我想在MediaPlayer中播放数据时缓存数据。在我阅读时,有一种方法可以做到这一点 - 创建自己的本地http服务器并将本地URL设置为MediaPlayer的setDataSource(字符串路径)。
我使用NanoHTTPD作为本地服务器。有服务代码函数:
@Override public Response serve(String uri, Method method, Map headers, Map parms, Map files) { try { // delete / character URL url = new URL(uri.substring(1)); URLConnection connection = url.openConnection(); connection.connect(); File cacheFolder = new File(Environment.getExternalStorageDirectory(), "TracksFlowCacheNew"); Log.e("RelayServer", "Cache to file " + Utils.md5(url.toExternalForm())); RelayInputStream ris = new RelayInputStream(connection.getInputStream(), new FileOutputStream(new File(cacheFolder, Utils.md5(url.toExternalForm())))); return new Response(Response.Status.OK, NanoHTTPD.MIME_DEFAULT_BINARY, ris); } catch(MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch(FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch(IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; }
RelayInputStream扩展InputStream。我试图在那里缓存数据:
private class RelayInputStream extends InputStream { private InputStream mInputStream = null; private OutputStream mOutputStream = null; public RelayInputStream(InputStream is, OutputStream os) { mInputStream = is; mOutputStream = os; } @Override public int available() throws IOException { Log.e("available", "available = " + mInputStream.available()); mInputStream.mark(mInputStream.available()); return mInputStream.available(); } @Override public int read(byte[] buffer) throws IOException { Log.e("read", "buffer = " + buffer.toString()); mOutputStream.write(buffer); return mInputStream.read(buffer); } @Override public int read(byte[] buffer, int offset, int length) throws IOException { Log.e("read", "buffer = " + buffer.toString() + "; offset = " + offset + "; length = " + length); mOutputStream.write(buffer, offset, length); return mInputStream.read(buffer, offset, length); } @Override public int read() throws IOException { Log.e("read", "no data"); byte[] b = new byte[1]; mInputStream.read(b); mOutputStream.write(b); mInputStream.close(); mOutputStream.close(); return b[0] & 0xff; } }
但是RelayInputStream可用只返回很少的下载字节。因此,只有很少一部分数据被缓存并返回给媒体播放器。那么,我做错了什么?如何转发和缓存所有流?