我刚刚回到C ++编程。我编写了一个程序,它应该从文件中读取十六进制颜色,在数学上将它们与程序中标识的颜色数组进行比较,以确定哪一个最接近,然后将原始颜色和最接近的颜色写入文件。出于某种原因,在写了大约62,000行之后,程序就会出现堆栈转储。我正在阅读的文件中有大约1600万种颜色。我希望有人可以用我的代码指出我正确的方向来解决这个问题。
代码如下,我没有粘贴红色,绿色,蓝色或pantonehexcode的数组;但你可以假设它们分别是带有数字和十六进制字符串值的数组。
string line;
string hexcolor, r_hex, g_hex, b_hex;
const char delim[] = " ;";
float *cie1 = new float[3];
float *cie2 = new float[3];
float r ;
float g ;
float b ;
float currentClosestVal = 1000000;
float challengeClosestVal;
int currentClosestIndex;
ifstream file ("hexcolormaplist.txt");
if (file.fail())
{cout << "Error opening infile file"; return 0;}
ofstream ofile("tpxmap.txt");
if (ofile.fail())
{cout << "Error opening ofile file"; return 0;}
bool newline = true;
//Comparing colors variables
int i, k;
double Kl, K1, K2, Sl, SC, SH, dL, dA, dB, dC, dH, c1, c2;
getline (file,line);
char * cline = new char [line.length()+1];
while(newline == true){
currentClosestVal = 1000000;
std::strcpy (cline ,line.c_str());
hexcolor = strtok(cline, delim);
r_hex = strtok(NULL, delim);
g_hex = strtok(NULL, delim);
b_hex = strtok(NULL, delim);
r = (float)atof(r_hex.c_str());
g = (float)atof(g_hex.c_str());
b = (float)atof(b_hex.c_str());
cie1 = rgb2lab (r, g, b);
for (i = 0; i < 2100; i++)
{
cie2 = rgb2lab (red[i], green[i], blue[i]);
//challengeClosestVal = pow(cie1[0] - cie2[0], 2.0) + pow(cie1[1] - cie2[1], 2.0) + pow(cie1[2] - cie2[2], 2.0);
dL = cie1[0] - cie2[0];
dA = cie1[1] - cie2[1];
dB = cie1[2] - cie2[2];
c1 = sqrt(cie1[1] + cie1[2]);
c2 = sqrt(cie2[1] + cie2[2]);
dC = c1 - c2;
dH = sqrt(pow(dA, 2) + pow(dB,2) - pow(dC,2));
Kl = 2;
K1 = .048;
K2 = .014;
Sl = 1;
SC = 1 + K1*c1;
SH = 1 + K2*c1;
challengeClosestVal = sqrt(pow(dL/(Kl*Sl), 2) + pow(dC/(Kl*SC),2) + pow(dH/(Kl*SH), 2));
if(challengeClosestVal < currentClosestVal){
currentClosestIndex = i;
currentClosestVal = challengeClosestVal;
}
}
ofile << hexcolor <<"; " << pantoneHexCodes[currentClosestIndex] <<";"<<endl; // prints The pantone color comparator
line = "";
newline = getline (file,line);
}//end of while loop
//close files
file.close();
ofile.close();
return 0;
}
float *rgb2lab (float r, float g, float b){
float var_r, var_g, var_b;
double X, Y, Z, var_X, var_Y, var_Z;
float ref_X = 95.047; //Observer= 2°, Illuminant= D65
float ref_Y = 100.000;
float ref_Z = 108.883;
double cieL, cieA, cieB;
float *cie = new float[3];
//Convert RGB to XYZ
//First set RGB values between 0-1
var_r = r/255;
var_g = g/255;
var_b = b/255;
if ( var_r > 0.04045 )
var_r = pow( ( var_r + 0.055 ) / 1.055 , 2.4);
else
var_r = var_r / 12.92;
if ( var_g > 0.04045 )
var_g = pow( ( var_g + 0.055 ) / 1.055 , 2.4);
else
var_g = var_g / 12.92;
if ( var_b > 0.04045 )
var_b = pow( ( var_b + 0.055 ) / 1.055 , 2.4);
