我目前正在尝试为我的WPF添加BezierSegment
到我的画布。我收到了一个不正确演员的编译时错误:
参数1:无法从'System.Windows.Media.PathGeometry'转换为'System.Windows.UIElement'
这就是我到目前为止......
//bezier curve it
BezierSegment curve = new BezierSegment(startPoint, endPoint,controlPoint,false);
// Set up the Path to insert the segments
PathGeometry path = new PathGeometry();
PathFigure pathFigure = new PathFigure();
pathFigure.StartPoint = hs.LeStartingPoint;
pathFigure.IsClosed = true;
path.Figures.Add(pathFigure);
pathFigure.Segments.Add(curve);
System.Windows.Shapes.Path p = new Path();
p.Data = path;
this.mainWindow.MyCanvas.Children.Add(path);
任何帮助将不胜感激!
答案 0 :(得分:5)
您必须将p
( Path
)添加到Canvas
,而不是path
( PathGeometry
)。
BezierSegment curve = new BezierSegment(new Point(11,11), new Point(22,22), new Point(15,15), false);
// Set up the Path to insert the segments
PathGeometry path = new PathGeometry();
PathFigure pathFigure = new PathFigure();
pathFigure.StartPoint = new Point(11, 11);
pathFigure.IsClosed = true;
path.Figures.Add(pathFigure);
pathFigure.Segments.Add(curve);
System.Windows.Shapes.Path p = new Path();
p.Stroke = Brushes.Red;
p.Data = path;
MyCanvas.Children.Add(p); // Here
答案 1 :(得分:2)
我不在能够立即检查它的机器附近,但我认为你几乎就在那里。您需要添加您创建的System.Windows.Shapes.Path
对象(您当前没有使用它),以及一些参数以使该行实际渲染:
System.Windows.Shapes.Path p = new Path();
p.Data = path;
p.Fill = System.Windows.Media.Brushes.Green;
p.Stroke = System.Windows.Media.Brushes.Blue;
p.StrokeThickness = 1;
this.MyCanvas.Children.Add(p);