我正在尝试开发一个游戏,我希望我的角色在单击按钮时运行,如果按住按钮则继续运行。我是ActionScript 3的新手,所以我在这里有点迷失。
我找到了满足我要求的代码;但它使用箭头键,如下所示:
function moveRunKei() {
if (Key.isDown(Key.RIGHT)) {
dx = 15; //speed
runKei._xscale = 50;
} else if (Key.isDown(Key.LEFT)) {
dx = -15;
runKei._xscale = -50;
} else {
dx = 0;
}
runKei._x += dx;
if (runKei._x < 100) runKei._x = 100; //30
if (runKei._x > 550) runKei._x = 550;
if (dx != 0 && runKei._currentframe == 1) {
runKei.gotoAndPlay("run");
} else if (dx == 0 && runKei._currentframe != 1) {
runKei.gotoAndStop("stand");
}
}
this.onEnterFrame = function(){
moveRunKei();
}
我需要能够使用按钮来完成此操作。
/////////////////////////////////////////////// /////////////////////////////////////
import flash.events.Event;
var mouseDown:Boolean;
var speed:Number=4;
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
function onMouseDown(event:MouseEvent):void
{
mouseDown = true;
}
function onMouseUp(event:MouseEvent):void
{
mouseDown = false;
}
function onEnterFrame(event:Event):void
{
if (mouseDown)
{
runKei.gotoAndPlay("Run");
runKei.x += speed;
}
}
当我按住按钮时,这个代码能够让我的角色连续移动,但是当它移动时它没有动画(角色冻结直到我释放按钮) - 我不知道如何解释它。
答案 0 :(得分:0)
您需要为每个按钮添加鼠标按下和鼠标按钮以进行移动。然后有布尔值跟踪按钮是否关闭。
值得一提的是,您链接的代码似乎是actionscript2所以我已将其更改为使用as3
var leftDown:Boolean = false;
var rightDown:Boolean = true;
leftButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown)
rightButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown)
leftButton.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)
rightButton.addEventListener(MouseEvent.MOUSE_UP, onMouseUp)
leftButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseUp)
rightButton.addEventListener(MouseEvent.MOUSE_OUT, onMouseUp)
function onMouseDown(e:MouseEvent):void
{
//since you can't click on two things at once, this is fine.
rightDown = (e.target == rightButton);
leftDown = (e.target == rightButton);
}
function onMouseDown(e:MouseEvent):void
{
//since you can't click on two things at once, this is fine.
rightDown = (e.target == rightButton);
leftDown = (e.target == leftButton);
}
function moveRunKei()
{
if (rightDown) {
dx = 15; //speed
runKei.scaleX = -0.5;
} else if (leftDown) {
dx = -15;
runKei.scaleX = -0.5;
} else {
dx = 0;
}
runKei.x += dx;
if (runKei.x < 100) runKei.x = 100; //30
if (runKei.x > 550) runKei.x = 550;
if (dx != 0 && runKei.currentFrame == 1)
{
runKei.gotoAndPlay("run");
}
else if (dx == 0 && runKei.currentFrame != 1)
{
runKei.gotoAndStop("stand");
}
}
this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
function onEnterFrame(e:Event):void
{
moveRunKei();
}