else
var_b = var_b / 12.92;
var_r = var_r * 100;
var_g = var_g * 100;
var_b = var_b * 100;
//Convert RGB to XYZ
//Observer. = 2°, illuminant = D65
X = var_r * 0.4124 + var_g * 0.3576 + var_b * 0.1805;
Y = var_r * 0.2126 + var_g * 0.7152 + var_b * 0.0722;
Z = var_r * 0.0193 + var_g * 0.1192 + var_b * 0.9505;
//cout << "X: "<<X <<" Y: " <<Y <<" Z: "<<Z << endl;
// Convert XYZ to CIELab
var_X = X / ref_X; //ref_X = 95.047 Observer= 2°, Illuminant= D65
var_Y = Y / ref_Y; //ref_Y = 100.000
var_Z = Z / ref_Z; //ref_Z = 108.883
//cout << "var_X: "<<var_X <<" var_Y: " <<var_Y <<" var_Z: "<<var_Z << endl;
if ( var_X > 0.008856 ) {
var_X = pow(var_X, .3333333); }
else
var_X = ( 7.787 * var_X) + ( 16 / 116 );
if ( var_Y > 0.008856 ){
var_Y = pow(var_Y, .3333333); }
else
var_Y = ( 7.787 * var_Y) + ( 16 / 116 );
if ( var_Z > 0.008856 ){
var_Z = pow(var_Z, .3333333); }
else
var_Z = ( 7.787 * var_Z) + ( 16 / 116 );
cieL = ( 116 * var_Y ) - 16;
cieA = 500 * ( var_X - var_Y );
cieB = 200 * ( var_Y - var_Z );
//cout << "L: "<<cie[0] <<" a: " <<cie[1] <<" b: "<<cie[2] << endl;
cie[0] = cieL;
cie[1] = cieA;
cie[2] = cieB;
//cout << "L: "<<cie[0] <<" a: " <<cie[1] <<" b: "<<cie[2] << endl;
return cie;
}
答案 0 :(得分:1)
在rgb2lab
功能中,您可以创建new float[3]
。每次调用此函数都会发生这种情况。看看你的代码,我看不到在任何地方调用delete
释放内存的地方。
每个new
都与delete
配对,这是一种很好的编程习惯。如果使用delete
创建了某些内容,则在程序的每个执行路径中调用new
也更为重要。
您的代码中发生的事情是,对于写入文件的每一行,您的rgb2lab
函数被调用2100次。你说大约62000行写入文件后你的程序就会崩溃。在这种情况下,rgb2lab
函数被调用130,200,000次并且每次都在泄漏内存。
编辑:
你有几个地方在呼叫new
你应该delete
,但最大的罪犯是调用for
功能的2100次迭代rgb2lab
循环一遍又一遍地。由于您正在使用函数返回的动态分配的数组,因此在完成使用后只需释放内存。
for (i = 0; i < 2100; i++)
{
cie2 = rgb2lab (red[i], green[i], blue[i]);
//challengeClosestVal = pow(cie1[0] - cie2[0], 2.0) + pow(cie1[1] - cie2[1], 2.0) + pow(cie1[2] - cie2[2], 2.0);
dL = cie1[0] - cie2[0];
dA = cie1[1] - cie2[1];
dB = cie1[2] - cie2[2];
c1 = sqrt(cie1[1] + cie1[2]);
c2 = sqrt(cie2[1] + cie2[2]);
dC = c1 - c2;
dH = sqrt(pow(dA, 2) + pow(dB,2) - pow(dC,2));
Kl = 2;
K1 = .048;
K2 = .014;
Sl = 1;
SC = 1 + K1*c1;
SH = 1 + K2*c1;
challengeClosestVal = sqrt(pow(dL/(Kl*Sl), 2) + pow(dC/(Kl*SC),2) + pow(dH/(Kl*SH), 2));
if(challengeClosestVal < currentClosestVal){
currentClosestIndex = i;
currentClosestVal = challengeClosestVal;
}
}
delete [] cie2; // <-- Free up the memory here!
答案 1 :(得分:1)
我不明白你为什么使用new
运算符(除了你来自Java或C#背景)。您可以在不使用new运算符的情况下传递结果。
例如:
void rbg_to_lab (float r, float g, float b,
float& cie[3])
{
// ...
}
通过传递cie
数组作为引用,您可以直接修改调用者的变量,并分配任何new
个内存对象(并且不需要delete
内存。)。
另一种解决方案是为cie
值创建一个结构并返回结构:
struct Cie_Values
{
float cie_1;
float cie_2;
float cie_3;
};
Cie_Values rgb_to_lab(float r, float g, float b)
{
Cie_values cie;
// Perform conversion
return cie;
}