我必须让20个球在屏幕上移动。我想知道如何使用循环,所以我不必长时间输入代码。目前,我的代码是
for (int i = 0; i < ballSpeedXAxis.Length; i++)
{
ballSpeedXAxis[i] = 1;
}
for (int i = 0; i < ballSpeedYAxis.Length; i++)
{
ballSpeedYAxis[i] = 1;
}
private void OnUpdate(object sender, object e)
{
Canvas.SetLeft(this.ball1, this.ballSpeedXAxis[1] + Canvas.GetLeft(this.ball1));
Canvas.SetTop(this.ball1, this.ballSpeedYAxis[1] + Canvas.GetTop(this.ball1));
Canvas.SetLeft(this.ball2, this.ballSpeedXAxis[2] + Canvas.GetLeft(this.ball2));
Canvas.SetTop(this.ball2, this.ballSpeedXAxis[2] + Canvas.GetTop(this.ball2));
...
Canvas.SetLeft(this.ball20, this.ballSpeedXAxis[20] + Canvas.GetLeft(this.ball20));
Canvas.SetTop(this.ball20, this.ballSpeedXAxis[20] + Canvas.GetTop(this.ball20));
}
ball1,ball2 ... ball3是图像名称。
答案 0 :(得分:4)
有各种不同的方式......最显而易见的是:
Image ball1;
Image ball2;
Image ball3;
// .. etc ...
你也可以将它们放在一个数组中:
Image[] balls = new Image[20];
..跟你的速度一样。然后,您可以将更新方法更改为:
private void OnUpdate(object sender, object e) {
for (int i = 0; i < balls.Length; i++) {
Canvas.SetLeft(balls[i], ballSpeedXAxis[i] + Canvas.GetLeft(balls[i]));
Canvas.SetTop(balls[i], ballSpeedYAxis[i] + Canvas.GetTop(balls[i]));
}
}
其他包括将已创建的图像放入List<Image>
..但是有点糟糕。