与我的other question相关,除了现在我尝试异步希望它能解决问题。它没有。
我正在尝试创建一个简单的SOCKS5服务器。我将浏览器(firefox)设置为使用此程序作为SOCKS5。这个想法是一个程序连接到代理服务器,为它提供所需的信息,服务器只是简单地从一个连接读取/写入数据到另一个连接。这个只是这样做,并没有记录或过滤任何东西。这很简单,但由于CPU问题以及在点击几页后连接到站点需要几秒钟的事实使其完全无法使用。这怎么会占用这么多CPU?为什么连接到网站需要很长时间?异步和同步都受此影响
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Timers;
using System.IO;
using System.Net;
using System.Threading;
namespace ProxyTest
{
class Program
{
static ManualResetEvent tcpClientConnected =new ManualResetEvent(false);
static void Main(string[] args)
{
var s2 = new TcpListener(9998);
s2.Start();
Task.Run(() =>
{
while (true)
{
tcpClientConnected.Reset();
s2.BeginAcceptTcpClient(Blah, s2);
tcpClientConnected.WaitOne();
}
});
while (true)
System.Threading.Thread.Sleep(10000000);
}
static void Blah(IAsyncResult ar)
{
try
{
Console.WriteLine("Connection");
TcpListener listener = (TcpListener)ar.AsyncState;
using (var socketin = listener.EndAcceptTcpClient(ar))
{
tcpClientConnected.Set();
var ns1 = socketin.GetStream();
var r1 = new BinaryReader(ns1);
var w1 = new BinaryWriter(ns1);
if (false)
{
var s3 = new TcpClient();
s3.Connect("127.0.0.1", 9150);
var ns3 = s3.GetStream();
var r3 = new BinaryReader(ns3);
var w3 = new BinaryWriter(ns3);
while (true)
{
while (ns1.DataAvailable)
{
var b = ns1.ReadByte();
w3.Write((byte)b);
//Console.WriteLine("1: {0}", b);
}
while (ns3.DataAvailable)
{
var b = ns3.ReadByte();
w1.Write((byte)b);
Console.WriteLine("2: {0}", b);
}
}
}
{
if (!(r1.ReadByte() == 5 && r1.ReadByte() == 1))
return;
var c = r1.ReadByte();
for (int i = 0; i < c; ++i)
r1.ReadByte();
w1.Write((byte)5);
w1.Write((byte)0);
}
{
if (!(r1.ReadByte() == 5 && r1.ReadByte() == 1))
return;
if (r1.ReadByte() != 0)
return;
}
byte[] ipAddr = null;
string hostname = null;
var type = r1.ReadByte();
switch (type)
{
case 1:
ipAddr = r1.ReadBytes(4);
break;
case 3:
hostname = Encoding.ASCII.GetString(r1.ReadBytes(r1.ReadByte()));
break;
case 4:
throw new Exception();
}
var nhport = r1.ReadInt16();
var port = IPAddress.NetworkToHostOrder(nhport);
var socketout = new TcpClient();
if (hostname != null)
socketout.Connect(hostname, port);
else
socketout.Connect(new IPAddress(ipAddr), port);
w1.Write((byte)5);
w1.Write((byte)0);
w1.Write((byte)0);
w1.Write(type);
switch (type)
{
case 1:
w1.Write(ipAddr);
break;
case 2:
w1.Write((byte)hostname.Length);
w1.Write(Encoding.ASCII.GetBytes(hostname), 0, hostname.Length);
break;
}
w1.Write(nhport);
var buf1 = new byte[4096];
var buf2 = new byte[4096];
var ns2 = socketout.GetStream();
var r2 = new BinaryReader(ns2);
var w2 = new BinaryWriter(ns2);
Task.Run(() =>
{
var re = new ManualResetEvent(false);
while (true)
{
re.Reset();
ns1.BeginRead(buf1, 0, buf1.Length, ReadCallback, new A() { buf = buf1, thisSocket = socketin, otherSocket = socketout, thisStream = ns1, otherStream = ns2, re=re });
re.WaitOne();
}
});
Task.Run(() =>
{
var re = new ManualResetEvent(false);
while (true)
{
re.Reset();
ns2.BeginRead(buf2, 0, buf2.Length, ReadCallback, new A() { buf = buf2, thisSocket = socketout, otherSocket = socketin, thisStream = ns2, otherStream = ns1, re = re });
re.WaitOne();
}
});
while (true)
{
if (socketin.Connected == false)
return;
Thread.Sleep(100);
}
}
}
catch { }
}
