我正在尝试完成上述功能,但收效甚微。 我正在使用带有2列和2行的GridLayout来向用户显示类似拼图的游戏,其中有4个(200x200像素)JPanels(3个彩色,1个默认bgColor),它们填充整个contentPane。如果面板位于灰色面板旁边,则单击彩色面板将在评估中解析。如果是这样,他们应该交换。我完成了最后一步的每一步,他们交换了。这是代码:
public class MainClass extends JFrame {
//Generated
private static final long serialVersionUID = 4710628273679698058L;
private SpecialPanel redPanel;
private SpecialPanel greenPanel;
private SpecialPanel yellowPanel;
private SpecialPanel grayPanel;
public MainClass() {
super("Puzzle");
initPanels();
setSize(410, 410);
setLayout(new GridLayout(2, 2));
this.add(redPanel);
this.add(greenPanel);
this.add(grayPanel);
this.add(yellowPanel);
}
private void initPanels() {
redPanel = new SpecialPanel();
greenPanel = new SpecialPanel();
yellowPanel = new SpecialPanel();
grayPanel = new SpecialPanel();
grayPanel.setGreyPanel(true);
redPanel.setBackground(Color.RED);
greenPanel.setBackground(Color.GREEN);
yellowPanel.setBackground(Color.YELLOW);
grayPanel.setBackground(this.getBackground());
redPanel.setSize(200, 200);
greenPanel.setSize(200, 200);
yellowPanel.setSize(200, 200);
grayPanel.setSize(200, 200);
MouseAdapter ma = new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent arg0) {
super.mouseClicked(arg0);
SpecialPanel sp = (SpecialPanel) arg0.getComponent();
if (sp.getIsGray()) {
//Do nothing
} else if (checkIfNeighbourToGray(sp, grayPanel)) {
//Swap them
System.out.println("Swap notification");
swap(sp, grayPanel);
//Update UI
} else {
//Again, do nothing for the clicked panel is diagonal to the gray panel
}
}
private boolean checkIfNeighbourToGray(SpecialPanel sp, SpecialPanel grayPanel) {
Point startPointSp = sp.getLocation();
double x = startPointSp.getX();
double y = startPointSp.getY();
double width = sp.getWidth();
double height = sp.getHeight();
Point grayPoint = grayPanel.getLocation();
double xG = grayPanel.getX();
double yG = grayPanel.getY();
double widthG = grayPanel.getWidth();
double heightG = grayPanel.getHeight();
//Gray panel is RIGHT of clicked one
if (x + width == xG && y + height == yG + heightG) {
return true;
}
//Gray panel is LEFT of clicked one
else if (x - width == xG && y + height == yG + heightG) {
return true;
}
//Gray panel is ABOVE of clicked one
else if (x == xG && x + width == xG + widthG) {
return true;
}
//Gray panel is UNDER of clicked one
else if (xG == x && yG + widthG == x + width) {
return true;
}
return false;
}
private void swap(SpecialPanel sp, SpecialPanel grayPanel) {
//Swap logic
}
};
redPanel.addMouseListener(ma);
greenPanel.addMouseListener(ma);
yellowPanel.addMouseListener(ma);
grayPanel.addMouseListener(ma);
}
public static void main(String[] args) {
MainClass mc = new MainClass();
mc.setVisible(true);
}
}
类SpecialPanel正在扩展JPanel,只有一个新的布尔属性IsGrayPanel最初设置为false + getter和setter。 注意:这是以“我有基本的Swing技能”的方式完成的,虽然我在此期间学到了更多关于java swing的知识,但我当时只是受限于基本的swing功能,所以我应该保持这种方式。 因此我的问题是如何正确交换彼此相邻的两个面板,包括UI更新?
答案 0 :(得分:2)
不需要将JPanels
移动到容器中,否则你需要使用大量无用的代码从contianer中删除两个JPanels
indexes
然后使用swaping indexes
,
(仅限约Color
)仅在两个setBackground(Color.Xxx)
之间交换JPanels
puzzle-like game
约为Images
,谜题或者是minesweaper,(不清楚......)
将Images
作为Icon/ImageIcons
添加到JLabel
而不是JPanel
,将Mouse Events
添加到setIcon()
以Icons
1}}之间JLabels
,加载Icons
到本地变量
(最简单的方法)JToggleButton and Icon,有关于JLabel
的逻辑类似物,但关于在Icon
上显示setPressedIcon()
答案 1 :(得分:1)
我不确定这是否有效。看起来太容易了。
JPanel tempPanel = sp;
sp = grayPanel;
grayPanel = tempPanel;
this.setVisible(false);
this.setVisible(true);
this.validate(); //try this first
this.repaint(); // if it doesnt work, add this function.