) & kRed5) >> 11)
#define G16(rgb)    static_cast<uint8_t>(((rgb) & kGreen6) >> 5)
#define B16(rgb)    static_cast<uint8_t>((rgb) & kBlue5)
/* Make 8 bits red, green, and blue, extracted from RGB565 word. */
#define R16_32(rgb) static_cast<uint8_t>((((rgb) & kRed5) >> 8) | (((rgb) & kRed5) >> 14))
#define G16_32(rgb) static_cast<uint8_t>((((rgb) & kGreen6) >> 3) | (((rgb) & kGreen6) >> 9))
#define B16_32(rgb) static_cast<uint8_t>((((rgb) & kBlue5) << 3) | (((rgb) & kBlue5) >> 2))
/* Extract red, green, and blue bytes from RGB32 dword. */
#define R32(rgb)    static_cast<uint8_t>(((rgb) & kRed8) >> 16)
#define G32(rgb)    static_cast<uint8_t>(((rgb) & kGreen8) >> 8)
#define B32(rgb)    static_cast<uint8_t>((rgb) & kBlue8)
/* Build RGB565 word from red, green, and blue bytes. */
#define RGB565(r, g, b) static_cast<uint16_t>((((static_cast<uint16_t>(r) << 6) | g) << 5) | b)
/* Build RGB32 dword from red, green, and blue bytes. */
#define RGB32(r, g, b) static_cast<uint32_t>((((static_cast<uint32_t>(r) << 8) | g) << 8) | b)
#endif  // __BYTE_ORDER
/* An union that simplifies breaking 32 bit RGB into separate R, G, and B colors.
 */
typedef union RGB32_t {
    uint32_t    color;
    struct {
#if __BYTE_ORDER == __LITTLE_ENDIAN
        uint8_t r; uint8_t g; uint8_t b; uint8_t a;
#else   // __BYTE_ORDER
        uint8_t a; uint8_t b; uint8_t g; uint8_t r;
#endif  // __BYTE_ORDER
    };
} RGB32_t;
/* Clips a value to the unsigned 0-255 range, treating negative values as zero.
 */
static __inline__ int
clamp(int x)
{
    if (x > 255) return 255;
    if (x < 0)   return 0;
    return x;
}
/********************************************************************************
 * Basics of RGB -> YUV conversion
 *******************************************************************************/
/*
 * RGB -> YUV conversion macros
 */
#define RGB2Y(r, g, b) (uint8_t)(((66 * (r) + 129 * (g) +  25 * (b) + 128) >> 8) +  16)
#define RGB2U(r, g, b) (uint8_t)(((-38 * (r) - 74 * (g) + 112 * (b) + 128) >> 8) + 128)
#define RGB2V(r, g, b) (uint8_t)(((112 * (r) - 94 * (g) -  18 * (b) + 128) >> 8) + 128)
/* Converts R8 G8 B8 color to YUV. */
static __inline__ void
R8G8B8ToYUV(uint8_t r, uint8_t g, uint8_t b, uint8_t* y, uint8_t* u, uint8_t* v)
{
    *y = RGB2Y((int)r, (int)g, (int)b);
    *u = RGB2U((int)r, (int)g, (int)b);
    *v = RGB2V((int)r, (int)g, (int)b);
}
/* Converts RGB565 color to YUV. */
static __inline__ void
RGB565ToYUV(uint16_t rgb, uint8_t* y, uint8_t* u, uint8_t* v)
{
    R8G8B8ToYUV(R16_32(rgb), G16_32(rgb), B16_32(rgb), y, u, v);
}
/* Converts RGB32 color to YUV. */
static __inline__ void
RGB32ToYUV(uint32_t rgb, uint8_t* y, uint8_t* u, uint8_t* v)
{
    RGB32_t rgb_c;
    rgb_c.color = rgb;
    R8G8B8ToYUV(rgb_c.r, rgb_c.g, rgb_c.b, y, u, v);
}
/********************************************************************************
 * Basics of YUV -> RGB conversion.
 * Note that due to the fact that guest uses RGB only on preview window, and the
 * RGB format that is used is RGB565, we can limit YUV -> RGB conversions to
 * RGB565 only.
