我有一个程序,应该根据用户点击的按钮在屏幕上放置一个咖啡杯的图像,但是我的图像并不总是显示,而当它出现时,它不会移动。有人可以帮我找到我的代码不正确的地方吗?谢谢!
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
public class MoveIt extends Applet implements ActionListener
{
//Declare Variables
private Image cup;
private Panel keyPad;
public int top = 15;
public int left = 15;
private boolean foundKey;
public void init()
{
cup = getImage(getDocumentBase(), "cup.gif");
Canvas myCanvas = new Canvas();
keyPad = new Panel();
keysArray = new Button[5];
//Create Buttons
keysArray[0] = new Button("Up");
keysArray[1] = new Button("Left");
keysArray[2] = new Button("Right");
keysArray[3] = new Button("Down");
keysArray[4] = new Button("Center");
keysArray[0].setActionCommand("Up");
keysArray[1].setActionCommand("Left");
keysArray[2].setActionCommand("Right");
keysArray[3].setActionCommand("Down");
keysArray[4].setActionCommand("Center");
setBackground(Color.blue);
//Sets the layout manager for the frame
setLayout(new BorderLayout());
//Sets the layout manager for the Panel
keyPad.setLayout(new BorderLayout());
//Add Buttons to keypad panel
keyPad.add(keysArray[0], BorderLayout.NORTH);
keyPad.add(keysArray[1], BorderLayout.WEST);
keyPad.add(keysArray[2], BorderLayout.EAST);
keyPad.add(keysArray[3], BorderLayout.SOUTH);
keyPad.add(keysArray[4], BorderLayout.CENTER);
add(myCanvas, BorderLayout.NORTH);
add(keyPad, BorderLayout.SOUTH);
//adds actionlistener to the buttons
for(int i = 0; i < keysArray.length; i++)
keysArray[i].addActionListener(this);
}
//puts image on the canvas
public void paint( Graphics g )
{
g.drawImage( cup, left, top, this );
}
public void actionPerformed(ActionEvent e)
{
String arg = e.getActionCommand();
if(arg == "Up") top = top - 15;
if(arg == "Left") left = left - 15;
if(arg == "Right") left = left + 15;
if(arg == "Down") top = top + 15;
if(arg == "Center")
{
top = 60;
left = 125;
}
repaint();
}
}
答案 0 :(得分:3)
这有很多问题,但让我们从根本原因开始......
此if (arg == "Up") {
不是String
比较在Java中的工作方式。相反,您应该使用"Up".equals(arg)
或者如果您不关心案例"Up".equalsIgnoreCase(arg)
用户也不太可能一次按下多个按钮,因此,而不是
if ("Up".equals(arg)) {...}
if ("Left".equals(arg)) {...}
您应该使用if-else
声明
if ("Up".equals(arg)) {
//...
} else if ("Left".equals(arg)) {
//..
} ...
<强>更新强>
我要推荐的一些内容已经开始由rendon讨论,所以+1给他。
JPanel
并在其上构建应用程序)。这将使其在未来更具可移植性和可重用性super.paintXxx
,除非你有非常非常好的理由不准备和准备好处理这些方法的所有工作。以下示例演示了其中一些想法。基本上,我创建了一个ControlPane
窗格,其中包含按钮和CupPane
。 CupPane
是自包含的,负责绘制和定位杯子
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JApplet;
import javax.swing.JButton;
import javax.swing.JPanel;
public class MoveIt extends JApplet {
public void init() {
setLayout(new BorderLayout());
add(new ControlPane());
}
public class CupPane extends JPanel {
private Image cup;
public int top = 15;
public int left = 15;
public CupPane() {
cup = getImage(getDocumentBase(), "cup.png");
setBackground(Color.BLUE);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(cup, left, top, this);
}
public void moveUp() {
top -= 15;
repaint();
}
public void moveLeft() {
left -= 15;
repaint();
}
public void moveRight() {
left += 15;
repaint();
}
public void moveDown() {
top += 15;
repaint();
}
public void center() {
int width = getWidth();
int height = getHeight();
top = (height - cup.getHeight(this)) / 2;
left = (width - cup.getWidth(this)) / 2;
}
}
public class ControlPane extends JPanel {
private JPanel keyPad;
public int top = 15;
public int left = 15;
private boolean foundKey;
private JButton[] keysArray;
private CupPane cupPane;
public ControlPane() {
keyPad = new JPanel();
keysArray = new JButton[5];
cupPane = new CupPane();
//Create Buttons
keysArray[0] = new JButton("Up");
keysArray[1] = new JButton("Left");
keysArray[2] = new JButton("Right");
keysArray[3] = new JButton("Down");
keysArray[4] = new JButton("Center");
keysArray[0].setActionCommand("Up");
keysArray[1].setActionCommand("Left");
keysArray[2].setActionCommand("Right");
keysArray[3].setActionCommand("Down");
keysArray[4].setActionCommand("Center");
setBackground(Color.blue);
//Sets the layout manager for the frame
setLayout(new BorderLayout());
//Sets the layout manager for the Panel
keyPad.setLayout(new BorderLayout());
//Add Buttons to keypad panel
keyPad.add(keysArray[0], BorderLayout.NORTH);
keyPad.add(keysArray[1], BorderLayout.WEST);
keyPad.add(keysArray[2], BorderLayout.EAST);
keyPad.add(keysArray[3], BorderLayout.SOUTH);
keyPad.add(keysArray[4], BorderLayout.CENTER);
add(cupPane, BorderLayout.CENTER);
add(keyPad, BorderLayout.SOUTH);
ActionHandler handler = new ActionHandler();
//adds actionlistener to the buttons
for (int i = 0; i < keysArray.length; i++) {
keysArray[i].addActionListener(handler);
}
}
protected class ActionHandler implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
String arg = e.getActionCommand();
if ("Up".equals(arg)) {
cupPane.moveUp();
} else if ("Left".equals(arg)) {
cupPane.moveLeft();
} else if ("Right".equals(arg)) {
cupPane.moveRight();
} else if ("Down".equals(arg)) {
cupPane.moveDown();
} else if ("Center".equals(arg)) {
cupPane.center();
}
repaint();
}
}
}
}
您可能需要查看Performing Custom Painting和Painting in AWT and Swing了解更多详情
答案 1 :(得分:2)
如果我理解你有这样的事情:
______________________
| ___ |
| |img| |
| |
|____________________|
| <- ^ -> |
|_________v__________|
我建议你重新组织你的方法。
DrawingArea
)。moveLeft()
,moveRight()
,moveUp()
等。然后在方法actionPerformed()
中。
public void actionPerformed(ActionEvent e)
{
Button source = (Button)e.getSource();
if(source == buttonUp) // keysArray[0] in your case
drawingArea.moveUp();
else if(source == buttonLeft) // keysArrays[1]
drawingArea.moveLeft();
else if(source == buttonRight) // keysArrays[2]
drawingArea.moveRight();
// etc.
}
在DrawingArea
中创建MoveIt
对象并添加它。
DrawingArea drawingArea = new DrawingArea();
add(drawingArea, BorderLayout.CENTER);