我正在尝试将函数作为参数传递给另一个函数。
高级别我有代码创建一个弹出窗口。当我用新文本更新弹出窗口时,我还想更新用户单击弹出窗口时发生的操作。例如,我第一次更新弹出窗口时,我可能会将Action更改为再次使用新文本显示弹出窗口。当用户点击第二个
时以下是一些示例代码来说明概念
function doSomething()
print("this is a sample function")
end
function createPopup()
local popup = display.newRect ... create some display object
function popup:close()
popup.isVisible = false
end
function popup:update(options)
if options.action then
function dg:touch(e)
-- do the action which is passed as options.action
end
end
end
popup:addEventListener("touch",popup)
return popup
end
local mypopup = createPopup()
mypopup:update({action = doSomething()})
答案 0 :(得分:6)
你可以这样称呼它
function doSomething()
print("this is a sample function")
end
function createPopup()
local popup = display.newRect ... create some display object
function popup:close()
popup.isVisible = false
end
function popup:update(options)
if options.action then
function dg:touch(e)
options.action() -- This is how you call the function
end
end
end
popup:addEventListener("touch",popup)
return popup
end
local mypopup = createPopup()
mypopup:update({action = doSomething})
答案 1 :(得分:0)
我有不同的方法来更改警报上的文字信息当你点击矩形它会在你第二次点击时改变信息时看到这段代码
local Message = "My Message"
local Title = "My Title"
local nextFlag = false
local function onTap()
local alert = native.showAlert( Title, Message, { "OK", "Cancel" }, onComplete )
end
function onComplete( event )
if nextFlag == true then
if "clicked" == event.action then
local i = event.index
Message = "My Message"
Title = "My Title"
if 1 == i then
nextFlag = false
-- you can add an event here
elseif 2 == i then
-- if click cancel do nothing
end
end
else
if "clicked" == event.action then
local i = event.index
Message = "Change message"
Title = "Change Title"
if 1 == i then
nextFlag = true
-- you can add an event here
elseif 2 == i then
-- if click cancel do nothing
end
end
end
end
local rectangle = display.newRect(120,200, 100,100)
rectangle:addEventListener("tap", onTap)