class A { public byte[] buf; public TcpClient thisSocket, otherSocket; public NetworkStream thisStream, otherStream; public ManualResetEvent re;};
static void ReadCallback(IAsyncResult ar)
{
try
{
var a = (A)ar.AsyncState;
var ns1 = a.thisStream;
var len = ns1.EndRead(ar);
a.otherStream.Write(a.buf, 0, len);
a.re.Set();
}
catch
{
}
}
}
}
答案 0 :(得分:5)
Task.Run() - &gt; new Thread()。Start()
您使用的线程太多了。 只是尝试在stackoverflow中加载这个问题导致30多个线程产生,这再现了使用Task.Run()看到的行为。
将代码缩减为每个连接的单个线程,我的CPU使用率徘徊在0%左右。一切都很快加载。
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Timers;
using System.IO;
using System.Net;
using System.Threading;
namespace SOCKS5
{
static class Program
{
static void Main()
{
var s2 = new TcpListener(9998);
s2.Start();
while (true)
{
if (s2.Pending())
{
Thread test = new Thread(() =>
{
using (TcpClient client = s2.AcceptTcpClient())
{
Blah(client);
}
});
test.Start();
}
Thread.Sleep(10);
}
}
static void Blah(TcpClient listener)
{
try
{
Console.WriteLine("Connection");
//TcpListener listener = (TcpListener)ar.AsyncState;
//tcpClientConnected.Set();
var ns1 = listener.GetStream();
var r1 = new BinaryReader(ns1);
var w1 = new BinaryWriter(ns1);
if (false)
{
var s3 = new TcpClient();
s3.Connect("127.0.0.1", 9150);
var ns3 = s3.GetStream();
var r3 = new BinaryReader(ns3);
var w3 = new BinaryWriter(ns3);
while (true)
{
while (ns1.DataAvailable)
{
var b = ns1.ReadByte();
w3.Write((byte)b);
//Console.WriteLine("1: {0}", b);
}
while (ns3.DataAvailable)
{
var b = ns3.ReadByte();
w1.Write((byte)b);
Console.WriteLine("2: {0}", b);
}
}
}
{
if (!(r1.ReadByte() == 5 && r1.ReadByte() == 1))
return;
var c = r1.ReadByte();
for (int i = 0; i < c; ++i)
r1.ReadByte();
w1.Write((byte)5);
w1.Write((byte)0);
}
{
if (!(r1.ReadByte() == 5 && r1.ReadByte() == 1))
return;
if (r1.ReadByte() != 0)
return;
}
byte[] ipAddr = null;
string hostname = null;
var type = r1.ReadByte();
switch (type)
{
case 1:
ipAddr = r1.ReadBytes(4);
break;
case 3:
hostname = Encoding.ASCII.GetString(r1.ReadBytes(r1.ReadByte()));
break;
case 4:
throw new Exception();
}
var nhport = r1.ReadInt16();
var port = IPAddress.NetworkToHostOrder(nhport);
var socketout = new TcpClient();
if (hostname != null)
socketout.Connect(hostname, port);
else
socketout.Connect(new IPAddress(ipAddr), port);
w1.Write((byte)5);
w1.Write((byte)0);
w1.Write((byte)0);
w1.Write(type);
switch (type)
{
case 1:
w1.Write(ipAddr);
break;
case 2:
w1.Write((byte)hostname.Length);
w1.Write(Encoding.ASCII.GetBytes(hostname), 0, hostname.Length);
break;
}
w1.Write(nhport);
var buf1 = new byte[4096];
var buf2 = new byte[4096];
var ns2 = socketout.GetStream();
DateTime last = DateTime.Now;
while ((DateTime.Now - last).TotalMinutes < 5.0)
{
if (ns1.DataAvailable)
{
int size = ns1.Read(buf1, 0, buf1.Length);
ns2.Write(buf1, 0, size);
last = DateTime.Now;
}
if (ns2.DataAvailable)
{
int size = ns2.Read(buf2, 0, buf2.Length);
ns1.Write(buf2, 0, size);
last = DateTime.Now;
}
Thread.Sleep(10);
}
}
catch { }
finally
{
try
{
listener.Close();
}
catch (Exception) { }
}
}
}
}
编辑:
这最终变得有点好玩。
将Firefox流量通过此流量路由几个小时后,进行了一些观察。
从未注意到确定何时关闭连接的常规模式。让线程在空闲5分钟后终止(没有rx / tx)使线程计数相当低。这是一个非常安全的界限,允许gmail聊天等服务继续运行。
由于某种原因,该程序偶尔会收不到浏览器的请求,这会报告超时。没有通知程序中遗漏的请求,没有。只有在浏览stackoverflow时才会注意到还是没想出那一个。
答案 1 :(得分:5)
这里有一些事情发生了!
