我在drawRect方法中有一个for循环,它绘制了一些圆圈来填充屏幕。我试图这样做,所以每个圈子都有一个新的随机笔画。出于某种原因,没有任何东西出现。这是我的randomColor方法:
-(UIColor *) randomColor
{
int red, green, blue, alpha;
red = arc4random_uniform(255);
green = arc4random_uniform(255);
blue = arc4random_uniform(255);
alpha = arc4random_uniform(255);
UIColor *colorToReturn = [[UIColor alloc] initWithRed:red green:green blue:blue alpha:alpha];
return colorToReturn;
}
我试着在这里实现它:
-(void) drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGRect bounds = [self bounds];
// Firgure out the center of the bounds rectangle
CGPoint center;
center.x = bounds.origin.x + bounds.size.width / 2.0;
center.y = bounds.origin.y + bounds.size.height / 2.0;
// The radius of the circle should be nearly as big as the view
float maxRadius = hypot(bounds.size.width, bounds.size.height) / 2.0;
// The thickness of the line should be 10 points wide
CGContextSetLineWidth(ctx, 10);
// The color of the line should be gray (red/green/blue = 0.6, alpha = 1.0)
// CGContextSetRGBStrokeColor(ctx, 0.6, 0.6, 0.6, 1.0);
// The same as
// [[UIColor colorWithRed:0.6 green:0.6 blue:0.6 alpha:1.0] setStroke];
// The same as
// [[UIColor redColor] setStroke];
// Draw concentric circles from the outside in
for (float currentRadius = maxRadius; currentRadius > 0; currentRadius -= 20) {
// Add a path to the context
CGContextAddArc(ctx, center.x, center.y, currentRadius, 0.0, M_PI * 2.0, YES);
[[self randomColor] setStroke];
// Perform drawing instructions; removes path
CGContextStrokePath(ctx);
}
答案 0 :(得分:4)
UIColor
将0到1之间的浮点值作为其RGB分量的值:
UIColor *colorToReturn = [[UIColor alloc] initWithRed:red/255.0 green:green/255.0 blue:blue/255.0 alpha:alpha];
答案 1 :(得分:1)
我使用下面的两个宏来获得随机颜色。第一个是我在设置颜色时经常使用的简单宏。第二个使用它返回一个随机颜色:
#define _RGB(r,g,b,a) [UIColor colorWithRed:r/255.0 green:g/255.0 blue:b/255.0 alpha:a]
#define kCLR_RANDOM_COLOR _RGB(arc4random()%255, arc4random()%255, arc4random()%255, 1)