好吧,我试图解决这个问题,但我不能,如果有人可以帮助我......
CODE:
package com.skybox.runordie;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable {
public static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH / 12 * 9;
public static final int SCALE = 3;
public static final String NAME = "Run Or Die";
private JFrame frame;
public boolean running = false;
public int tickCount = 0;
private BufferedImage image = new BufferedImage(WIDTH,HEIGHT,BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
public Game() {
setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setMaximumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this, BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public synchronized void start() {
running = true;
new Thread(this).start();
}
public synchronized void stop() {
running = false;
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D/60D;
int ticks = 0;
int frames = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
while(running) {
long now = System.nanoTime();
delta += (now - lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = true;
while (delta >= 1) {
ticks++;
tick();
delta -= 1;
shouldRender = true;
}
try {
Thread.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (shouldRender) {
frames++;
render();
}
if(System.currentTimeMillis() - lastTimer > 1000) {
lastTimer += 1000;
System.out.println(frames + " frames," + ticks + " ticks.");
frames = 0;
ticks = 0;
}
}
}
public void tick() {
tickCount++;
for(int i = 0; pixels.length; i++) {
pixels[i] = i + tickCount;
}
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if(bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.dispose();
bs.show();
}
public static void main(String[] args) {
new Game().start();
}
public int[] getPixels() {
return pixels;
}
public void setPixels(int[] pixels) {
this.pixels = pixels;
}
}
答案 0 :(得分:5)
你在哪一行得到错误?如果我猜,它就在这里:
for(int i = 0; pixels.length; i++) {
pixels[i] = i + tickCount;
}
for
语句中的第二个子句应该是循环的连续条件,它是一个布尔值。但是,pixels.length
不是布尔值,而是整数。我假设您的意图是将该整数与另一个整数进行比较,从而产生一个布尔值:
for(int i = 0; i < pixels.length; i++) {
pixels[i] = i + tickCount;
}
仅提供一个整数本身并不能告诉循环任何有关连续条件的信息。它需要知道继续循环的条件(否则循环应该结束)。在这种情况下,这种情况是i
小于pixels.length
。
答案 1 :(得分:0)
问题在于以下方法
public void tick() {
tickCount++;
for(int i = 0; pixels.length; i++) { // should compare pixels.length to some int to get boolean return
pixels[i] = i + tickCount;
}