我有一个流媒体网址在我的应用程序中流式传输,我也记录了相同的文件也可以离线收听。我可以在媒体播放器和服务的帮助下流式传输URL,但现在我正在寻找同一文件的录制逻辑。
如何在SD卡上录制直播和保存文件?
答案 0 :(得分:3)
我假设您不想使用麦克风录制音频流,而是下载原始音频文件,然后您要查找的内容称为渐进式下载,here是设置它的好教程使用MediaController,基本上你首先开始下载文件,当你下载它时,你在本地读取缓冲文件,播放器作为数据源。
从上面的链接你可以使用StreamingMediaPlayer,原始的android MediaPlayer还不支持从外部URL流式传输,所以这个类通过逐步下载内容提供伪流功能。我们在临时存储中获得足够的音频后立即播放。
public class StreamingMediaPlayer {
private static final int INTIAL_KB_BUFFER = 96*10/8;//assume 96kbps*10secs/8bits per byte
private TextView textStreamed;
private ImageButton playButton;
private ProgressBar progressBar;
// Track for display by progressBar
private long mediaLengthInKb, mediaLengthInSeconds;
private int totalKbRead = 0;
// Create Handler to call View updates on the main UI thread.
private final Handler handler = new Handler();
private MediaPlayer mediaPlayer;
private File downloadingMediaFile;
private boolean isInterrupted;
private Context context;
private int counter = 0;
public StreamingMediaPlayer(Context context,TextView textStreamed, ImageButton playButton, Button streamButton,ProgressBar progressBar)
{
this.context = context;
this.textStreamed = textStreamed;
this.playButton = playButton;
this.progressBar = progressBar;
}
/**
* Progressivly download the media to a temporary location and update the MediaPlayer as new content becomes available.
*/
public void startStreaming(final String mediaUrl, long mediaLengthInKb, long mediaLengthInSeconds) throws IOException {
this.mediaLengthInKb = mediaLengthInKb;
this.mediaLengthInSeconds = mediaLengthInSeconds;
Runnable r = new Runnable() {
public void run() {
try {
downloadAudioIncrement(mediaUrl);
} catch (IOException e) {
Log.e(getClass().getName(), "Unable to initialize the MediaPlayer for fileUrl=" + mediaUrl, e);
return;
}
}
};
new Thread(r).start();
}
/**
* Download the url stream to a temporary location and then call the setDataSource
* for that local file
*/
public void downloadAudioIncrement(String mediaUrl) throws IOException {
URLConnection cn = new URL(mediaUrl).openConnection();
cn.connect();
InputStream stream = cn.getInputStream();
if (stream == null) {
Log.e(getClass().getName(), "Unable to create InputStream for mediaUrl:" + mediaUrl);
}
downloadingMediaFile = new File(context.getCacheDir(),"downloadingMedia_" + (counter++) + ".dat");
FileOutputStream out = new FileOutputStream(downloadingMediaFile);
byte buf[] = new byte[16384];
int totalBytesRead = 0, incrementalBytesRead = 0;
do {
int numread = stream.read(buf);
if (numread <= 0)
break;
out.write(buf, 0, numread);
totalBytesRead += numread;
incrementalBytesRead += numread;
totalKbRead = totalBytesRead/1000;
testMediaBuffer();
fireDataLoadUpdate();
} while (validateNotInterrupted());
stream.close();
if (validateNotInterrupted()) {
fireDataFullyLoaded();
}
}
private boolean validateNotInterrupted() {
if (isInterrupted) {
if (mediaPlayer != null) {
mediaPlayer.pause();
//mediaPlayer.release();
}
return false;
} else {
return true;
}
}
/**
* Test whether we need to transfer buffered data to the MediaPlayer.
* Interacting with MediaPlayer on non-main UI thread can causes crashes to so perform this using a Handler.
*/
private void testMediaBuffer() {
Runnable updater = new Runnable() {
public void run() {
if (mediaPlayer == null) {
// Only create the MediaPlayer once we have the minimum buffered data
if ( totalKbRead >= INTIAL_KB_BUFFER) {
try {
startMediaPlayer();
} catch (Exception e) {
Log.e(getClass().getName(), "Error copying buffered conent.", e);
}
}
} else if ( mediaPlayer.getDuration() - mediaPlayer.getCurrentPosition() <= 1000 ){
// NOTE: The media player has stopped at the end so transfer any existing buffered data
// We test for < 1second of data because the media player can stop when there is still
// a few milliseconds of data left to play
transferBufferToMediaPlayer();
}
}
};
handler.post(updater);
}
private void startMediaPlayer() {
try {
File bufferedFile = new File(context.getCacheDir(),"playingMedia" + (counter++) + ".dat");
moveFile(downloadingMediaFile,bufferedFile);
Log.e("Player",bufferedFile.length()+"");
Log.e("Player",bufferedFile.getAbsolutePath());
mediaPlayer = new MediaPlayer();
mediaPlayer.setDataSource(bufferedFile.getAbsolutePath());
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.prepare();
fireDataPreloadComplete();
} catch (IOException e) {
Log.e(getClass().getName(), "Error initializing the MediaPlaer.", e);
return;
}
}
/**
* Transfer buffered data to the MediaPlayer.
* Interacting with MediaPlayer on non-main UI thread can causes crashes to so perform this using a Handler.
