我对此感到非常沮丧。
我正在通过将AVAssetReaderTrackOutput实例连接到AVAssetReader来逐帧检查AVAsset。
如果我使用此代码,一切正常但存在内存泄漏:
while ([reader status] == AVAssetReaderStatusReading) {
CMSampleBufferRef buffer = [trackOutput copyNextSampleBuffer];
if(!buffer) break;
if(/* some condition that alerts me I want to get the image for this frame */) {
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(buffer);
// Lock the base address of the pixel buffer.
CVPixelBufferLockBaseAddress(imageBuffer,0);
// Get the number of bytes per row for the pixel buffer.
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height.
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space.
static CGColorSpaceRef colorSpace = NULL;
if (colorSpace == NULL) {
colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL) {
// Handle the error appropriately.
return nil;
}
}
// Get the base address of the pixel buffer.
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the data size for contiguous planes of the pixel buffer.
size_t bufferSize = CVPixelBufferGetDataSize(imageBuffer);
// Create a Quartz direct-access data provider that uses data we supply.
CGDataProviderRef dataProvider =
CGDataProviderCreateWithData(NULL, baseAddress, bufferSize, NULL);
// Create a bitmap image from data supplied by the data provider.
CGImageRef cgImage =
CGImageCreate(width, height, 8, 32, bytesPerRow,
colorSpace, kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Little,
dataProvider, NULL, true, kCGRenderingIntentDefault);
CGDataProviderRelease(dataProvider);
// Create and return an image object to represent the Quartz image.
UIImage *image = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
[/* array of UIImages */ addObject:image];
}
else CFRelease(buffer);
}
存在内存泄漏,因为如果我不想从中获取UIImage,我只会释放CMSampleBuffer。
但是,这段代码不会导致内存泄漏,但是当它全部结束时会导致UIImages数组为空:
while ([reader status] == AVAssetReaderStatusReading) {
CMSampleBufferRef buffer = [trackOutput copyNextSampleBuffer];
if(!buffer) break;
if(/* some condition that alerts me I want to get the image for this frame */) {
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(buffer);
// Lock the base address of the pixel buffer.
CVPixelBufferLockBaseAddress(imageBuffer,0);
// Get the number of bytes per row for the pixel buffer.
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height.
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space.
static CGColorSpaceRef colorSpace = NULL;
if (colorSpace == NULL) {
colorSpace = CGColorSpaceCreateDeviceRGB();
if (colorSpace == NULL) {
// Handle the error appropriately.
return nil;
}
}
// Get the base address of the pixel buffer.
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the data size for contiguous planes of the pixel buffer.
size_t bufferSize = CVPixelBufferGetDataSize(imageBuffer);
// Create a Quartz direct-access data provider that uses data we supply.
CGDataProviderRef dataProvider =
CGDataProviderCreateWithData(NULL, baseAddress, bufferSize, NULL);
// Create a bitmap image from data supplied by the data provider.
CGImageRef cgImage =
CGImageCreate(width, height, 8, 32, bytesPerRow,
colorSpace, kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Little,
dataProvider, NULL, true, kCGRenderingIntentDefault);
CGDataProviderRelease(dataProvider);
// Create and return an image object to represent the Quartz image.
UIImage *image = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
[/* array of UIImages */ addObject:image];
}
CFRelease(buffer)
}
为什么地球上释放CMSampleBufferRef会在我不释放它时导致内存泄漏时弄乱一切?