drawRect成员函数内部的上下文错误无效

时间:2013-07-20 20:45:38

标签: ios objective-c cgcontext

在XCode 4.6.3中运行iOS程序时,我会收到一长串错误,如下所示:

Jul 20 13:24:40 ps2xipas3qfe Chess[277] <Error>: CGContextSetRGBFillColor: invalid context 0x0
Jul 20 13:24:40 ps2xipas3qfe Chess[277] <Error>: CGContextFillRects: invalid context 0x0

以下是生成错误的代码:

- (void)drawRect: (CGRect)rect {
    //[super drawRect:rect];
    for(int i=0; i<8; i++) {
        for(int j=0; j<8; j++) {
            CGRect TheRect = CGRectMake(i*30+30,j*30+30,30,30);
            CGContextRef context = UIGraphicsGetCurrentContext();
            if(i%2 == j%2) {
                CGContextSetRGBFillColor(context,1.0,0.0,0.0,0.0);
            }
            else {
                CGContextSetRGBFillColor(context,0.0,0.0,0.0,0.0);
            }
            CGContextFillRect(context,TheRect);
        }
    }
}

当我在网上搜索“无效上下文”错误时,我得到的答案是只能从“drawRect”成员函数中检索图形上下文,但这是在“drawRect”函数中,而我是仍然得到错误。这里的课程是ChessBoard,继承自UIView


感谢您的帮助,但我无法让我的程序运行并且非常困惑。我不再得到我曾经得到的错误,但我现在只得到一个空白的屏幕。我尝试了setNeedsDisplaysetNeedsDisplayInRect,但它们似乎都没有效果。

以下是ChessViewController.m中的函数:

- (void)viewDidLoad
{
    [super viewDidLoad];
    ChessBoard* TheBoard = [ChessBoard new];
    [self.view addSubview: TheBoard];
    // [TheBoard setNeedsDisplayInRect: CGRectMake(0,0,400,400)];
    [TheBoard setNeedsDisplay];
}

以下是ChessBoard.m中的函数:

- (void)drawRect: (CGRect)rect {
    [super drawRect:rect];
    UILabel* HelloWorld = [UILabel new];
    HelloWorld.text = @"Hello, World!";
    [HelloWorld sizeToFit];
    HelloWorld.frame = CGRectMake(1,1,100,20);
    [self addSubview:HelloWorld];
    for(int i=0; i<8; i++) {
        for(int j=0; j<8; j++) {
            CGRect TheRect = CGRectMake(i*30+30,j*30+30,30,30);
            CGContextRef context = UIGraphicsGetCurrentContext();
            CGContextFillRect(context,TheRect);
            if(i%2 == j%2) {
                CGContextSetRGBFillColor(context,1.0,0.0,0.0,1.0);
            }
            else {
                CGContextSetRGBFillColor(context,0.0,0.0,0.0,1.0);
            }
        }
    }
}

1 个答案:

答案 0 :(得分:0)

您的代码非常接近!但是,用于实例化ChessBoard实例的代码是不正确的。 UIView的文档指出你必须使用initWithFrame:initializer方法,而不是使用“new”(在Objective-C中总是应该避免)。

- (void)viewDidLoad
{
    [super viewDidLoad];

    CGRect boardFrame = CGRectMake(0, 0, 240, 240);
    ChessBoard *theBoard = [[ChessBoard alloc] initWithFrame:boardFrame];
    [self.view addSubview:theBoard];
}

如果您尝试这样做,您应该看到您的绘图代码正常工作。