异步调用都称为同步样式。就像在,启动操作的线程调用WaitOne - 这基本上只是使它等同于同步调用,没有区别。
睡眠循环不好。 sleep(1)循环将快速响应但使用一些CPU,sleep(1000)循环将缓慢响应但使用较少的CPU。 在睡眠循环中使用十几个线程不会占用太多CPU,但如果线程数量不断增加,CPU使用率将变得非常重要。 最好的方法是使用异步调用而不是轮询。
许多正在运行循环的任务。如果没有保证退出路径,这些会导致线程数量猛增。
如果要将数据从套接字A转发到套接字B,则需要在套接字关闭时执行操作:停止转发,确保挂起的写入完成并关闭套接字。
当前实现无法正确确保两个转发任务都关闭,如果任务在设置事件之前获得异常,则启动任务然后阻止手动重置事件的技术可能会失败。两种情况都会无限期地执行任务。
检查Socket.Connected
似乎是一件显而易见的事情,但实际上这只是最后一次IO操作是否遇到断开连接的缓存。
我更喜欢采取“零回收”,这是你第一次断开连接的通知。
我使用PowerGhreading通过NuGet敲除了原始同步例程的快速异步版本(这是在框架4.5之前执行异步例程的一种方式)。
这使用TcpListener
使用零CPU使用率和非常少的线程。
这可以使用async / await在vanilla c#中完成...我只是不知道如何:)
using System;
using System.Collections.Generic;
using System.Text;
namespace AeProxy
{
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
// Need to install Wintellect.Threading via NuGet for this:
using Wintellect.Threading.AsyncProgModel;
class Program
{
static void Main(string[] args)
{
var ae = new AsyncEnumerator() {SyncContext = null};
var mainOp = ae.BeginExecute(ListenerFiber(ae), null, null);
// block until main server is finished
ae.EndExecute(mainOp);
}
static IEnumerator<int> ListenerFiber(AsyncEnumerator ae)
{
var listeningServer = new TcpListener(IPAddress.Loopback, 9998);
listeningServer.Start();
while (!ae.IsCanceled())
{
listeningServer.BeginAcceptTcpClient(ae.End(0, listeningServer.EndAcceptTcpClient), null);
yield return 1;
if (ae.IsCanceled()) yield break;
var clientSocket = listeningServer.EndAcceptTcpClient(ae.DequeueAsyncResult());
var clientAe = new AsyncEnumerator() { SyncContext = null };
clientAe.BeginExecute(
ClientFiber(clientAe, clientSocket),
ar =>
{
try
{
clientAe.EndExecute(ar);
}
catch { }
}, null);
}
}
static long clients = 0;
static IEnumerator<int> ClientFiber(AsyncEnumerator ae, TcpClient clientSocket)
{
Console.WriteLine("ClientFibers ++{0}", Interlocked.Increment(ref clients));
try
{
// original code to do handshaking and connect to remote host
var ns1 = clientSocket.GetStream();
var r1 = new BinaryReader(ns1);
var w1 = new BinaryWriter(ns1);
if (!(r1.ReadByte() == 5 && r1.ReadByte() == 1)) yield break;
var c = r1.ReadByte();
for (int i = 0; i < c; ++i) r1.ReadByte();
w1.Write((byte)5);
w1.Write((byte)0);
if (!(r1.ReadByte() == 5 && r1.ReadByte() == 1)) yield break;
if (r1.ReadByte() != 0) yield break;
byte[] ipAddr = null;
string hostname = null;
var type = r1.ReadByte();
switch (type)
{
case 1:
ipAddr = r1.ReadBytes(4);
break;
case 3:
hostname = Encoding.ASCII.GetString(r1.ReadBytes(r1.ReadByte()));
break;
case 4:
throw new Exception();
}
var nhport = r1.ReadInt16();
var port = IPAddress.NetworkToHostOrder(nhport);
var socketout = new TcpClient();
if (hostname != null) socketout.Connect(hostname, port);
else socketout.Connect(new IPAddress(ipAddr), port);
w1.Write((byte)5);
w1.Write((byte)0);
w1.Write((byte)0);
w1.Write(type);
switch (type)
{
case 1:
w1.Write(ipAddr);
break;
case 3:
w1.Write((byte)hostname.Length);