 *******************************************************************************/
/*
 * YUV -> RGB conversion macros
 */
/* "Optimized" macros that take specialy prepared Y, U, and V values:
 *  C = Y - 16
 *  D = U - 128
 *  E = V - 128
 */
#define YUV2RO(C, D, E) clamp((298 * (C) + 409 * (E) + 128) >> 8)
#define YUV2GO(C, D, E) clamp((298 * (C) - 100 * (D) - 208 * (E) + 128) >> 8)
#define YUV2BO(C, D, E) clamp((298 * (C) + 516 * (D) + 128) >> 8)
/*
 *  Main macros that take the original Y, U, and V values
 */
#define YUV2R(y, u, v) clamp((298 * ((y)-16) + 409 * ((v)-128) + 128) >> 8)
#define YUV2G(y, u, v) clamp((298 * ((y)-16) - 100 * ((u)-128) - 208 * ((v)-128) + 128) >> 8)
#define YUV2B(y, u, v) clamp((298 * ((y)-16) + 516 * ((u)-128) + 128) >> 8)
/* Converts YUV color to RGB565. */
static __inline__ uint16_t
YUVToRGB565(int y, int u, int v)
{
    /* Calculate C, D, and E values for the optimized macro. */
    y -= 16; u -= 128; v -= 128;
    const uint16_t r = (YUV2RO(y,u,v) >> 3) & 0x1f;
    const uint16_t g = (YUV2GO(y,u,v) >> 2) & 0x3f;
    const uint16_t b = (YUV2BO(y,u,v) >> 3) & 0x1f;
    return RGB565(r, g, b);
}
/* Converts YUV color to RGB32. */
static __inline__ uint32_t
YUVToRGB32(int y, int u, int v)
{
    /* Calculate C, D, and E values for the optimized macro. */
    y -= 16; u -= 128; v -= 128;
    RGB32_t rgb;
    rgb.r = YUV2RO(y,u,v) & 0xff;
    rgb.g = YUV2GO(y,u,v) & 0xff;
    rgb.b = YUV2BO(y,u,v) & 0xff;
    return rgb.color;
}
/* YUV pixel descriptor. */
struct YUVPixel {
    uint8_t     Y;
    uint8_t     U;
    uint8_t     V;
    inline YUVPixel()
        : Y(0), U(0), V(0)
    {
    }
    inline explicit YUVPixel(uint16_t rgb565)
    {
        RGB565ToYUV(rgb565, &Y, &U, &V);
    }
    inline explicit YUVPixel(uint32_t rgb32)
    {
        RGB32ToYUV(rgb32, &Y, &U, &V);
    }
    inline void get(uint8_t* pY, uint8_t* pU, uint8_t* pV) const
    {
        *pY = Y; *pU = U; *pV = V;
    }
};
/* Converts an YV12 framebuffer to RGB565 framebuffer.
 * Param:
 *  yv12 - YV12 framebuffer.
 *  rgb - RGB565 framebuffer.
 *  width, height - Dimensions for both framebuffers.
 */
void YV12ToRGB565(const void* yv12, void* rgb, int width, int height);
/* Converts an YV12 framebuffer to RGB32 framebuffer.
 * Param:
 *  yv12 - YV12 framebuffer.
 *  rgb - RGB32 framebuffer.
 *  width, height - Dimensions for both framebuffers.
 */
void YV12ToRGB32(const void* yv12, void* rgb, int width, int height);
/* Converts an YU12 framebuffer to RGB32 framebuffer.
 * Param:
 *  yu12 - YU12 framebuffer.
 *  rgb - RGB32 framebuffer.
 *  width, height - Dimensions for both framebuffers.
 */
void YU12ToRGB32(const void* yu12, void* rgb, int width, int height);
/* Converts an NV12 framebuffer to RGB565 framebuffer.
 * Param:
 *  nv12 - NV12 framebuffer.
 *  rgb - RGB565 framebuffer.
 *  width, height - Dimensions for both framebuffers.
 */
void NV12ToRGB565(const void* nv12, void* rgb, int width, int height);
/* Converts an NV12 framebuffer to RGB32 framebuffer.
 * Param:
 *  nv12 - NV12 framebuffer.
 *  rgb - RGB32 framebuffer.
 *  width, height - Dimensions for both framebuffers.
 */
void NV12ToRGB32(const void* nv12, void* rgb, int width, int height);
/* Converts an NV21 framebuffer to RGB565 framebuffer.
 * Param:
 *  nv21 - NV21 framebuffer.
 *  rgb - RGB565 framebuffer.
 *  width, height - Dimensions for both framebuffers.
 */
void NV21ToRGB565(const void* nv21, void* rgb, int width, int height);
/* Converts an NV21 framebuffer to RGB32 framebuffer.
 * Param:
 *  nv21 - NV21 framebuffer.
 *  rgb - RGB32 framebuffer.
 *  width, height - Dimensions for both framebuffers.
 */
void NV21ToRGB32(const void* nv21, void* rgb, int width, int height);
}; /* namespace chroma */
#endif  /* HW_EMULATOR_CAMERA_CONVERTERS_H */

Converters.cpp

/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
/*
 * Contains implemenation of framebuffer conversion routines.
