iOS SoundTouch框架BPM检测示例

时间:2013-07-20 02:08:31

标签: ios audio objective-c++ soundtouch

我在网上搜索过,无法找到有关如何使用SoundTouch library进行节拍检测的教程。

(注意:在此之前我没有C ++经验。我确实知道C,Objective-C和Java。所以我可能搞砸了一些,但它编译了。)

我将framework添加到我的项目中并设法获得以下内容进行编译:

NSString *path = [[NSBundle mainBundle] pathForResource:@"song" ofType:@"wav"];

NSData *data = [NSData dataWithContentsOfFile:path];

player =[[AVAudioPlayer alloc] initWithData:data error:NULL];

player.volume = 1.0;

player.delegate = self;

[player prepareToPlay];
[player play];

NSUInteger len = [player.data length]; // Get the length of the data

soundtouch::SAMPLETYPE sampleBuffer[len]; // Create buffer array

[player.data getBytes:sampleBuffer length:len]; // Copy the bytes into the buffer

soundtouch::BPMDetect *BPM = new soundtouch::BPMDetect(player.numberOfChannels, [[player.settings valueForKey:@"AVSampleRateKey"] longValue]); // This is working (tested)

BPM->inputSamples(sampleBuffer, len); // Send the samples to the BPM class

NSLog(@"Beats Per Minute = %f", BPM->getBpm()); // Print out the BPM - currently returns 0.00 for errors per documentation

inputSamples(*samples, numSamples)歌曲字节信息让我困惑。

如何从歌曲文件中获取这些信息?

我尝试使用memcpy(),但似乎没有效果。

有人有任何想法吗?

3 个答案:

答案 0 :(得分:1)

经过数小时和数小时的调试并阅读网络上的有限文档后,我在修改了一些内容之前遇到了这个问题:您需要在numSamples中将numberOfChannels除以inputSamples()功能

我的最终代码是这样的:

NSString *path = [[NSBundle mainBundle] pathForResource:@"song" ofType:@"wav"];

NSData *data = [NSData dataWithContentsOfFile:path];

player =[[AVAudioPlayer alloc] initWithData:data error:NULL];

player.volume = 1.0;    // optional to play music

player.delegate = self;

[player prepareToPlay]; // optional to play music
[player play];          // optional to play music

NSUInteger len = [player.data length];

soundtouch::SAMPLETYPE sampleBuffer[len];

[player.data getBytes:sampleBuffer length:len];

soundtouch::BPMDetect BPM(player.numberOfChannels, [[player.settings valueForKey:@"AVSampleRateKey"] longValue]);

BPM.inputSamples(sampleBuffer, len/player.numberOfChannels);

NSLog(@"Beats Per Minute = %f", BPM.getBpm());

答案 1 :(得分:0)

我试过这个解决方案从iOS文件库中的mp3文件(使用TSLibraryImport类转换为wav)中读取BPM:

                                MPMediaItem *item = [collection representativeItem];

                                 NSURL *urlStr = [item valueForProperty:MPMediaItemPropertyAssetURL];

                                 TSLibraryImport* import = [[TSLibraryImport alloc] init];

                                 NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
                                 NSString *documentsDirectory = [paths objectAtIndex:0];

                                 NSURL* destinationURL = [NSURL fileURLWithPath:[documentsDirectory stringByAppendingPathComponent:@"temp_data"]];
                                 [[NSFileManager defaultManager] removeItemAtURL:destinationURL error:nil];

                                 [import importAsset:urlStr toURL:destinationURL completionBlock:^(TSLibraryImport* import) {

                                     NSString *outPath = [documentsDirectory stringByAppendingPathComponent:@"temp_data"];


                                     NSData *data = [NSData dataWithContentsOfFile:outPath];
                                     AVAudioPlayer *player =[[AVAudioPlayer alloc] initWithData:data error:NULL];

                                     NSUInteger len = [player.data length];
                                     int numChannels = player.numberOfChannels;

                                     soundtouch::SAMPLETYPE sampleBuffer[1024];

                                     soundtouch::BPMDetect *BPM = new soundtouch::BPMDetect(player.numberOfChannels, [[player.settings valueForKey:@"AVSampleRateKey"] longValue]);


                                     for (NSUInteger i = 0; i <= len - 1024; i = i + 1024) {

                                         NSRange r = NSMakeRange(i, 1024);
                                         //NSData *temp = [player.data subdataWithRange:r];
                                         [player.data getBytes:sampleBuffer range:r];

                                         int samples = sizeof(sampleBuffer) / numChannels;

                                         BPM->inputSamples(sampleBuffer, samples); // Send the samples to the BPM class

                                     }

                                     NSLog(@"Beats Per Minute = %f", BPM->getBpm());


                                 }];

奇怪的是,计算出的BMP始终是相同的值:

2013-10-02 03:05:36.725 AppTestAudio[1464:1803]  Beats Per Minute = 117.453835

无论哪个轨道是帧数或缓冲区大小(这里我使用2K缓冲区大小,如图书馆源代码中的SoundTouch示例)。

答案 2 :(得分:0)

对于Swift 3:

https://github.com/Luccifer/BPM-Analyser

并使用它:

guard let filePath = Bundle.main.path(forResource: "TestMusic", ofType: "m4a"),
let url = URL(string: filePath) else {return "error occured, check fileURL"}

BPMAnalyzer.core.getBpmFrom(url, completion: nil)

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