*/
private void transferBufferToMediaPlayer() {
try {
// First determine if we need to restart the player after transferring data...e.g. perhaps the user pressed pause
boolean wasPlaying = mediaPlayer.isPlaying();
int curPosition = mediaPlayer.getCurrentPosition();
mediaPlayer.pause();
File bufferedFile = new File(context.getCacheDir(),"playingMedia" + (counter++) + ".dat");
//FileUtils.copyFile(downloadingMediaFile,bufferedFile);
mediaPlayer = new MediaPlayer();
mediaPlayer.setDataSource(bufferedFile.getAbsolutePath());
//mediaPlayer.setAudioStreamType(AudioSystem.STREAM_MUSIC);
mediaPlayer.prepare();
mediaPlayer.seekTo(curPosition);
// Restart if at end of prior beuffered content or mediaPlayer was previously playing.
// NOTE: We test for < 1second of data because the media player can stop when there is still
// a few milliseconds of data left to play
boolean atEndOfFile = mediaPlayer.getDuration() - mediaPlayer.getCurrentPosition() <= 1000;
if (wasPlaying || atEndOfFile){
mediaPlayer.start();
}
}catch (Exception e) {
Log.e(getClass().getName(), "Error updating to newly loaded content.", e);
}
}
private void fireDataLoadUpdate() {
Runnable updater = new Runnable() {
public void run() {
textStreamed.setText((CharSequence) (totalKbRead + " Kb read"));
float loadProgress = ((float)totalKbRead/(float)mediaLengthInKb);
progressBar.setSecondaryProgress((int)(loadProgress*100));
}
};
handler.post(updater);
}
/**
* We have preloaded enough content and started the MediaPlayer so update the buttons & progress meters.
*/
private void fireDataPreloadComplete() {
Runnable updater = new Runnable() {
public void run() {
mediaPlayer.start();
startPlayProgressUpdater();
playButton.setEnabled(true);
//streamButton.setEnabled(false);
}
};
handler.post(updater);
}
private void fireDataFullyLoaded() {
Runnable updater = new Runnable() {
public void run() {
transferBufferToMediaPlayer();
textStreamed.setText((CharSequence) ("Audio full loaded: " + totalKbRead + " Kb read"));
}
};
handler.post(updater);
}
public MediaPlayer getMediaPlayer() {
return mediaPlayer;
}
public void startPlayProgressUpdater() {
float progress = (((float)mediaPlayer.getCurrentPosition()/1000)/(float)mediaLengthInSeconds);
progressBar.setProgress((int)(progress*100));
if (mediaPlayer.isPlaying()) {
Runnable notification = new Runnable() {
public void run() {
startPlayProgressUpdater();
}
};
handler.postDelayed(notification,1000);
}
}
public void interrupt() {
playButton.setEnabled(false);
isInterrupted = true;
validateNotInterrupted();
}
public void moveFile(File oldLocation, File newLocation)
throws IOException {
if ( oldLocation.exists( )) {
BufferedInputStream reader = new BufferedInputStream( new FileInputStream(oldLocation) );
BufferedOutputStream writer = new BufferedOutputStream( new FileOutputStream(newLocation, false));
try {
byte[] buff = new byte[8192];
int numChars;
while ( (numChars = reader.read( buff, 0, buff.length ) ) != -1) {
writer.write( buff, 0, numChars );
}
} catch( IOException ex ) {
throw new IOException("IOException when transferring " + oldLocation.getPath() + " to " + newLocation.getPath());
} finally {
try {
if ( reader != null ){
writer.close();
reader.close();
}
} catch( IOException ex ){
Log.e(getClass().getName(),"Error closing files when transferring " + oldLocation.getPath() + " to " + newLocation.getPath() );
}
}
} else {
throw new IOException("Old location does not exist when transferring " + oldLocation.getPath() + " to " + newLocation.getPath() );
}
}
}
然后您可以轻松地使用它:
private void startStreamingAudio() {
try {
final ProgressBar progressBar = (ProgressBar) findViewById(R.id.progress_bar);
if ( audioStreamer != null) {
audioStreamer.interrupt();
}
audioStreamer = new StreamingMediaPlayer(this,textStreamed, playButton, streamButton,progressBar);
audioStreamer.startStreaming("http://www.pocketjourney.com/downloads/pj/tutorials/audio.mp3",1677, 214);
//streamButton.setEnabled(false);
} catch (IOException e) {
Log.e(getClass().getName(), "Error starting to stream audio.", e);
}
答案 1 :(得分:2)
答案 2 :(得分:1)
您必须通过本地套接字服务器传递音频流量。请在此处查看我的回答:
Android > 4.0 : Ideas how to record/capture internal audio (e.g. STREAM_MUSIC)?
答案 3 :(得分:0)
如果您正在处理音频数据,请使用AudioRecord
类而不是MediaRecorder
类。
您可以下载并测试应用程序的在线示例代码。
如上所述,
本文的示例应用程序记录音频并将其保存到 SDCard 。该文件将是WAV文件并将被放入 “/ SDCard / AudioRecorder”文件夹,当前毫秒为文件 名。
查看文章android-audio-recording-part-2/。
旁注:
如果要以 mp3格式保存录制的文件,请修改源代码文件RecorderActivity.java
。在那里,您会看到第private static final String AUDIO_RECORDER_FILE_EXT_WAV = ".wav";
行。
将其更改为private static final String AUDIO_RECORDER_FILE_EXT_WAV = ".mp3";
OR
您也可以根据应用需要修改变量名称或相关代码。
祝你好运!