 */
#define LOG_NDEBUG 0
#define LOG_TAG "EmulatedCamera_Converter"
#include "Converters.h"
namespace chroma {
    static void _YUV420SToRGB565(const uint8_t* Y,
                                 const uint8_t* U,
                                 const uint8_t* V,
                                 int dUV,
                                 uint16_t* rgb,
                                 int width,
                                 int height)
    {
        const uint8_t* U_pos = U;
        const uint8_t* V_pos = V;
        for (int y = 0; y < height; y++) {
            for (int x = 0; x < width; x += 2, U += dUV, V += dUV) {
                const uint8_t nU = *U;
                const uint8_t nV = *V;
                *rgb = YUVToRGB565(*Y, nU, nV);
                Y++; rgb++;
                *rgb = YUVToRGB565(*Y, nU, nV);
                Y++; rgb++;
            }
            if (y & 0x1) {
                U_pos = U;
                V_pos = V;
            } else {
                U = U_pos;
                V = V_pos;
            }
        }
    }
    static void _YUV420SToRGB32(const uint8_t* Y,
                                const uint8_t* U,
                                const uint8_t* V,
                                int dUV,
                                uint32_t* rgb,
                                int width,
                                int height)
    {
        const uint8_t* U_pos = U;
        const uint8_t* V_pos = V;
        for (int y = 0; y < height; y++) {
            for (int x = 0; x < width; x += 2, U += dUV, V += dUV) {
                const uint8_t nU = *U;
                const uint8_t nV = *V;
                *rgb = YUVToRGB32(*Y, nU, nV);
                Y++; rgb++;
                *rgb = YUVToRGB32(*Y, nU, nV);
                Y++; rgb++;
            }
            if (y & 0x1) {
                U_pos = U;
                V_pos = V;
            } else {
                U = U_pos;
                V = V_pos;
            }
        }
    }
    void YV12ToRGB565(const void* yv12, void* rgb, int width, int height)
    {
        const int pix_total = width * height;
        const uint8_t* Y = reinterpret_cast<const uint8_t*>(yv12);
        const uint8_t* U = Y + pix_total;
        const uint8_t* V = U + pix_total / 4;
        _YUV420SToRGB565(Y, U, V, 1, reinterpret_cast<uint16_t*>(rgb), width, height);
    }
    void YV12ToRGB32(const void* yv12, void* rgb, int width, int height)
    {
        const int pix_total = width * height;
        const uint8_t* Y = reinterpret_cast<const uint8_t*>(yv12);
        const uint8_t* V = Y + pix_total;
        const uint8_t* U = V + pix_total / 4;
        _YUV420SToRGB32(Y, U, V, 1, reinterpret_cast<uint32_t*>(rgb), width, height);
    }
    void YU12ToRGB32(const void* yu12, void* rgb, int width, int height)
    {
        const int pix_total = width * height;
        const uint8_t* Y = reinterpret_cast<const uint8_t*>(yu12);
        const uint8_t* U = Y + pix_total;
        const uint8_t* V = U + pix_total / 4;
        _YUV420SToRGB32(Y, U, V, 1, reinterpret_cast<uint32_t*>(rgb), width, height);
    }
/* Common converter for YUV 4:2:0 interleaved to RGB565.
 * y, u, and v point to Y,U, and V panes, where U and V values are interleaved.
 */
    static void _NVXXToRGB565(const uint8_t* Y,
                              const uint8_t* U,
                              const uint8_t* V,
                              uint16_t* rgb,
                              int width,
                              int height)
    {
        _YUV420SToRGB565(Y, U, V, 2, rgb, width, height);
    }
/* Common converter for YUV 4:2:0 interleaved to RGB32.
 * y, u, and v point to Y,U, and V panes, where U and V values are interleaved.
 */
    static void _NVXXToRGB32(const uint8_t* Y,
                             const uint8_t* U,
                             const uint8_t* V,
                             uint32_t* rgb,
                             int width,
                             int height)
    {
        _YUV420SToRGB32(Y, U, V, 2, rgb, width, height);
    }
    void NV12ToRGB565(const void* nv12, void* rgb, int width, int height)
    {
        const int pix_total = width * height;
        const uint8_t* y = reinterpret_cast<const uint8_t*>(nv12);
        _NVXXToRGB565(y, y + pix_total, y + pix_total + 1,
                      reinterpret_cast<uint16_t*>(rgb), width, height);
    }
    void NV12ToRGB32(const void* nv12, void* rgb, int width, int height)
    {
        const int pix_total = width * height;
        const uint8_t* y = reinterpret_cast<const uint8_t*>(nv12);
        _NVXXToRGB32(y, y + pix_total, y + pix_total + 1,
                     reinterpret_cast<uint32_t*>(rgb), width, height);
    }
    void NV21ToRGB565(const void* nv21, void* rgb, int width, int height)
    {
        const int pix_total = width * height;
        const uint8_t* y = reinterpret_cast<const uint8_t*>(nv21);
        _NVXXToRGB565(y, y + pix_total + 1, y + pix_total,
                      reinterpret_cast<uint16_t*>(rgb), width, height);
    }
    void NV21ToRGB32(const void* nv21, void* rgb, int width, int height)
    {
        const int pix_total = width * height;
        const uint8_t* y = reinterpret_cast<const uint8_t*>(nv21);
        _NVXXToRGB32(y, y + pix_total + 1, y + pix_total,
                     reinterpret_cast<uint32_t*>(rgb), width, height);
    }
}; /* namespace chroma */

答案 2 :(得分:2)

一旦你夹紧,你就完成了。它们变成了不同的颜色,你不能回去。如果您愿意,我已经将一些自己的代码写入convert between all of those and more,但它无法将颜色反转到原始颜色。