使用按钮而不是箭头键移动动画movieClips

时间:2013-07-24 07:37:50

标签: android actionscript-3 flash animation

我正在尝试开发一个游戏,我希望我的角色在单击按钮时运行,如果按住按钮则继续运行。我是ActionScript 3的新手,所以我在这里有点迷失。

我找到了满足我要求的代码;但它使用箭头键,如下所示:

function moveRunKei() {
    if (Key.isDown(Key.RIGHT)) {
        dx = 15; //speed
        runKei._xscale = 50;
    } else if (Key.isDown(Key.LEFT)) {
        dx = -15;
        runKei._xscale = -50;
    } else {
        dx = 0;
    }

    runKei._x += dx;

    if (runKei._x < 100) runKei._x = 100; //30
    if (runKei._x > 550) runKei._x = 550;

    if (dx != 0 && runKei._currentframe == 1) {
        runKei.gotoAndPlay("run");
    } else if (dx == 0 && runKei._currentframe != 1) {
        runKei.gotoAndStop("stand");
    }
}

this.onEnterFrame = function(){
    moveRunKei();
}

我需要能够使用按钮来完成此操作。

/////////////////////////////////////////////// /////////////////////////////////////

import flash.events.Event;

var mouseDown:Boolean;
var speed:Number=4;
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
addEventListener(Event.ENTER_FRAME, onEnterFrame);


function onMouseDown(event:MouseEvent):void
{
  mouseDown = true;
}

function onMouseUp(event:MouseEvent):void
{
  mouseDown = false;
}

function onEnterFrame(event:Event):void
{
  if (mouseDown)
  {
        runKei.gotoAndPlay("Run");
    runKei.x += speed;

  }

}

当我按住按钮时,这个代码能够让我的角色连续移动,但是当它移动时它没有动画(角色冻结直到我释放按钮) - 我不知道如何解释它。

1 个答案:

答案 0 :(得分:0)

您需要为每个按钮添加鼠标按下和鼠标按钮以进行移动。然后有布尔值跟踪按钮是否关闭。

值得一提的是,您链接的代码似乎是actionscript2所以我已将其更改为使用as3

var leftDown:Boolean = false;
var rightDown:Boolean = true;

leftButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown)
rightButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown)
leftButton.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)
rightButton.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)
leftButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseUp)
rightButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseUp)

function onMouseDown(e:MouseEvent):void
{
    //since you can't click on two things at once, this is fine.
    rightDown = (e.target == rightButton);
    leftDown = (e.target == rightButton);
}

function onMouseDown(e:MouseEvent):void
{
    //since you can't click on two things at once, this is fine.
    rightDown = (e.target == rightButton);
    leftDown = (e.target == leftButton);
}

function moveRunKei()
{
    if (rightDown) {
        dx = 15; //speed
        runKei.scaleX = -0.5;
    } else if (leftDown) {
        dx = -15;
        runKei.scaleX = -0.5;
    } else {
        dx = 0;
    }

    runKei.x += dx;

    if (runKei.x < 100) runKei.x = 100; //30
    if (runKei.x > 550) runKei.x = 550;

    if (dx != 0 && runKei.currentFrame == 1)
    {
        runKei.gotoAndPlay("run");
    }
    else if (dx == 0 && runKei.currentFrame != 1)
    {
        runKei.gotoAndStop("stand");
    }
}

    this.addEventListener(Event.ENTER_FRAME, onEnterFrame);

function onEnterFrame(e:Event):void
{
    moveRunKei();
}