我试图搜索但找不到想要的答案,有人能告诉我CCNode的CCTouch事件是什么吗?我们有CCTouchBegan,CCTouchMoved和CCTouchEnded用于CCLayer
答案 0 :(得分:1)
CCLayer是CCNode的子类,因此您可以使用所有相同的功能;
类似这样的事情
HelloWorldScene.h
virtual bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
virtual void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
virtual void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
virtual void ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
HelloWorldScene.cpp
bool HelloWorld::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){
printf("ccTouchBegan");
return true;
}
void HelloWorld::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){
printf("ccTouchMoved");
}
void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){
printf("ccTouchEnded");
}
void HelloWorld::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent){
printf("ccTouchCancelled");
}
答案 1 :(得分:1)
CCNode的子类也可以接收触摸事件。
假设您的子类名是MyNode。 它必须实现 -
CCTouchOneByOneDelegate接收单点触控事件的方法。
CCTouchAllAtOnceDelegate接收多点触控事件
注意:您要添加此触控启用的CCNode子类的图层,在使用触控调度程序注册此图层时不应吞下触摸。
类接口:
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "CCProtocols.h"
@interface MyNode : CCNode <CCTouchOneByOneDelegate,CCTouchDelegate>//Implementing only for single touch events
{
@private CGSize winSize;
}
+(MyNode*) addMyNodeToParentClass:(CCNode*)parent;
班级实施:
#import "SettingsMenu.h"
@implementation SettingsMenu
+(MyNode*) addMyNodeToParentClass:(CCNode*)parent;
{
return [[self alloc]initWithParentNode:parent];
}
-(id)initWithParentNode:(CCNode*)parent
{
if(self=[super init])
{
winSize=[CCDirector sharedDirector].winSize;
//Registering MyNode with the TouchDispatcher
[self registerWithTouchDispatcher];
//adding a single sprite to check touch events
CCSprite *sprite=[CCSprite spriteWithFile:@"information.png"];
infoButton.position=ccp(winSize.width/2,winSize.height/2);
[self addChild:infoButton];
//adding this node to the parent node
[parent addChild:self];
}
return self;
}
#pragma function registering with Touch Dispatcher
-(void)registerWithTouchDispatcher
{
[[CCDirector sharedDirector].touchDispatcher addTargetedDelegate:self priority:INT_MIN+1 swallowsTouches:YES];//if any other node needs this touch do not swallow this touch
}
#pragma -CCTouchOneByOne delegate methods
-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint touchPoint=[[CCDirector sharedDirector] convertTouchToGL:touch];
if(CGRectContainsPoint(infoButton.boundingBox, touchPoint))
{
printf("\nTouch received on information button");
}
return YES;
}
-(void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint movedTouchPoint=[[CCDirector sharedDirector] convertTouchToGL:touch];
//your code to handle touch-movement
}
-(void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint touchEndPoint=[[CCDirector sharedDirector] convertTouchToGL:touch];
//your code to handle touch-end
}
-(void)ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event
{
//handle event for incoming SMS,Call ect.
}
#pragma -method to remove Touch Dispatcher
-(void)removeTouchDispatcher
{
[[CCDirector sharedDirector].touchDispatcher removeDelegate:self];
}
如果MyNode需要实现多点触控事件,请实施CCTouchAllAtOnceDelegate的委托方法---
////////////////////////////////////////////////////////////////
-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
}
-(void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
}
-(void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
}
-(void)ccTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
}
答案 2 :(得分:0)
您必须与CCNode一起继承CCTouchDeligate类 查看CCLayer.cpp中的CCLayer :: registerWithTouchDispatcher()函数 您可以将CCNode添加到CCTouchDispatcher
CCTouchDispatcher* pDispatcher = CCDirector::sharedDirector()->getTouchDispatcher();
pDispatcher->addStandardDelegate(this, 0);
完成此操作后,您将获得回调
void ccTouchesBegan(...), ccTouchesMoved(...), ccTouchesEnded(...)
答案 3 :(得分:-2)
CCNode无法检测到触摸事件。触摸事件仅由CCLayer检测,CCLayer继承自CCNode,因此它具有CCNode的所有属性和检测触摸事件的额外功能。
你可以查看我的博客http://www.touchscreenstudio.com/,它是新开始的博客,我将通过邮寄方式覆盖所有cocos2d-x的内容。