w1.Write(Encoding.ASCII.GetBytes(hostname), 0, hostname.Length);
break;
}
w1.Write(nhport);
using (var ns2 = socketout.GetStream())
{
var forwardAe = new AsyncEnumerator() { SyncContext = null };
forwardAe.BeginExecute(
ForwardingFiber(forwardAe, ns1, ns2), ae.EndVoid(0, forwardAe.EndExecute), null);
yield return 1;
if (ae.IsCanceled()) yield break;
forwardAe.EndExecute(ae.DequeueAsyncResult());
}
}
finally
{
Console.WriteLine("ClientFibers --{0}", Interlocked.Decrement(ref clients));
}
}
private enum Operation { OutboundWrite, OutboundRead, InboundRead, InboundWrite }
const int bufsize = 4096;
static IEnumerator<int> ForwardingFiber(AsyncEnumerator ae, NetworkStream inputStream, NetworkStream outputStream)
{
while (!ae.IsCanceled())
{
byte[] outputRead = new byte[bufsize], outputWrite = new byte[bufsize];
byte[] inputRead = new byte[bufsize], inputWrite = new byte[bufsize];
// start off output and input reads.
// NB ObjectDisposedExceptions can be raised here when a socket is closed while an async read is in progress.
outputStream.BeginRead(outputRead, 0, bufsize, ae.End(1, ar => outputStream.EndRead(ar)), Operation.OutboundRead);
inputStream.BeginRead(inputRead, 0, bufsize, ae.End(1, ar => inputStream.EndRead(ar)), Operation.InboundRead);
var pendingops = 2;
while (!ae.IsCanceled())
{
// wait for the next operation to complete, the state object passed to each async
// call can be used to find out what completed.
if (pendingops == 0) yield break;
yield return 1;
if (!ae.IsCanceled())
{
int byteCount;
var latestEvent = ae.DequeueAsyncResult();
var currentOp = (Operation)latestEvent.AsyncState;
if (currentOp == Operation.InboundRead)
{
byteCount = inputStream.EndRead(latestEvent);
if (byteCount == 0)
{
pendingops--;
outputStream.Close();
continue;
}
Array.Copy(inputRead, outputWrite, byteCount);
outputStream.BeginWrite(outputWrite, 0, byteCount, ae.EndVoid(1, outputStream.EndWrite), Operation.OutboundWrite);
inputStream.BeginRead(inputRead, 0, bufsize, ae.End(1, ar => inputStream.EndRead(ar)), Operation.InboundRead);
}
else if (currentOp == Operation.OutboundRead)
{
byteCount = outputStream.EndRead(latestEvent);
if (byteCount == 0)
{
pendingops--;
inputStream.Close();
continue;
}
Array.Copy(outputRead, inputWrite, byteCount);
inputStream.BeginWrite(inputWrite, 0, byteCount, ae.EndVoid(1, inputStream.EndWrite), Operation.InboundWrite);
outputStream.BeginRead(outputRead, 0, bufsize, ae.End(1, ar => outputStream.EndRead(ar)), Operation.OutboundRead);
}
else if (currentOp == Operation.InboundWrite)
{
inputStream.EndWrite(latestEvent);
}
else if (currentOp == Operation.OutboundWrite)
{
outputStream.EndWrite(latestEvent);
}
}
}
}
}
}
}
答案 2 :(得分:0)
在这一行......
while (true)
System.Threading.Thread.Sleep(10000000);
用简单的替换它会更好:
Console.ReadKey();
是我看到的唯一CPU消耗品。
另外,作为建议,您应该限制传入连接的数量并使用线程池模式(在队列中等)。
答案 3 :(得分:0)
您应该看一下Overlapped I / O. 每个连接一个线程可能工作正常,但一般情况下它很糟糕。
答案 4 :(得分:0)
您应该使用TyncClient方法的异步版本而不是生成线程。