我在网上搜索过,无法找到有关如何使用SoundTouch library进行节拍检测的教程。
(注意:在此之前我没有C ++经验。我确实知道C,Objective-C和Java。所以我可能搞砸了一些,但它编译了。)
我将framework添加到我的项目中并设法获得以下内容进行编译:
NSString *path = [[NSBundle mainBundle] pathForResource:@"song" ofType:@"wav"];
NSData *data = [NSData dataWithContentsOfFile:path];
player =[[AVAudioPlayer alloc] initWithData:data error:NULL];
player.volume = 1.0;
player.delegate = self;
[player prepareToPlay];
[player play];
NSUInteger len = [player.data length]; // Get the length of the data
soundtouch::SAMPLETYPE sampleBuffer[len]; // Create buffer array
[player.data getBytes:sampleBuffer length:len]; // Copy the bytes into the buffer
soundtouch::BPMDetect *BPM = new soundtouch::BPMDetect(player.numberOfChannels, [[player.settings valueForKey:@"AVSampleRateKey"] longValue]); // This is working (tested)
BPM->inputSamples(sampleBuffer, len); // Send the samples to the BPM class
NSLog(@"Beats Per Minute = %f", BPM->getBpm()); // Print out the BPM - currently returns 0.00 for errors per documentation
inputSamples(*samples, numSamples)
歌曲字节信息让我困惑。
如何从歌曲文件中获取这些信息?
我尝试使用memcpy()
,但似乎没有效果。
有人有任何想法吗?
答案 0 :(得分:1)
经过数小时和数小时的调试并阅读网络上的有限文档后,我在修改了一些内容之前遇到了这个问题:您需要在numSamples
中将numberOfChannels
除以inputSamples()
功能
我的最终代码是这样的:
NSString *path = [[NSBundle mainBundle] pathForResource:@"song" ofType:@"wav"];
NSData *data = [NSData dataWithContentsOfFile:path];
player =[[AVAudioPlayer alloc] initWithData:data error:NULL];
player.volume = 1.0; // optional to play music
player.delegate = self;
[player prepareToPlay]; // optional to play music
[player play]; // optional to play music
NSUInteger len = [player.data length];
soundtouch::SAMPLETYPE sampleBuffer[len];
[player.data getBytes:sampleBuffer length:len];
soundtouch::BPMDetect BPM(player.numberOfChannels, [[player.settings valueForKey:@"AVSampleRateKey"] longValue]);
BPM.inputSamples(sampleBuffer, len/player.numberOfChannels);
NSLog(@"Beats Per Minute = %f", BPM.getBpm());
答案 1 :(得分:0)
我试过这个解决方案从iOS文件库中的mp3文件(使用TSLibraryImport类转换为wav)中读取BPM:
MPMediaItem *item = [collection representativeItem];
NSURL *urlStr = [item valueForProperty:MPMediaItemPropertyAssetURL];
TSLibraryImport* import = [[TSLibraryImport alloc] init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSURL* destinationURL = [NSURL fileURLWithPath:[documentsDirectory stringByAppendingPathComponent:@"temp_data"]];
[[NSFileManager defaultManager] removeItemAtURL:destinationURL error:nil];
[import importAsset:urlStr toURL:destinationURL completionBlock:^(TSLibraryImport* import) {
NSString *outPath = [documentsDirectory stringByAppendingPathComponent:@"temp_data"];
NSData *data = [NSData dataWithContentsOfFile:outPath];
AVAudioPlayer *player =[[AVAudioPlayer alloc] initWithData:data error:NULL];
NSUInteger len = [player.data length];
int numChannels = player.numberOfChannels;
soundtouch::SAMPLETYPE sampleBuffer[1024];
soundtouch::BPMDetect *BPM = new soundtouch::BPMDetect(player.numberOfChannels, [[player.settings valueForKey:@"AVSampleRateKey"] longValue]);
for (NSUInteger i = 0; i <= len - 1024; i = i + 1024) {
NSRange r = NSMakeRange(i, 1024);
//NSData *temp = [player.data subdataWithRange:r];
[player.data getBytes:sampleBuffer range:r];
int samples = sizeof(sampleBuffer) / numChannels;
BPM->inputSamples(sampleBuffer, samples); // Send the samples to the BPM class
}
NSLog(@"Beats Per Minute = %f", BPM->getBpm());
}];
奇怪的是,计算出的BMP始终是相同的值:
2013-10-02 03:05:36.725 AppTestAudio[1464:1803] Beats Per Minute = 117.453835
无论哪个轨道是帧数或缓冲区大小(这里我使用2K缓冲区大小,如图书馆源代码中的SoundTouch示例)。
答案 2 :(得分:0)
对于Swift 3:
https://github.com/Luccifer/BPM-Analyser
并使用它:
guard let filePath = Bundle.main.path(forResource: "TestMusic", ofType: "m4a"),
let url = URL(string: filePath) else {return "error occured, check fileURL"}
BPMAnalyzer.core.getBpmFrom(url, completion: nil)
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